He is quite approachable on the forum to.
He is like what aprone was in the old days before he pulled back quite a
bit,
Its like that energiser bunny add.
On 10/09/2019 12:34 pm, Yohandy wrote:
Hi,
they actually don't make the same sound. You hear a sort of reverse
cue sound when you press the correct key, if you have that option
enabled, which I think it is by default. just do first tutorial and
listen carefully and you'll see what I mean. as to the racer question,
try turning your music volume down. this way you can hear other sounds
more clearly. Yeah I agree, it's insane how many accessibility
features he crammed into the game. keep in mind this guy's 100%
sighted! and when you play this, you'd swear this dude started
developing for the audio game scene years ago. truth is, he didn't
even know about this whole audiogame thing. 2 months ago, this game
was 100% inaccessible! he didn't even have tts implemented. since then
he's been cranking out updates at an alarming rate. now you see why I
encourage everyone to buy this.
On 9/9/2019 8:13 PM, Tyler Wood wrote:
Hi,
I just got started on this and seriously, this is incredible. The
amount of accessibility details in this game are staggering.
The thing that threw me off was how every key makes the same sound
when you press it, regardless of what you are repeating.
Also how do you turn up the volume of your actual racer? Since in
yours, it seems like you can really hear the speed boost.
Any other hints/tips? I literally started on the demo 15, 20 minutes
ago, and I'm probably going to play until I can't and then just hit
buy game from there.
For anyone who even has a passing interest, please buy it, and tell
all your friends. It isn't often a games developer is so enthusiastic
and willing to go above and beyond.
-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of
Yohandy
Sent: September 9, 2019 6:57 PM
To: [email protected]
Subject: [blind-gamers] A few Sequence Storm mp3 samples
Here you go. To wet your appetite. two files. First one is Welcome to
Demon Space using the first audio cues mode, which is the listen and
react mode. I also have cue confirmations enabled, which plays a
confirmation sound to tell you you have pressed the correct button.
The game uses 9 different inputs, which you will learn once you play
the tutorial levels. There's also a sound you hear which means you
must hold a note down. I think it'll be self explanatory once you
hear it. anyway that'll give you an idea how things sound:
https://www.dropbox.com/s/8nsj1py914s7ufu/Welcome%20to%20Daemon%20Space%20listen%20and%20react%20mode.mp3?dl=1
here's the same track, this time with confirmation cues off, and I
also use the pure reaction based mode. as you'll see, it is much more
difficult, although I think I did better on that one somehow. hahaha.
https://www.dropbox.com/s/l1qbtrjaqefni8f/Welcome%20to%20Daemon%20Space%20react%20mode.mp3?dl=1
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