I'm trying this on my 6.6 system.  No agg, no OpennGL.

 The build runs for about 25 minutes, then it falls over in
gui/ (whether I use the default gtk gui, or SDL).  This is
with --enable-renderer=cairo.:

In file included from Player.h:28,
                 from gnash.cpp:36:
../libsound/sound_handler.h:497: error: ISO C++ forbids declaration of
‘set’ with no type
../libsound/sound_handler.h:497: error: typedef name may not be a
nested-name-specifier
../libsound/sound_handler.h:497: error: expected ‘;’ before ‘<’ token
../libsound/sound_handler.h:503: error: ‘InputStreams’ does not name a type
../libsound/sound_handler.h: In constructor
‘gnash::sound::sound_handler::sound_handler(gnash::media::MediaHandler*)’:
../libsound/sound_handler.h:423: error: class
‘gnash::sound::sound_handler’ does not have any field named
‘_inputStreams’

 Lines 497-503 of sound_handler.h are:
    typedef std::set< InputStream* > InputStreams;

    /// Sound input streams.
    //
    /// Elements owned by this class.
    ///
    InputStreams _inputStreams;

 C++ continues to be incomprehensible to me (although
building current boost was a much more pleasant
experience than it used to be).  Any pointers ?

 Note that I don't actually _want_ the gui, all I need is
the plugin, but it doesn't seem to allow for any "no gui"
builds, -enable-gui only accepts
gtk|kde3|kde4|fltk|sdl|riscos|aqua|fb|hildon|alp|qtopia3|qtopia4|dump|aos4|haiku

ĸen
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