Wow this is really cool!  I'd just like to say I'm thinking of an idea that when my player runs out of gold and is in the tavern or inne, they get thrown out into the river and need to find more gold before being let back inside.  :)

Also I'm just wondering can you change the npc sound you hear when walking up to a character?  if you had a female, that male cough just wouldn't sound right.

From Lori.

On 18/03/2019 20:46, Ebon sky studios wrote:

Hi Everyone,

As mentioned last week, we had to split the latest video into two parts. we hope you all enjoyed part 1, the link to part two is below. For anyone new to the topic the video series shows our developer tools (Sable) and demonstrates how they can be used to create an RPG audio game without the need for any coding  or scripting. Although our long term goal is to sell the development tools so you can all build your own audio games, Sable is currently just in its prototype stage and our primary focus at this stage is our first two games which will allow us to hone and tweak Sable before its release. The link to the next video  is below and I’ve also included the link to the  topic on the audio games forum to for anyone interested.

Sable video 8

https://www.youtube.com/watch?v=71hXhRAAv2M&t=112s

Audio forum topic on sable:

https://forum.audiogames.net/post/398734/#p398734

The Ebon Sky Studios Team

email: [email protected] <mailto:[email protected]>

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios



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