#10257: mesa-17.3.2
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Reporter: bdubbs@… | Owner: bdubbs@…
Type: enhancement | Status: assigned
Priority: normal | Milestone: 8.2
Component: BOOK | Version: SVN
Severity: normal | Resolution:
Keywords: |
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Comment (by bdubbs@…):
Bug fixes
Bug 97852 - Unreal Engine corrupted preview viewport
Bug 103801 - [i965] >Observer_ issue
Bug 104288 - Steamroll needs
allow_glsl_cross_stage_interpolation_mismatch=true
Changes
- radv: Fix DCC compatible formats.
- egl: link libEGL against the dynamic version of libglapi
- radv/gfx9: add support for 3d images to blit 2d paths
- radv: handle depth/stencil image copy with layouts better. (v3.1)
- radv/meta: fix blit paths for depth/stencil (v2.1)
- radv: fix issue with multisample positions and interp_var_at_sample.
- radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
- radv: don't do format replacement on tc compat htile surfaces.
- docs: add sha256 checksums for 17.3.1
- egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
- egl/android: Fix build break with dri2_initialize_android _EGLDisplay
parameter
- radv/gfx9: fix primitive topology when adjacency is used
- radv: use a faster version for nir_op_pack_half_2x16
- mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
- drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
games
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Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/10257#comment:2>
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