I agree they said as much, ian went on his own, for an unknown reason
wanted to do his own thing.
But ian made the engine they use, they have to rethink what they do next.
On 5/7/2018 1:35 AM, Joshua Tubbs wrote:
I think once Ian left, they have no idea what to do with themselves. There’s
only two people left on that team now, I think.
On May 6, 2018, at 9:30 AM, Justin Jones <[email protected]> wrote:
None of this surprises me, to be honest. All of us who contributed to
the kickstarter have not received our promised rewards (other than the
soundtrack). I have asked about the in-game items we were promised and
have been blown off two different times (not that I actually needed
the items to complete the game, but that is not the point).
On 5/6/18, john <[email protected]> wrote:
I can't help you with the digest bit, but can say that the Jaws issue you're
facing may in fact be entirely impossible for the development team to
resolve.
This doesn't mean that I'm condoning their lack of response; if you release
a product you should respond to support queries, and if you charge money for
it you should have a fixed time window in which you guarantee that response,
but it does mean that I would understand if they told you flat out that you
cannot use the game with JFW.
Adding the option to attempt to use jaws is very easy. Testing it is not,
especially if you don't have a copy of the screen reader. It is illegal to
use the demo version to test the game, and I fully understand why the
developers may have chosen not to spend a thousand dollars just to test it
with one title.
Its been a while since I've looked at this issue in my projects, but I
remember explicitly adding a warning dialog when Jaws was detected, stating
that while I'd tried to add support for it, the player should be aware that
no guarantees were made and they should use something else for best
results.
--------------------------------------------------
From: "Alex Wallis via Groups.Io" <[email protected]>
Sent: Sunday, May 06, 2018 9:02
To: <[email protected]>
Subject: [blind-gamers] not impressed with support I have received for a
heros call
Hi all,
I just thought I would write to say to anyone who is thinking of buying
a heros call I have received no support from the author at all, I have
emailed him twice, and tweeted with no reply to any of it.
I know I can use sapi and nvda with it, but the point is I don't want
to, I know people have made suggestions for work arounds and many will
probably say its not a big deal to use nvda or sapi,
but the fact is its denying me the choice to use jaws as it is a pain to
keep changing screen readers or unload jaws entirely just to play one
game, and lets say I want to multi task and play the game while doing
other things as well, I am not familiar with a lot of nvda commands as
it is very different to jaws.
the fact is also, as I am a paying customer I think I should expect some
basic support rather than to just be ignored entirely, I mean if the
author comes out with another game tomorrow is the lack of support
likely to make me think about buying it?
also it has worked with jaws in the past as I saw a youtube video with
it working with jaws that was posted a while back, and the game detects
jaws as people have said I guess maybe its the keyhook or something, the
video certainly used eloquence so I assume it was jaws that was used
when the video was posted.
on a totally different topic, is there a way to make it so that I
receive messages sent to the list as part of the digest email? at the
moment I have to keep clicking links to view topics when I want to read
replies and I would far rather get them bundled in the actual email.
many thanks for any help,
Alex.
--
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802
.
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