thank you so much for the hard work On 8/3/18, Alter Aeon <[email protected]> wrote: > This month we will be having a game event coinciding with Eid al-adha, or > the Feast of the Sacrifice. It will begin Tuesday, August 21st and conclude > on Sunday, August 26th. Players of all levels will be able to participate. > Like last year, there will be a raffle associated with the event, with ten > players winning the prize this time around. More details will be > forthcoming. > > We've put together a list of code projects we plan on working on during the > latter half of the year. First on the list are what we are going to call > “encounters”. These will be mini-events that are randomly generated > throughout the game. You may encounter a friendly patrols of soldiers, a > band of highwaymen or a pack of wolves. We plan on making some ocean-themed > ones, as well, that one might encounter while sailing a ship. > > Speaking of ships, they will be gaining weapon systems and attack options > such a ramming and boarding. A feature of oceanic encounters will be > ship-to-ship combat with pirates, which may leading to boarding and > capturing the enemy vessel, and then towing it back to port to sell for > salvage. > > There will be additional upgrades for available for ships beyond weapons, > such as cargo holds. With these cargo holds we will give players the ability > to be free traders, purchasing commodities at one port and selling them at > another. Note that we want to have high seas encounters implemented before > ship-based trading, otherwise there will be no risk involved. > > To facilitate this, shipyards are going to be expanded. While all shipyards > will be safe harbors for players to park their vessels, we will adding code > to control whether ship building, ship repair, weapon packages and upgrades > and other options are available at a particular port. This allows us to > greatly expand the scope of ports, so that more ports can be placed in the > world where they make sense. > > Trading will involve four commodities (in order of cheapest to most > expensive): raw materials, foodstuffs, finished goods, and luxury items. The > availability of each will vary from port to port. Prices and profits will be > controlled by an adjudication system that measures the distance from seller > port to buyer port and worldwide availability of a certain commodity. We > will provide a world port list so players can quickly decide when and where > to trade. > > We will be adding jobs for crafting, fishing, butchering, skinning, mining, > and hunting when it gets done. In particular we would like to make a > low-level woodcutting job for the newbie islands. > > The current plan for hunting is to have the player go into a hunting state > with additional commands for catching up to or catching prey. Hunting begins > with the track command that lets you discover animal tracks and attempt to > identify them. Once you've found tracks, you can choose to pursue your prey, > use bait to lure them to you, or lie in ambush in the hopes that they come > back your way. Different strategies will work better with different > animals. > > There are also a host of smaller projects that are primarily quality-of-life > improvements. These include Inter-room ranged weapons, Account-based > mudmails so any character on your account can read any other character's > mail and mass mudmails for sending carbon copy and to a whole clan, the > ability to replay grouptells or notifies, account-based banking options and > mercenary hirelings. > > In the near future, some minor combat-related tweaks in the work for more > variety and fun, such as making flourish usable unarmed if you know unarmed > combat. We're also working on an attribute-based restringing ability for > crafted objects called "craft restring". This will let you turn "an electrum > signet ring set with a sard cabochon" into "an electrum signet ring of > insight" and similar transformations. You will not be able to add upgrades > to restrung crafted objects, but the change will be reversible. We would > also like to add holy symbols to god entries and give the ability for > followers of gods to add holy symbols to crafted objects using heraldry. > > Next month should see new area releases: a level 41 zone for Suboria called > The Dragon's Dish, and a level 40 area for the Dunn Hurr called Cape > Sovestia. > > For more details, please see our August audio presentation here: > https://www.youtube.com/watch?v=pvnpNDmXz4g > > -Shadowfax > http://www.alteraeon.com > > > >
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