No worries Paul, just you keep drinking that wisky, and you'll be fine. :)
On 10/05/2020 23:54, Ebon sky studios wrote:
Pleased its all going well, sorry I haven’t had a chance to reply to
your messenger post yet, just been nonstop. Lucy sounds cute all
curled up there, even if she is planning the quickest way to eat your
headphones should the opportunity arise hahaha. Sadly there isn’t a
way to store label names though, sorry.
Paul Lemm
Ebon Sky Studios
email: [email protected] <mailto:[email protected]>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
*From:*[email protected] <[email protected]> *On Behalf Of
*lori duncan
*Sent:* 10 May 2020 23:32
*To:* [email protected]
*Subject:* Re: [blind-gamers] Sable Alpha is here! -free to download
for Public alpha testing! (Page 4) - New releases room -
AudioGames.net Forum
It's going great thanks, is there a way to save lables, like road
names or tile names so I don't need to enter them each time but can
select them from a menu?
On 10/05/2020 23:29, Ebon sky studios wrote:
Hi Lori, pleased to hear you are enjoying it, how’s that torture
chamber, err I mean tavern going hahaha
Paul Lemm
Ebon Sky Studios
email: [email protected] <mailto:[email protected]>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
*From:*[email protected] <mailto:[email protected]>
<[email protected]> <mailto:[email protected]> *On
Behalf Of *lori duncan
*Sent:* 10 May 2020 23:22
*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: [blind-gamers] Sable Alpha is here! -free to
download for Public alpha testing! (Page 4) - New releases room -
AudioGames.net Forum
Hi, I've downloaded the tool and am having such fun with it, the
only thing I'm rather sorry about is the 3 week time limmitation,
as there's so much great stuff to try out in Sable, and so little
time to pack it all into, and it doesn't help when you keep going
into all the wrong menus. :D
Many thanks for this. From Lori.
On 10/05/2020 22:49, Ebon sky studios wrote:
Hi everyone,
Welcome to Sable, which is a tool allowing you to create your
very own RPG audio games, what makes it unique is that
absolutely no coding or scripting is required what so ever.
This is a first of its kind tool within the audio games
community, within just minutes of launching Sable you can be
walking around a map you created placing buildings, sounds,
creating enemies to battle and placing NPC’s which you can
interact with and much, much more. Some of the key features
are listed below. Sable is only in its Alpha stage of
development, so it is not the finished article, it still
requires lots of polish, refinement and extra features and
functionality. It is a test version which will expire at the
end of the month, all projects created in sable will be lost
after that time. Below the features list I have put a full
list of the restrictions of this early alpha build of Sable,
please do read through this in full before downloading Sable,
as it contains important information about the software. Link
to the download page for sable is at the bottom of the post,
you will need a product key for Sable which you will also find
on our download page. If you want to check out sable in
action, head over to our YouTube channel (the link is in my
signature), where I demonstrate Sable. Happy creating everyone!
Feature List
• A fully functional map editor that includes a fully
integrated Z-axis
• The ability to create weapons, Armor, items, status
effects, abilities enemies and set up unique battle encounters
• A fast and easy way to create triggers
• The ability to create NPC’s and add recorded dialogue
samples or written text (spoken by the TTS)
• The ability to add your own audio assets for just about
every aspect of the tools, e.g. your own terrain tile sounds,
collisions, items, equipment, and so on
• The ability to add your own custom music and ambient layers
• A debug mode to help test your creations
• The ability to play your creations as a functioning game
• Experimental support for screen-reader use
Restrictions of the Alpha test build
- Originally, this alpha test was meant to be closed to the
public, but owing to the outbreak of Covid19 and the state of
lock-down that the world is experiencing, we thought we would
release it publicly as a way of thanking the community for all
of your overwhelming support and encouragement.
- This is an alpha test for Sable, i.e. it does not have all
of the features and polish that it will have once it is in its
finished state.
- You will have access to this alpha test until 31 May, 2020.
- All projects that you have created will no longer be
available for use after the expiration date.
- All of the audio assets that we have included with this
build of Sable are placeholders and are to be used for testing
purposes only.
- We have limited the size of maps to 100 by 100 by 2.
- We strongly encourage you to check out our YouTube
channel{http://www.youtube.com/ebonskystudios/} as these
videos can act as further tutorials.
- We strongly encourage anyone who is interested in making
videos showing their experiences with Sable to feel free to do
so, but we insist that Sable and Ebon Sky Studios be credited.
Furthermore, you must provide a disclaimer explaining that the
version of Sable you are demonstrating is in an alpha state.
- We do not have a release date for the full version of Sable.
We want to ensure that our tools meet our strict quality
standards. Furthermore, we are developing our own
title--called Crimson Eclipse--that will fully showcase what
Sable is capable of once it has been given that extra level of
polish.
- If you have bugs you would like to report--and we would
appreciate your feedback--please submit them to
[email protected] <mailto:[email protected]>.
- All bug reports submitted will be examined--and
addressed--after the end date--31 May, 2020.
Finally the all-important link to the download page:
https://ebonskystudios.com/sable-alpha-download/
The Ebon Sky Studios Team
YouTube: Channel: https://www.youtube.com/channel/UCukIw1 …
9ps1vbnWMg
<https://www.youtube.com/channel/UCukIw1PtVGqh09ps1vbnWMg>
email: [email protected] <mailto:[email protected]>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
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