Are there any dot net gurus out there who might be able to identify what might be happening here?

System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

File name: 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> System.IO.FileLoadException: The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)

at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26

at Ian.SeekPositionCommand.CalcPath() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157

at Ian.SeekPositionCommand.Process() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106

at Ian.GoalMachine.Process() in C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30

at Ian.MapScriptObject.TickAI() in C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108

at Ian.RPGGameLoop.InnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87

at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81

at Ian.RPGGameLoop.TimeInnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30

at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 35

at Ian.RPGGameLoop.RunLoops() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25

at Ian.MGGameWindow.Update(GameTime gameTime) in C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 93

   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()

   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)

   at Microsoft.Xna.Framework.Game.Run()

   at Ian.MGGameWindow.Ian.IGameWindow.Run()

at Ian.RPGStartup.RunMainLogic() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114

at Ian.RPGStartup.PerformStandardStartup() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21


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