The old last crusade if you can call it a game, did have them.

Last crusade for a game is fine if the right random values for everything are generated.

Its a good game for what it is but a bit old and crappy now but still good.

Sonnar is working on a game which is a prototype and has been hanging round on their servers for 10 years or more and was due to be destroyed, it was supposed to have ability to attack and kill everything, break everything, be evil or good if you wanted and have an open world style with everything in xml.

I can't share it and even if I could I wouldn't.

There were a lot of bugs in it and its crappy and unfinnished.

No idea if that will ever get finnished now though since while they do still sell games sonnar has basically quit the audio games field as far as making the top of the list of their priorities as they were not generating the download values in full and partial subscriptions.

To be honest with the way apple keeps things secure charging devs cash just to join their program then putting rigid templates on how everything needs to be just so, while it does keep out a lot of malware and does make things safer at the same time does put a huge load on small indi devs and devs in general which doesn't really need to be there.

Its why we have seen some devs simply say that they are stopping to develop completely or simply leaving apple because they have allready lost 100 dollars per whatever and such without putting much in and having to follow rigid rulesets.

Put it this way, at sonnar, a release to android is almost same day, on apple, you need to wait a week or 2 to get the release as long as there are no issues then you need to go through and fix the issues like back buttons and visual stuff and the like to make it acceptable to apple.

Sadly with those restrictions its no wander ios and mac don't have many accessible games.

By being so restrictive as well as keeping the place clean apple is also keeping the small guys out the market.

Now in one way thats good because we don't want just anyone making trouble.

At the other end unless you are staying long term or have funds to allow you to use the market and still be fine it means you will have no chance of being in the apple network.

Microsoft does have similar restrictions but its 20 bucks for a developer program licence and the only thing is that everything you have made once it goes to their servers is their property and not yours anymore.

Thats not great either but at least its a bit more flexable than apple is.

And with the universal market you can write for xbox and windows universal if you wish as well as run converted desktop sandboxed apps which is a lot of power essentially writing for 3 platforms.



On 19/02/2019 6:30 PM, Luke Hewitt wrote:
Hi.


Interesting question. I can't actually think of that many audio games with werwolves in. A couple had them as enemies, the old simple adventure chillingham, and I believed they showed up in Entombed, but actually less than you'd think.

there are various browser games, muds and the like kicking around though where you could play as a werwolf, usually in a werwolf vs vampire state as in the browser game monsters game.

You can also play as a werwolf in some muds, such as aardwolf as well, and they crop up as enemies sometimes in text rpgs, I think the last time I saw one was in the Ios rpg path of adventure.


Really though more werwolf games might be fun.


all the best,


Dark.






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