A few possibile scenarios that the player could explore:

1. Exploration
2. Military conquest
3. Economic superiority
4. Diplomatic mastery, e.g. the United Federation of Planets from Star Trek

Or, the player could play around with all of these ideas, doing a
little of each.

On 2/12/18, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi,
> I have to say I really like Dark's suggestion too.  I think  the idea has
> lots of potential and could have loads of replay value, due to the
> different
> ways you could choose to run your colony and all the random factors
> involved
> too.
> Paul
> -----Original Message-----
> From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of
> dark
> Sent: 12 February 2018 17:43
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
> Hi Knick.
> Hope I'm not too late to this discussion being as I've been on a vocal
> studdies course all weekend :D.
> One game I'd love to see which I think you'd be in an ideal position to
> make
> is an sf themed single player space colonization game.
> There are hundreds of games online where you can minimax your space colony
> or space empire to battle other players, but very littel that actualy give
> you the idea of going out into an alien environment.
> I'd love to see a game where you had to build up a colony from scratch,
> grow
> and manage your population, look at the resources of your planet or star
> system and see what you can make, try to relate to  nearby aliens by war or
> peaceful means, and generally attempt to  survive.
> The  sort of game I'm thinking would be a little like castaways in that
> you'd be building buildings, producing resources and other  pieces of
> technology, but you'd also be researching, exploring your planet as well as
> (when you have the  vehicles and resources), it's moons and near by space,
> to gather more resources and  increase your colony even further.
> It'd be  particularly awesome if the game could be a little random so you
> had to adapt to things, both small scale disasters, like maybe your planet
> has some rainy weather that rusts some of your materials, to major
> problems,
> like  maybe your planet is low in metals and so you need to take more time
> working on genetics and organic research instead.
> What I've always found  irritating about so many click happy online space
> games (apart from the endless minimax pvp  elements), is they miss the
> random, haphazard nature of really being in an alien place. You click
> "build
> ship hanger" and ping! there it is.
> In reality, maybe the ground would be too soft, or maybe you have a sudden
> attack of alien giant flying jelly fish you need to  beat back.
> I'd love to see a game that had you look after human colonies, had you
> struggle against the environment, and come up in the end.
> With your focus on games related to time, as well as the great job you did
> Park boss, I definitely think this could be a good project, and one which
> would give a very unique experience in audio gaming.
> Hth.
> All the best,
> Dark.

Justin M. Jones, M.A.
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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