Hi,
This is one of the first places one can experience  a maze of this type in
the game. In some area the rooms double back on themselves. Or an exit may
lead back to once central spot.

A hint is coming folks. So turn away now. Pres that esc key immediately. Be
forewarned.  Proceed at your own risk. You have been warned. Now back to our
regular scheduled programming.

One hint is to drop a crystal light at that spot you keep ending back up on.
Then type ex, short for exits, and see what ones seem right or wrong. Look
that direction. If you see yourself or that crystal it's the wrong way to
go. Move the direction you think is right. Repeat ex and looking directions.
And as another helpful hint. Pretty sure you go east the first time.

You can do it. its not that hard. It does get hard, and down right mind
boggling in some areas. But persistence will pay off.

Also for mush z users. There is a built in command called unvisited. You can
short it to just unv. It will show you what exits you have not gone thru
yet. Quite helful trying to havingate areas especially if your trying to get
all the exploration points in a given area.

Happy muddding.

Ps. Got a question about alter you can write me off list. Or mudmail me in
game.

Shermanator

-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of Jude
DaShiell
Sent: Friday, April 15, 2022 7:07 PM

Is something like detect undead needed to solve this one?  Blood keeps
pointing north with no other direction and no outpost.  In this one the
outpost isn't lost but any adventurer seeking it will be lost.



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