thank you so much for the hard work

On 8/3/18, Alter Aeon <[email protected]> wrote:
> This month we will be having a game event coinciding with Eid al-adha, or
> the Feast of the Sacrifice. It will begin Tuesday, August 21st and conclude
> on Sunday, August 26th. Players of all levels will be able to participate.
> Like last year, there will be a raffle associated with the event, with ten
> players winning the prize this time around. More details will be
> forthcoming.
>
> We've put together a list of code projects we plan on working on during the
> latter half of the year. First on the list are what we are going to call
> “encounters”. These will be mini-events that are randomly generated
> throughout the game. You may encounter a friendly patrols of soldiers, a
> band of highwaymen or a pack of wolves. We plan on making some ocean-themed
> ones, as well, that one might encounter while sailing a ship.
>
> Speaking of ships, they will be gaining weapon systems and attack options
> such a ramming and boarding. A feature of oceanic encounters will be
> ship-to-ship combat with pirates, which may leading to boarding and
> capturing the enemy vessel, and then towing it back to port to sell for
> salvage.
>
> There will be additional upgrades for available for ships beyond weapons,
> such as cargo holds. With these cargo holds we will give players the ability
> to be free traders, purchasing commodities at one port and selling them at
> another. Note that we want to have high seas encounters implemented before
> ship-based trading, otherwise there will be no risk involved.
>
> To facilitate this, shipyards are going to be expanded. While all shipyards
> will be safe harbors for players to park their vessels, we will adding code
> to control whether ship building, ship repair, weapon packages and upgrades
> and other options are available at a particular port. This allows us to
> greatly expand the scope of ports, so that more ports can be placed in the
> world where they make sense.
>
> Trading will involve four commodities (in order of cheapest to most
> expensive): raw materials, foodstuffs, finished goods, and luxury items. The
> availability of each will vary from port to port. Prices and profits will be
> controlled by an adjudication system that measures the distance from seller
> port to buyer port and worldwide availability of a certain commodity. We
> will provide a world port list so players can quickly decide when and where
> to trade.
>
> We will be adding jobs for crafting, fishing, butchering, skinning, mining,
> and hunting when it gets done. In particular we would like to make a
> low-level woodcutting job for the newbie islands.
>
> The current plan for hunting is to have the player go into a hunting state
> with additional commands for catching up to or catching prey. Hunting begins
> with the track command that lets you discover animal tracks and attempt to
> identify them. Once you've found tracks, you can choose to pursue your prey,
> use bait to lure them to you, or lie in ambush in the hopes that they come
> back your way. Different strategies will work better with different
> animals.
>
> There are also a host of smaller projects that are primarily quality-of-life
> improvements. These include Inter-room ranged weapons, Account-based
> mudmails so any character on your account can read any other character's
> mail and mass mudmails for sending carbon copy and to a whole clan, the
> ability to replay grouptells or notifies, account-based banking options and
> mercenary hirelings.
>
> In the near future, some minor combat-related tweaks in the work for more
> variety and fun, such as making flourish usable unarmed if you know unarmed
> combat. We're also working on an attribute-based restringing ability for
> crafted objects called "craft restring". This will let you turn "an electrum
> signet ring set with a sard cabochon" into "an electrum signet ring of
> insight" and similar transformations. You will not be able to add upgrades
> to restrung crafted objects, but the change will be reversible. We would
> also like to add holy symbols to god entries and give the ability for
> followers of gods to add holy symbols to crafted objects using heraldry.
>
> Next month should see new area releases: a level 41 zone for Suboria called
> The Dragon's Dish, and a level 40 area for the Dunn Hurr called Cape
> Sovestia.
>
> For more details, please see our August audio presentation here:
> https://www.youtube.com/watch?v=pvnpNDmXz4g
>
> -Shadowfax
> http://www.alteraeon.com
>
> 
>
>

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