Sorry, I wasn't trying to be a jerk, just to point out that it wasn't necessarily a BGT thing in this case.


Speaking as somebody who (I think) did play up that far though, it was to see how fast I could get the guy to cross the road: if I could just get enough of those speedups it would have been... spectacular.


On 8/7/2020 15:07, Oriol Gómez wrote:
Dude, you don't have to be an ass. we're talking about my first game
ever, a game I made in like 2010. I agree I could have taken this into
account, but human mistakes happen. ANhyway, I don't get why someone
would play that game up to level 255.

On 8/7/20, john <[email protected]> wrote:
Data type is a developer choice,  just saying. I don't inherently disagree
with using an int8 for something like character level - but you did have to
specify it.



On 8/7/2020 10:11, Oriol Gómez wrote:
Hi. Well, the game uses a wrapping data type. So the level can only go up to
255 then resets to level 1. Blame bgt datatype for it. When I made the game
I never thought someone would go past level 255. lol. I'll make a new
version soon and not in bgt of course.

On Fri, Aug 7, 2020 at 10:07 AM Şenolcan HANCI <[email protected]>
wrote:
Hello all. İ played death on the road game. But İ noticed something. After
lever 255, so When İ reach lever 256, While İ am crossing, although there
is no car around, İ have an axident. Why?



Windows 10 için Posta ile gönderildi



      

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