I'm trying this on my 6.6 system. No agg, no OpennGL.
The build runs for about 25 minutes, then it falls over in
gui/ (whether I use the default gtk gui, or SDL). This is
with --enable-renderer=cairo.:
In file included from Player.h:28,
from gnash.cpp:36:
../libsound/sound_handler.h:497: error: ISO C++ forbids declaration of
‘set’ with no type
../libsound/sound_handler.h:497: error: typedef name may not be a
nested-name-specifier
../libsound/sound_handler.h:497: error: expected ‘;’ before ‘<’ token
../libsound/sound_handler.h:503: error: ‘InputStreams’ does not name a type
../libsound/sound_handler.h: In constructor
‘gnash::sound::sound_handler::sound_handler(gnash::media::MediaHandler*)’:
../libsound/sound_handler.h:423: error: class
‘gnash::sound::sound_handler’ does not have any field named
‘_inputStreams’
Lines 497-503 of sound_handler.h are:
typedef std::set< InputStream* > InputStreams;
/// Sound input streams.
//
/// Elements owned by this class.
///
InputStreams _inputStreams;
C++ continues to be incomprehensible to me (although
building current boost was a much more pleasant
experience than it used to be). Any pointers ?
Note that I don't actually _want_ the gui, all I need is
the plugin, but it doesn't seem to allow for any "no gui"
builds, -enable-gui only accepts
gtk|kde3|kde4|fltk|sdl|riscos|aqua|fb|hildon|alp|qtopia3|qtopia4|dump|aos4|haiku
ĸen
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