I thought it was a diverting afternoon, and it does some things differently enough that I have high hopes for more games made using the same engine. The setting has a pretty original flavor. I think it could be longer and possibly more challenging but that's just me.

I played it with Voiceover. The game seems to have good music but I had to turn it off to hear VO better. No sound effects, it's more text-based. And I don't want to overpromise on the a11y, but I did finish it with Voiceover. I do have some residual vision, though not enough to rad anything, and I'm technical, so you r milage may vary, but I'm happy to answer questions if you're getting stuck.


Best,
Patrick



"Kenny Cheung" <[email protected]> writes:

How good is this game? Are the sounds good? I want to test it with voiceover.

Sent from Kenny’s iPhone

On May 5, 2021, at 13:07, Alex Stone <[email protected]> wrote:

 Having just bought your game, I was wondering whether you needed any more beta testers.

On 5 May 2021, at 17:47, Patrick Smyth <[email protected]> wrote:

 Hi blind gamers, Hope you're all well today. The below game, Knights of San Francisco, is coming out today. It's a text-based game with exploration, RPG, and combat elements. It's on iOS and Android, I only played the iOS version. I've been in communication with the developer (copied in case you want to bug him, sorry Filip) and he has made some improvements for access on iOS. I'd say the game is pretty playable, it's not optimized for Voiceover like A Dark Room or similar but I got through it without many issues. There are some
 annoyances, but no show stoppers.

If you try it, and I recommend giving it a go as it's pretty original, here's a little advice for
 Voiceover users.

1. When you make a choice, Voiceover will often start reading from the prior choice, so
 you'll have to be patient and scroll a bit.
2. In combat, the combat options are nested under elemenst that sound like statuses. Like, if you select the enemy's stance, you get options to throw the enemy off balance. Direct attacks are under the enemy's health status. It makes sense but it took me a minute to
 figure out.
3. Keep checking the map for new locations. You may need to scroll up and down vertically on the map to show new locations as the map is tall (not wide) and not all elements may appear from left/right swipes. I did sometimes feel like I was teleporting around a bit since I wasn't really seeing the map, but I can't say that was a huge issue except maybe for
 immersion.
4. The game is a bit short. It took me a long afternoon or so. Might be relevant for the
 value-conscious.

I've played through the beta so happy to answer questions. You can download the game at
 this link:

 https://apps.apple.com/us/app/knights-of-san-francisco/id1450050976

 Best,
 Patrick

 ---------- Forwarded message ---------
 From: Filip from Egamebook <[email protected]>
 Date: Wed, May 5, 2021 at 10:58 AM
 Subject: Knights of San Francisco fully launched!
 To: <[email protected]>

     View this email in your browser
Hey there,

     The game is live on both stores now!

     * iOS

     * Android

Huge thanks again for your support — and additional thanks to Android users for your patience! If you want to share the trailer publicly, it’s now possible (and also would be
     very much appreciated).
     Knights of San Francisco trailer
If you find any problems in the game, there’s an instant feedback feature. Don’t hesitate to contact me through that, or by replying to this email (or on Twitter).

     — Filip H.
Copyright (C) 2021 Raindead Company. All rights reserved. You are receiving this email because you signed up for it at egamebook.com. Raindead Company Hermanova 597/61 Prague 170 00 Czech Republic Add us to your address book Update Preferences | Unsubscribe Email Marketing Powered by Mailchimp Knights of San Francisco trailer
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