#7051: mesa-11.0.4
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Reporter: fo | Owner: blfs-book@…
Type: enhancement | Status: new
Priority: normal | Milestone: 7.9
Component: BOOK | Version: SVN
Severity: normal | Keywords:
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[ftp://ftp.freedesktop.org/pub/mesa/11.0.4/mesa-11.0.4.tar.xz]
[ftp://ftp.freedesktop.org/pub/mesa/11.0.4/mesa-11.0.4.tar.xz.sig]
[http://cgit.freedesktop.org/mesa/mesa/plain/docs/relnotes/11.0.4.html]
SHA256: 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d
{{{
Mesa 11.0.4 Release Notes / October 24, 2015
Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3
release.
New features
None
Bug fixes
This list is likely incomplete.
• Bug 86281 - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08,
fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2,
partial_clear=partial_clear@entry=false)
• Bug 86720 - [radeon] Europa Universalis 4 freezing during game
start (10.3.3+, still broken on 11.0.2)
• Bug 91788 - [HSW Regression] Synmark2_v6 Multithread performance
case FPS reduced by 36%
• Bug 92304 - [cts] cts.shaders.negative conformance tests fail
Changes
Alejandro Piñeiro (2):
• i965/vec4: check writemask when bailing out at register coalesce
• i965/vec4: fill src_reg type using the constructor type parameter
Brian Paul (2):
• vbo: fix incorrect switch statement in init_mat_currval()
• mesa: fix incorrect opcode in save_BlendFunci()
Chih-Wei Huang (3):
• mesa: android: Fix the incorrect path of sse_minmax.c
• nv50/ir: use C++11 standard std::unordered_map if possible
• nv30: include the header of ffs prototype
Chris Wilson (1):
• i965: Remove early release of DRI2 miptree
Dave Airlie (1):
• mesa/uniforms: fix get_uniform for doubles (v2)
Emil Velikov (1):
• docs: add sha256 checksums for 11.0.3
Francisco Jerez (5):
• i965: Don't tell the hardware about our UAV access.
• mesa: Expose function to calculate whether a shader image unit is
valid.
• mesa: Skip redundant texture completeness checking during image
validation.
• i965: Use _mesa_is_image_unit_valid() instead of
gl_image_unit::_Valid.
• mesa: Get rid of texture-dependent image unit derived state.
Ian Romanick (8):
• glsl: Allow built-in functions as constant expressions in OpenGL ES
1.00
• ff_fragment_shader: Use binding to set the sampler unit
• glsl/linker: Use constant_initializer instead of constant_value to
initialize uniforms
• glsl: Use constant_initializer instead of constant_value to
determine whether to keep an unused uniform
• glsl: Only set ir_variable::constant_value for const-decorated
variables
• glsl: Restrict initializers for global variables to constant
expression in ES
• glsl: Add method to determine whether an expression contains the
sequence operator
• glsl: In later GLSL versions, sequence operator is cannot be a
constant expression
Ilia Mirkin (1):
• nouveau: make sure there's always room to emit a fence
Indrajit Das (1):
• st/va: Used correct parameter to derive the value of the "h"
variable in vlVaCreateImage
Jonathan Gray (1):
• configure.ac: ensure RM is set
Krzysztof Sobiecki (1):
• st/fbo: use pipe_surface_release instead of pipe_surface_reference
Leo Liu (1):
• st/omx/dec/h264: fix field picture type 0 poc disorder
Marek Olšák (3):
• st/mesa: fix clip state dependencies
• radeonsi: fix a GS copy shader leak
• gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Nicolai Hähnle (1):
• u_vbuf: fix vb slot assignment for translated buffers
Rob Clark (1):
• freedreno/a3xx: cache-flush is needed after MEM_WRITE
Tapani Pälli (3):
• mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
• mesa: Set api prefix to version string when overriding version
• mesa: fix ARRAY_SIZE query for GetProgramResourceiv
}}}
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