The old last crusade if you can call it a game, did have them.
Last crusade for a game is fine if the right random values for
everything are generated.
Its a good game for what it is but a bit old and crappy now but still good.
Sonnar is working on a game which is a prototype and has been hanging
round on their servers for 10 years or more and was due to be destroyed,
it was supposed to have ability to attack and kill everything, break
everything, be evil or good if you wanted and have an open world style
with everything in xml.
I can't share it and even if I could I wouldn't.
There were a lot of bugs in it and its crappy and unfinnished.
No idea if that will ever get finnished now though since while they do
still sell games sonnar has basically quit the audio games field as far
as making the top of the list of their priorities as they were not
generating the download values in full and partial subscriptions.
To be honest with the way apple keeps things secure charging devs cash
just to join their program then putting rigid templates on how
everything needs to be just so, while it does keep out a lot of malware
and does make things safer at the same time does put a huge load on
small indi devs and devs in general which doesn't really need to be there.
Its why we have seen some devs simply say that they are stopping to
develop completely or simply leaving apple because they have allready
lost 100 dollars per whatever and such without putting much in and
having to follow rigid rulesets.
Put it this way, at sonnar, a release to android is almost same day, on
apple, you need to wait a week or 2 to get the release as long as there
are no issues then you need to go through and fix the issues like back
buttons and visual stuff and the like to make it acceptable to apple.
Sadly with those restrictions its no wander ios and mac don't have many
accessible games.
By being so restrictive as well as keeping the place clean apple is also
keeping the small guys out the market.
Now in one way thats good because we don't want just anyone making trouble.
At the other end unless you are staying long term or have funds to allow
you to use the market and still be fine it means you will have no chance
of being in the apple network.
Microsoft does have similar restrictions but its 20 bucks for a
developer program licence and the only thing is that everything you have
made once it goes to their servers is their property and not yours anymore.
Thats not great either but at least its a bit more flexable than apple is.
And with the universal market you can write for xbox and windows
universal if you wish as well as run converted desktop sandboxed apps
which is a lot of power essentially writing for 3 platforms.
On 19/02/2019 6:30 PM, Luke Hewitt wrote:
Hi.
Interesting question. I can't actually think of that many audio games
with werwolves in. A couple had them as enemies, the old simple
adventure chillingham, and I believed they showed up in Entombed, but
actually less than you'd think.
there are various browser games, muds and the like kicking around
though where you could play as a werwolf, usually in a werwolf vs
vampire state as in the browser game monsters game.
You can also play as a werwolf in some muds, such as aardwolf as well,
and they crop up as enemies sometimes in text rpgs, I think the last
time I saw one was in the Ios rpg path of adventure.
Really though more werwolf games might be fun.
all the best,
Dark.
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