My favorite passage:
<snip> A significant problem with the current implementation of PSDoom is that monsters are much more likely to attack each other than expected. This causes many windows to mysteriously disappear as the program runs. For the same reason, the computer is prone to crashing because certain processes are vital to the computer's operation and should not be killed. Many users want a larger variety of monsters in PSDoom. If larger or more important processes were represented as larger monsters, it would be easier to assess the machine load at a glance. If these monsters were also more powerful, they would be less likely to be killed by accident and be more able to defend themselves against the player. Several users made similar suggestions for altering the appearance of monsters based on certain attributes. Processes that take more memory could appear wider, while those that take more CPU time can appear taller. Sleeping processes could be represented by napping monsters. To address some of these requests, I added code to make some of the more important processes ``Barons of Hell,'' the largest monsters in the game. Unfortunately, they had a tendency to quickly kill all of the other processes, and the user could not interact with processes for more than a few seconds before his or her avatar is killed. Making the monsters less aggressive would allow the user to navigate among processes more easily as well as make the computer more stable. </snip> On Tue, 29 Jan 2002, John Hunter wrote: > > The Doom Interface for Process Management > > http://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html > > JDH > > _______________________________________________ > Bits mailing list > [EMAIL PROTECTED] > http://www.sugoi.org/mailman/listinfo/bits > -- Erik "Take my root password, please" Curiel almost web-engineer/would-be philosopher "The affairs of human beings are not worthy of great seriousness, and yet we must take them seriously." ---Plato, *The Laws* _______________________________________________ Bits mailing list [EMAIL PROTECTED] http://www.sugoi.org/mailman/listinfo/bits
