I’m fairly certain blind legend has visuals.
They could be as simple as the game’s name and a logo, but there is something 
on the screen to designate what it is.


From: Jude DaShiell
Sent: Friday, February 1, 2019 2:05 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Play GoldGun Episode 1 for Free

Apple likes its eye candy.  A question, what does a blind legend look
like on the screen when played?  I ask this since I can't see the screen
and a blind legend is also an audio game.

On Thu, 31 Jan 2019, myTrueSound wrote:

> Date: Thu, 31 Jan 2019 16:55:15
> From: myTrueSound <infomytrueso...@gmail.com>
> Reply-To: blind-gamers@groups.io
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Play GoldGun Episode 1 for Free
>
> Hi
> Here David, from myTrueSound. We have faced some issues with the review
> team of App Store. For few days they have been demanding more and more
> things on our app, asking questions like, the game doesn't work (our
> answer: it is an audio game, so nothing happens on the screen, just turn
> the volume up), the visuals are not good enough (our answer: it is an audio
> game and that is not an important issue, but sure, we will improve the
> visual aspect of the main menu), and the last why there is not a back
> button (our answer: the back button is implemented with a double tap with
> two fingers as in screen reader, which is more handy than a physical back
> button, but yeah, ok, we will put it).
>
> So all those things have affected the launch day. We are really sorry about
> that. We have worked hard to get it done, but as indie developers and
> neweys in this field, time took us by surprise. However, we should be up in
> App Stores hopefully in 1 or 2 days, if they don't discover any new thing.
> Today we were interviewed by the Blind Abilities podcast, so if you want to
> listen the whole story, you could listen it there within some few days.
>
> On the mean time, if somebody wants to play it on Android, here is the link
> https://play.google.com/store/apps/details?id=com.myTrueSound.GoldGun
>
> Regards
> david
>
>
> On Thu, 31 Jan 2019 at 23:45, lori duncan <lori.dunca...@gmail.com> wrote:
>
> > I don't see it either.
> > On 31/01/2019 20:22, Alex Stone wrote:
> >
> > Liam, any idea when this is going to be available in the App Store? If it
> > is already, I can?t find it.
> >
> >
> > On 28 Jan 2019, at 11:51, Liam Erven <liamer...@gmail.com> wrote:
> >
> > Yes, but it?s not in the app store yet.
> >
> >
> >
> >
> >
> > *From: *MariaRosa Chapman <bubbygirl1...@gmail.com>
> > *Sent: *Monday, January 28, 2019 5:50 AM
> > *To: *blind-gamers@groups.io
> > *Subject: *Re: [blind-gamers] Play GoldGun Episode 1 for Free
> >
> >
> >
> > HI.
> >
> >
> >
> > is the game just called golden gun?
> >
> >
> >
> > thanks.
> >
> > Maria
> >
> >
> >
> >
> >
> > On 28 Jan 2019, at 4:48 am, myTrueSound <infomytrueso...@gmail.com> wrote:
> >
> >
> >
> > Hello dear friends and audio game players!
> >
> > Only 4 days left to launch (31st January) and we bring you good news!
> >
> > We have decided to give Episode 1 of GoldGun completely for free, so all
> > of you can enjoy and get a feeling of what is coming next. The game (read
> > below Disclaimer) can be played on 97 % of working iOS and Android mobile
> > devices, and will be available on App Store and Google Play. If you can't
> > find it there, look for the direct link on our website
> > https://www.mytruesound.com/games which will appear once the game is on
> > the stores.
> >
> > Because the game is free, we hope to reach the 10000 downloads goal. This
> > is necessary to show the game industry and some few investors that there is
> > really huge potential for audiogames. Despite you like the game or not, if
> > nobody downloads it we won't be able to address to them that there are
> > millions of people wishing to play audio games.
> >
> > For more info about the game, read our Press Kit at
> > https://www.mytruesound.com/presskit
> > We appreciate you share this info in your social network and to your
> > friends.
> >
> > Disclaimer:
> > 1) We are facing some issues with Apple Store we are trying to solve at
> > the moment. Somebody there basically seems not to understand why an
> > audiogame doesn't require visuals, or why the menu is so minimalist. We
> > hope this doesn't affect launch date, but everything now seems too
> > bureaucratic. Launch on Google Play seems to be problem-free.
> >
> > 2) This is the first episode of the GoldGun game, which is scheduled to be
> > composed of 6 more episodes. Each episode will be better and longer than
> > the previous, and have more playable content. Due to the complexity of this
> > type of game, you should expect next episode to appear within two months.
> > However, we appreciate if you play this one already, so we can reach the
> > 10000 downloads goal.
> >
> > 3) This first episode worked for us as a pilot project. It is a bit short
> > (compared to the future ones) with about 35 minutes game play. Pilot
> > project means that it helped us to understand better the technology we use,
> > and to make different tests. That being said, we believe the quality of
> > many of its parts are not yet where we want them to be. We believe you all
> > deserve better. We will work hard to improve quality of audio already in
> > the next episode. We appreciate You are not very hard with us, and provide
> > us with some time to improve those issues.
> >
> > 4) Next episode has been already written, and the story improves pretty
> > well. As many of you know, the main character of the game, Soren, suffered
> > an accident which turned him blind. There is a reason on the game script to
> > why the police department thinks he might be able to destroy the GoldGun,
> > but few betatesters appointed that blindness is a topic which should be
> > avoided on audio games. We understood their point and blindness as a topic
> > to talk on our game will not be appearing at all on the future episodes. We
> > hope you all understand we are trying to constantly improve.
> >
> > If you read until here, then you know most of what we wanted to tell.
> > Thanks a lot for liking, sharing, following.
> >
> > Best regards
> > The team of myTrueSound working on this game
> > Mikko Herranen, David Oliva, Jussi Elsil?, Shane Wirkes, Joshua Kennedy,
> > Maksim Pokrovskii
> >
> >
> >
> >
> >
> >
> >
> >
>
> 
>
>

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