Well there is code7 which I have been playing, some of the puzzles in that are really a challenge.

Its going to take me several tries to complete that game and that is good.

And finally its happening, maybe on small indie companies but still.

Sighted people are developing inclusive games for all not just the blind.

And the trend is coming.

Thats good, I think the classic blind game industry is at an end or rather its as far as it will probably go by itself.

It will continue to exist like that but I doubt we can do it alone now.

Its good to get some games devs to do some of it, like goodwolf studios,  kissoft and a few others including ea sports  and ms as well as soni and maybe a few other big companies in bits and bobs.

Up to well last year the history of the game industry for us has been quite static.

1995-2000, we still had text games, but with advances in windows like the sound card, software speech, sapi voices, and directx as well as 2d panning we had it ok.

In 2002-2013 we had nvda, the fact python was a contender, the end of vb 6 and some newer concepts.

In the middle, we had pcs games, gma games, bavisoft which died, usagames interactive, draconis which was adora then espsoftworks before it which half became alchemy.

Several mergers, and the basic end of most of the core companies.

We had lworks to.

Out of all the origional companies, we have l-works still active.

Gma pcs and draconis are silent, though gma is still active to a point, a lot of failed projects, and with bgt the fact a lot of people can make simple games some good, some not.

A few game books.

Bar crazy party though, most games the blind make are arcade, card, and maybe a few shooters.

This is not a gripe against blind developers but I do think after 2014 or earlier  the main industry came as far as it would ever go.

It will still go but we won't see anything big at least for a while.

The next jump comes from the japanese developers who we had basically ignored till round 2010-2011 who seemed to have been doing ok.

With the help from ian reed, the maker of the now dead tactical battle text rpg engine, we have an addon for translation and some of the japenese developers have come on board with us with games far superior than our own games we have ever had before.

With the opensourcing of 3d verlosity and the death of bpc, I do think the main core has shrunk a lot.

Now there is this year.

We have mastered directx, multiplayer support, 3d sound is getting into its own, and now with sightlings taking some of the preasure off it means we are finally getting into the grounds that as a gamer I may actually need to buy some new tech for gaming.

THere are games that will use a lot of power and race my fan.

And thats really good.

Up till now no game needs more than windows xp to run, and even those that need better oses don't need much ram or power.

I can finnish a game unless its entombed that is in 1 hour or 2 probably.

In the sighted world I have friends that say some of their games can take a few days to a few weeks to a few months to complete, and some stuff well is online.

Vgstorm is a step in the right direction but we need to continue to make a few big things as we go along.

Eventually we will probably be getting along but a lot of the devs are new and there are always a lot of those.

Funding the blind game just for the blind just doesn't happen, I mean the blind don't have cash as such for that without help some of us anyway.

The fact an inclusive game is being made now means that we can play with our sighted friends and they will know what its about.




On 19/12/2017 6:15 a.m., Bryan Peterson wrote:
Exactly. Look at A Hero’s Call. I imagine there was lots of visual feedback for 
the graphics design.

Sent from Mail for Windows 10

From: Liam Erven
Sent: Monday, December 18, 2017 10:12 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

I disagree. There are times where having visual feedback is important. 
Especially in a game that you’d want to put in schools.
There should never be a reason not to include visual elements. Access for all 
works both ways.


Sent from Mail for Windows 10

From: Damien Sykes
Sent: Monday, December 18, 2017 11:09 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

Hi,
I don’t know why, but I like the fact that there’s no visual element. I know 
that a UI won’t make or break an audio game, but if there’s no UI then you have 
no choice but to go fully audio, and it really makes you think about what 
information needs to be conveyed. Almost like writing your own mini and/or 
virtual screen reader, I guess. I must say, it was a fun challenge 
conceptualising and writing the audio form.
Cheers.
Damien.
From: Liam Erven
Sent: Monday, December 18, 2017 3:52 PM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games
My biggest issues are lack of cross-platform, lack of environmental effects, and no way to do any sort of visual UI. That’s been an issue in Brain Station unfortunately.
This is the problem when you get too comfortable with a scripting language like 
what was stated earlier. You don’t want to learn anything else.
Sent from Mail for Windows 10 From: Damien Sykes
Sent: Monday, December 18, 2017 9:39 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games
Hi Justin,
Indeed there are workarounds for these issues, but they are trivial compared
to some of the bigger limitations. No 3d. No audio effects (filtering,
reverb etc). Not cross-platform. Can't really do anything with binary data
unless you do all the calculations and conversions yourself. Tantrums from
the garbage collector from time to time, which of course will reduce
performance. No real way of totally resetting the state of execution. Of
course you can reset all the variables, but the call stack will still show a
call to reset...
The binary data and reset state aren't big showstoppers for me. Even the
cross platform isn't a big deal for me. I only ever use Windows for my main
work, only ever use Linux for server admin through SSH and I don't see
myself getting a mac or phone anytime soon. But performance is definitely
important in any product, and since I'm seeing more and more games make use
of 3d audio and environmental effects, if I made another game I'd want to be
able to use that.
Cheers.
Damien.
-----Original Message-----
From: Justin Jones
Sent: Monday, December 18, 2017 3:11 PM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games
One example of this sort of limitation is that BGT will only allow for
the reading of string data types from a file and nothing else. For
example, if you tell BGT to output a series of numbers into a text
file, it does this just fine, but if you try to read those numbers
back into a piece of code as integers, i.e. assigning the values to an
integer data type, BGT kicks back an error. Of course, there is a
work-around for this, but you have to use the string conversion
functions to convert a string data type to an integer data type. This
is an odd limitation, considering that the other programming languages
I've worked with in the past do not have this problem.
Another example of a limitation for BGT is data validation. If you
were to have the user input a number, there is no built-in
functionality for the input box function to perform data validation.
Again, there are work-arounds for this, but this ought to have been
something that is a part of the input box function.
I freely admit that I could be wrong concerning both of these examples. On 12/18/17, Liam Erven <[email protected]> wrote:
It’s still a scripting language by definition. It’s good for games, but
not
much else. Also has several limitations which could be problematic.



Sent from Mail for Windows 10

From: Josh Kennedy
Sent: Monday, December 18, 2017 6:36 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

Sam tupy’s elaborate survive the wild game was written entirely in bgt.


Sent from Mail for Windows 10

From: Justin Jones
Sent: Monday, December 18, 2017 07:31
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

So long as you understand that BGT isn't a real programming language,
as it falls under scripting.

It's not a bad start though, as it can do plenty of cool things and
also serves as an intro to game programming, but it is only an intro.



On 12/17/17, Josh Kennedy <[email protected]> wrote:
Try the free bgt toolkit. Free blind game makers toolkit. Just google
search
bgt blind game makers toolkit.


Sent from Mail for Windows 10

From: Marvin Hunkin via Groups.Io
Sent: Sunday, December 17, 2017 20:23
To: [email protected]
Subject: [blind-gamers] developing accessible games

Hi. maybe this is too technical. But do you know of any blind developers
developing an accessible game framework and also an accessible
diagramming
software. If so, let me know. And also what’s the steps to develop an
accessible game say for windows.
Thanks.
Ps: also for like mobile, ios, android, x box, etc. thanks.
Ps: thinking of doing a diploma of interactive gaming from my school,and
they have like a few subjects, 3d interactive gaming and designing 3d
graphics, etc. any one done these type of courses. Thanks.


Virus-free. www.avast.com




--
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802








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