Wow this is really cool! I'd just like to say I'm thinking of an idea
that when my player runs out of gold and is in the tavern or inne, they
get thrown out into the river and need to find more gold before being
let back inside. :)
Also I'm just wondering can you change the npc sound you hear when
walking up to a character? if you had a female, that male cough just
wouldn't sound right.
From Lori.
On 18/03/2019 20:46, Ebon sky studios wrote:
Hi Everyone,
As mentioned last week, we had to split the latest video into two
parts. we hope you all enjoyed part 1, the link to part two is below.
For anyone new to the topic the video series shows our developer tools
(Sable) and demonstrates how they can be used to create an RPG audio
game without the need for any coding or scripting. Although our long
term goal is to sell the development tools so you can all build your
own audio games, Sable is currently just in its prototype stage and
our primary focus at this stage is our first two games which will
allow us to hone and tweak Sable before its release. The link to the
next video is below and I’ve also included the link to the topic on
the audio games forum to for anyone interested.
Sable video 8
https://www.youtube.com/watch?v=71hXhRAAv2M&t=112s
Audio forum topic on sable:
https://forum.audiogames.net/post/398734/#p398734
The Ebon Sky Studios Team
email: [email protected] <mailto:[email protected]>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
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