Hey Chris. It's been a while. If you don't remember I was interested with helping with sound design back in it's infancy, although nothing came out of it. Now a few years later, I've been in a few more projects that unfortunately didn't go anywhere because the developers were young kids that had as much professionalism as a 5 year old sitting in the ceo chair. I've also gotten better equipment and more sounds as well as taken a course in sound engineering. Is this backstreet game a space one or by the sound of it is it a crime based GTA type game?

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On Jun 18, 2020 4:46 AM, "Chris Norman via groups.io" <[email protected]> wrote:
Hi all,
So I've been working on Backstreets for a while now. It's a better version of my old Mindspace project, for anyone remembers that.

The game can be found at this link. It's all web based, no downloads required.

It's got to the stage where I think I'm about ready to start having other people work with me to build it up, and decide the future direction of the game. At present, there's what I think is a pretty good map and building system, but I've got a few different ideas as to where to go next, and I kind of need some help deciding which.

If anyone's interested, come on, have a look around, chat to me (I'll probably be logged in. There's a place in the game (I'll let you find it), where you can become a builder.

People who are just applying so they can tell their mates they're a staff member on a game, the power hungry, and people who can't be arsed using a spell checker or capitals need not apply, although all of those people are still more than welcome to come on and play the game, such as it is currently.

For the programatically-minded, the code can be found here. When looking through it, please bear in mind this is a new language for me, and I'm still finding my style, so be aware that the style isn't exactly consistent (and I don't like the auto formatter).

Hope to see some of you online soon.

Take care,

Chris Norman

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