Hi Lori,

 

Really pleased to hear you enjoyed the latest video. As for save slots,  we’ve 
built in a few  different options, as well as being able to save to your 
current save slot, you can also choose to either create a new save slot or save 
to an alternative save slot too.

 

Thanks for the message, and again really pleased you enjoyed the status affects 
video.

 

The Ebon Sky Studios Team

email: [email protected] <mailto:[email protected]> 

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

 

From: [email protected] <[email protected]> On Behalf Of lori duncan
Sent: 22 June 2019 01:03
To: [email protected]
Subject: Re: [blind-gamers] creating and using status affects in Sable, video 
demo

 

Great vidio again, that wolf sleeping sound is quite sweet really, almost a 
shame to wake him, just quietly kill him then he won't know any different.  :)

 

I'm hoping Sable's first game will have multople save slots, as I'll more than 
likely make mistakes and would hate to get so far and save then mess up.  :)

Gutted we didn't win the competition, we'll just have to get geared up for the 
next one!  :)

>From Lori.

On 21/06/2019 22:34, Ebon sky studios wrote:

Hi Everyone,

 

So although the video series showing how you can create a code and script free 
RPG audio game using Sable has ended, we wanted to share a new video about 
status affects with everyone, which we’ve just uploaded to  our YouTube 
channel. We also wanted to take the opportunity to thank everyone who watched 
our Holman video about Sable, the video was viewed almost 5000 times and 
received over  1100 likes, which was truly phenomenal .  many of you may know 
we made it to the semi-finals of the competition , Sadly we have unfortunately 
not made it to the finals , but despite this getting as far as we did and 
making it to the semi finals was incredible, the video was shared a huge amount 
of times and created a lot of awareness about not only our project but audio 
games in general which is really fantastic, so a big thanks  to everyone for 
all your support, it really was appreciated  from the whole team. So below is a 
link to the latest video, it shows how status affects can be created in sable 
and then demonstrates a few status affects in action in a battle. The link is 
below. For anyone new to the Sable topic, Sable is a developer tool which 
allows anyone to create their own RPG audio game without any coding or 
scripting what so ever. Sable is still in its prototype stage , so it’s not yet 
ready for release, the team here at Ebon Sky Studios are all busy working away 
on our first game title which will be created using Sable. For more information 
on sable you can checkout our other videos on our YouTube page  which show  how 
Sable works and demonstrate a mini audio game being created using Sable,, I’ve 
also put a link to the audio games forum topic on Sable below too for anyone 
interested:

 

Status affects video:

https://www.youtube.com/watch?v=qv313eYcawg

 

Audio forum topic on sable:

https://forum.audiogames.net/post/398734/#p398734

 

The Ebon Sky Studios Team

email: [email protected] <mailto:[email protected]> 

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios






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