#11421: mesa-18.3.1
-------------------------+-----------------------
 Reporter:  bdubbs       |       Owner:  bdubbs
     Type:  enhancement  |      Status:  assigned
 Priority:  normal       |   Milestone:  8.4
Component:  BOOK         |     Version:  SVN
 Severity:  normal       |  Resolution:
 Keywords:               |
-------------------------+-----------------------

Comment (by bdubbs):

 Now version 18.3.1

 Changes
    * docs: add sha256 checksums for 18.3.0
    * Update version to 18.3.1
    *  anv,radv: Disable VK_EXT_pci_bus_info

 Version 18.3.0

 New features

 Note: some of the new features are only available with certain drivers.
 {{{
     GL_AMD_depth_clamp_separate on r600, radeonsi.
     GL_AMD_framebuffer_multisample_advanced on radeonsi.
     GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.
     GL_AMD_multi_draw_indirect on all GL 4.x drivers.
     GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi.
     GL_EXT_disjoint_timer_query on radeonsi and most other Gallium
       drivers (ES extension)
     GL_EXT_texture_compression_s3tc on all drivers (ES extension)
     GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.
     GL_EXT_window_rectangles on radeonsi.
     GL_KHR_texture_compression_astc_sliced_3d on radeonsi.
     GL_NV_fragment_shader_interlock on i965.
     EGL_EXT_device_base for all drivers.
     EGL_EXT_device_drm for all drivers.
     EGL_MESA_device_software for all drivers.
 }}}

