On Wed, 26 Jan 2005 23:07:09 +0100 "Bradley T. Hughes" <[EMAIL PROTECTED]> wrote:
this is not too bad, provided we change the names for the gradient colors (i.e. color1 and color2 instead of color and colorTo)
That might be even better. So background for solid and color1 and 2 for interlaced and gradients (am I forgetting something?)
I think that covers it... I had a crazy idea the other night in my sleep: adding a "checkered" texture which would work like interlaced, except that it would render a checkered looking textures instead of stripy :)
I may have to plead ignorance in regard to the patch if we go with this. I can change some names in the code, but prefering color1+2 in certain cases and backgroundColor in others may be over my head.
This should be fairly straight forward... it's just changing bt::Texture::textureResource() (or whatever it's called) to look up the right names.
I don't really like this change. I like "foregroundColor" better, which is why I changed it to that :)
I suspected you like it. Did you have some future development in mind for this? I still think "foreground" is too generic; after all, text is foreground too.
To me, "foreground" is generic enough. We use it not only for various "pictures" (close, maximize, iconify, arrows), we also use it for drawing menu separators. In the future, we may have other things that need to be drawn, and using the foreground color makes sense to me.
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