#9431: mesa 17.1.4
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 Reporter:  pierre.labastie  |      Owner:  blfs-book@…
     Type:  enhancement      |     Status:  new
 Priority:  normal           |  Milestone:  8.1
Component:  BOOK             |    Version:  SVN
 Severity:  normal           |   Keywords:
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 New point version:
 {{{
 Mesa 17.1.4 is now available.

 In this release we have:

 In Mesa Core we include some fixes that involve flushing vertices
 before some state changes.

 The state tracker also received a fix for the Scissor with multiple
 viewports.

 The SPIR-V compiler has gotten a work around to prevent a shader bug in
 Doom.

 i965 has gotten many patches, including a couple of fixes for having
 proper color interpolation in gen3, a bunch of corrections to avoid
 hangings on Haswell, specially with fast-clear operations that happen
 at the start of a batch, an initialization of the step rate for
 interleaved vertex buffers to avoid rendering errors, a correction to
 set the depth offset when there is only stencil attachment, a fix for
 incorrect renderings due to using anisotropic filtering in nearest
 mode, a fix for gl_Fragcoord's interpolation, a fix for Broxton 2x6 l3
 config, a correction in Sky Lake for getting in-range clear colors, and
 an improvement in gen7+ has been added to comply with OpenGL 4.1+.

 anv has gotten a fix for L3 cache programming on Bay Trail.

 Gallivm has seen a fix to avoid a segfault when we get invalid
 glDrawRangeElements, a recursion that might have impacted performance
 has been broken and, in the VA library, another fix has been added to
 avoid memory corruptions.

 The etnaviv driver has gotten a handful of patches, including fixes for
 some resource copy issues, to prevent some fallout from the RB swapped
 rendertarget work, to correct the max LOD bias, and a performance
 regression has also been fixed.

 The AMD drivers have received a fix for the proper generation of the
 sid tables. radeonsi has gotten several improvements, including a new
 polaris12 pci id and a deadlock fix while r600 is receiving a fix to
 upload PBO textures to compressed textures.

 The svga driver has received some patches to invalidate surfaces
 correctly and a fix to properly unbind the GS.

 nouveau's codegen has seen some improvements, including a fix to
 properly fold constants in SPLIT operation.

 EGL has gotten a couple of fixes to make the platform detection thread-
 safe. The DRI2 drivers include now a fix to properly count configs. In
 the case of the Android driver, we also got a workaround for apps which
 choose their EGLConfig incorrectly and, in the case of the X11 one, a
 crash fix has also been included.

 From build and integration point of view, we have added a fix to solve
 a linking problem for systems that lack libpthread.so, we have fixed a
 recent build problem with Android and we have included also a missing
 header for EGL, GLES and VG headers that was not included when EGL
 building was disabled.
 }}}

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Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/9431>
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