 Bug fixes
 {{{
     Bug 13728 - [G965] Some objects in Neverwinter Nights Linux version
 not displayed correctly
     Bug 91433 - piglit.spec.arb_depth_buffer_float.fbo-depth-
 gl_depth_component32f-copypixels fails
     Bug 93355 - [BXT,SKLGT4e] intermittent
 ext_framebuffer_multisample.accuracy fails
     Bug 94957 - dEQP failures on llvmpipe
     Bug 98699 - "float[a+++4 ? 1:1] f;" crashes glsl_compiler
     Bug 99507 - Corrupted frame contents with Vulkan version of DOTA2,
 Talos Principle and Sascha Willems' demos when they're run Vsynched in
 fullscreen
     Bug 99730 - Metro Redux game(s) needs override for midshader extension
 declaration
     Bug 100200 - Default Unreal Engine 4 frag shader fails to compile
     Bug 101247 - Mesa fails to link GLSL programs with unused output
 blocks
     Bug 102597 - [Regression] mpv, high rendering times (two to three
 times higher)
     Bug 103241 - Anv crashes when using 64-bit vertex inputs
     Bug 104602 - [apitrace] Graphical artifacts in Civilization VI on RX
 Vega
     Bug 104809 - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash
 due to not having depthBoundsTest
     Bug 104926 - swrast: Mesa 17.3.3 produces: HW cursor for format
 875713089 not supported
     Bug 105333 - [gallium-nine] missing geometry after commit ac: replace
 ac_build_kill with ac_build_kill_if_false
     Bug 105371 - r600_shader_from_tgsi - GPR limit exceeded - shader
 requires 360 registers
     Bug 105731 - linker error "fragment shader input ... has no matching
 output in the previous stage" when previous stage's output declaration in
 a separate shader object
     Bug 105904 - Needed to delete mesa shader cache after driver upgrade
 for 32 bit wine vulkan programs to work.
     Bug 105975 - i965 always reports 0 viewport subpixel bits
     Bug 106231 - llvmpipe blends produce bad code after llvm patch
 https://reviews.llvm.org/D44785
     Bug 106283 - Shader replacements works only for limited use cases
     Bug 106577 - broken rendering with nine and nouveau (GM107)
     Bug 106833 - glLinkProgram is expected to fail when vertex attribute
 aliasing happens on ES3.0 context or later
     Bug 106865 - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy
 stencil tests fail
     Bug 106980 - Basemark GPU vulkan benchmark hangs on GFX9
     Bug 106997 - [Regression]. Dying light game is crashing on latest mesa
     Bug 107088 - [GEN8+] Hang when discarding a fragment if dual source
 blending is enabled but shader doesn't support it
     Bug 107098 - Segfault after munmap(kms_sw_dt->ro_mapped)
     Bug 107212 - Dual-Core CPU E5500 / G45: RetroArch with reicast core
 results in corrupted graphics
     Bug 107223 - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC
 gets disabled?)
     Bug 107276 - radv: OpBitfieldUExtract returns incorrect result when
 count is zero
     Bug 107280 - [DXVK] Batman: Arkham City with tessellation enabled
 hangs on SKL GT4
     Bug 107313 - Meson instructions on web site are non-optimal
     Bug 107359 - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-
 GL46.texture_barrier*-texels, GTF-
 GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-
 GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail
 with some configuration
     Bug 107460 - radv: OpControlBarrier does not always work correctly
 (bisected)
     Bug 107477 - [DXVK] Setting high shader quality in GTA V results in
 LLVM error
     Bug 107483 - DispatchSanity_test.GL31_CORE regression
     Bug 107487 - [intel] [tools] intel gpu tools don't honor -D tools=[]
     Bug 107488 - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’
     Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks
     Bug 107511 - KHR/khrplatform.h not always installed when needed
     Bug 107524 - Broken packDouble2x32 at llvmpipe
     Bug 107544 - intel/decoder: out of bounds group_iter
     Bug 107547 - shader crashing glsl_compiler (uniform block assigned to
 vec2, then component substraced by 1)
     Bug 107550 - "0[2]" as function parameter hits assert
     Bug 107563 - [RADV] Broken rendering in Unity demos
     Bug 107565 - TypeError: __init__() got an unexpected keyword argument
 'future_imports'
     Bug 107579 - [SNB] The graphic corruption when we reuse the GS
 compiled and used for TFB when statebuffer contain magic trash in the
 unused space
     Bug 107601 - Rise of the Tomb Raider Segmentation Fault when the game
 starts
     Bug 107610 - Dolphin emulator mis-renders shadow overlay in Super
 Mario Sunshine
     Bug 107626 - [SNB] The graphical corruption and GPU hang occur
 sometimes on the piglit test "arb_texture_multisample-large-float-texture"
 with parameter --fp16
     Bug 107658 - [Regression] [bisected] [OpenGLES CTS] KHR-
 GLES3.packed_pixels.*rectangle.r*8_snorm
     Bug 107734 - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and
 glsl-pcoord-invariant should fail
     Bug 107745 - [bisected] [bdw bsw]
 piglit.­spec.­arb_fragment_shader_interlock
 .­arb_fragment_shader_interlock-image-load-store failure
     Bug 107760 - GPU Hang when Playing DiRT 3 Complete Edition using Steam
 Play with DXVK
     Bug 107765 - [regression] Batman Arkham City crashes with DXVK under
 wine
     Bug 107772 - Mesa preprocessor matches if(def)s & endifs incorrectly
     Bug 107779 - Access violation with some games
     Bug 107786 - [DXVK] MSAA reflections are broken in GTA V
     Bug 107806 - glsl_get_natural_size_align_bytes() ABORT with GfxBench
 Vulkan AztecRuins
     Bug 107810 - The 'va_end' call is missed after 'va_copy' in
 'util_vsnprintf' function under windows
     Bug 107832 - Gallium picking A16L16 formats when emulating INTENSITY16
 conflicts with mesa
     Bug 107843 - 32bit Mesa build failes with meson.
     Bug 107856 - i965 incorrectly calculates the number of layers for
 texture views (assert)
     Bug 107857 - GPU hang - GS_EMIT without shader outputs
     Bug 107865 - swr fail to build with llvm-libs 6.0.1
     Bug 107869 - u_thread.h:87:4: error: use of undeclared identifier
 'cpu_set_t'
     Bug 107870 - Undefined symbols for architecture x86_64:
 "_util_cpu_caps"
     Bug 107879 - crash happens when link program
     Bug 107891 - [wine, regression, bisected] RAGE, Wolfenstein The New
 Order hangs in menu
     Bug 107923 - build_id.c:126: multiple definition of `build_id_length'
     Bug 107926 - [anv] Rise of the Tomb Raider always misrendering,
 segfault and gpu hang.
     Bug 107941 - GPU hang and system crash with Dota 2 using Vulkan
     Bug 107971 - SPV_GOOGLE_hlsl_functionality1 /
 SPV_GOOGLE_decorate_string
     Bug 108012 - Compiler crashes on access of non-existent member
 incremental operations
     Bug 108024 - [Debian Stretch]Fail to build because "xcb_randr_lease_t"
     Bug 108082 - warning: unknown warning option '-Wno-format-truncation'
 [-Wunknown-warning-option]
     Bug 108109 - [GLSL] no-overloads.vert fails
     Bug 108112 - [vulkancts] some of the coherent memory tests fail.
     Bug 108113 - [vulkancts] r32g32b32 transfer operations not implemented
     Bug 108115 - [vulkancts] dEQP-
 VK.subgroups.vote.graphics.subgroupallequal.* fails
     Bug 108164 - [radv] VM faults since
 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f
     Bug 108245 - RADV/Vega: Low mip levels of large BCn textures get
 corrupted by vkCmdCopyBufferToImage
     Bug 108272 - [polaris10] opencl-mesa: Anything using OpenCL segfaults,
 XFX Radeon RX 580
     Bug 108311 - Query buffer object support is broken on r600.
     Bug 108319 - [GLK BXT BSW] Assertion in
 piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-
 neg-abs
     Bug 108491 - Commit baa38c14 causes output issues on my VEGA with RADV
     Bug 108524 - [RADV] GPU lockup on event synchronization
     Bug 108530 - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker
     Bug 108532 - make check
 nir_copy_prop_vars_test.store_store_load_different_components regression
     Bug 108560 - Mesa 32 is built without sse
     Bug 108595 - ir3_compiler valgrind build error
     Bug 108617 - [deqp] Mesa fails conformance for egl_ext_device
     Bug 108630 - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins
 forever
     Bug 108635 - Mesa master commit
 68dc591af16ebb36814e4c187e4998948103c99c causes XWayland to segfault
     Bug 108713 - Gallium: use after free with transform feedback
     Bug 108829 - [meson] libglapi exports internal API
     Bug 108894 - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults()
 write-after-write hazard
     Bug 108909 - Vkd3d test failure test_resolve_non_issued_query_data()
     Bug 108914 - blocky shadow artifacts in The Forest with DXVK,
 RADV_DEBUG=nohiz fixes this
 }}}
 ~

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Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/11421#comment:2>
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