#12322: SDL2-2.0.10
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 Reporter:  bdubbs       |       Owner:  bdubbs
     Type:  enhancement  |      Status:  assigned
 Priority:  normal       |   Milestone:  9.0
Component:  BOOK         |     Version:  SVN
 Severity:  normal       |  Resolution:
 Keywords:               |
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Comment (by bdubbs):

 2.0.10:

 General:
 * The SDL_RW* macros have been turned into functions that are available
   only in 2.0.10 and onward
 * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to
   allocate memory aligned for SIMD operations for the current CPU
 * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
   SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(),
   SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
   SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point
   precision in the SDL rendering API.
 * Added SDL_GetTouchDeviceType() to get the type of a touch device,
   which can be a touch screen or a trackpad in relative or absolute
   coordinate mode.
 * The SDL rendering API now uses batched rendering by default,
   for improved performance
 * Added SDL_RenderFlush() to force batched render commands to execute,
   if you're going to mix SDL rendering with native rendering
 * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching
   should be used for the rendering API. This defaults to "1" if you
   don't specify what rendering driver to use when creating the renderer.
 * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL
   events for debugging purposes
 * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a
   file that will be loaded at joystick initialization with game
   controller bindings
 * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL
   will synthesize touch events from mouse events
 * Improved handling of malformed WAVE and BMP files, fixing potential
   security exploits

 Linux:
 * Removed the Mir video driver in favor of Wayland

 iOS / tvOS:
 * Added support for Xbox and PS4 wireless controllers in iOS 13 and tvOS
 13
 * Added support for text input using Bluetooth keyboards

 Android:
 * Added low latency audio using OpenSL ES
 * Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by
   SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
   SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced
   by setting both previous hints to 0.
   SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced
   by setting both previous hints to 1.
 * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether
   the event loop will block itself when the app is paused.

--
Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/12322#comment:2>
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