#10257: mesa-17.3.2
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 Reporter:  bdubbs@…     |       Owner:  bdubbs@…
     Type:  enhancement  |      Status:  assigned
 Priority:  normal       |   Milestone:  8.2
Component:  BOOK         |     Version:  SVN
 Severity:  normal       |  Resolution:
 Keywords:               |
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Comment (by bdubbs@…):

 Bug fixes

     Bug 97852 - Unreal Engine corrupted preview viewport
     Bug 103801 - [i965] >Observer_ issue
     Bug 104288 - Steamroll needs
 allow_glsl_cross_stage_interpolation_mismatch=true

 Changes

   -  radv: Fix DCC compatible formats.
   -  egl: link libEGL against the dynamic version of libglapi
   -  radv/gfx9: add support for 3d images to blit 2d paths
   -  radv: handle depth/stencil image copy with layouts better. (v3.1)
   -  radv/meta: fix blit paths for depth/stencil (v2.1)
   -  radv: fix issue with multisample positions and interp_var_at_sample.
   -  radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
   -  radv: don't do format replacement on tc compat htile surfaces.
   -  docs: add sha256 checksums for 17.3.1
   -  egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
   -  egl/android: Fix build break with dri2_initialize_android _EGLDisplay
 parameter
   -  radv/gfx9: fix primitive topology when adjacency is used
   -  radv: use a faster version for nir_op_pack_half_2x16
   -  mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
   -  drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
 games

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