#12322: SDL2-2.0.10
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Reporter: bdubbs | Owner: bdubbs
Type: enhancement | Status: assigned
Priority: normal | Milestone: 9.0
Component: BOOK | Version: SVN
Severity: normal | Resolution:
Keywords: |
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Comment (by bdubbs):
2.0.10:
General:
* The SDL_RW* macros have been turned into functions that are available
only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to
allocate memory aligned for SIMD operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(),
SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point
precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch device,
which can be a touch screen or a trackpad in relative or absolute
coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to execute,
if you're going to mix SDL rendering with native rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether batching
should be used for the rendering API. This defaults to "1" if you
don't specify what rendering driver to use when creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL
events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a
file that will be loaded at joystick initialization with game
controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL
will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing potential
security exploits
Linux:
* Removed the Mir video driver in favor of Wayland
iOS / tvOS:
* Added support for Xbox and PS4 wireless controllers in iOS 13 and tvOS
13
* Added support for text input using Bluetooth keyboards
Android:
* Added low latency audio using OpenSL ES
* Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by
SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced
by setting both previous hints to 0.
SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced
by setting both previous hints to 1.
* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether
the event loop will block itself when the app is paused.
--
Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/12322#comment:2>
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