That's because when you build anything other than a hydroponics farm, or a park next to a colony building, they apparently take offense, and the government downgrades the amount of residents the building can hold.  It's a major pain, but it is possible to work around it (sometimes).  What I normally do is this:

First, build your colony buildings, then build the hydroponic farms on either side of them (this prevents you from building factories and things they don't like next to them).  Do keep in mind though, that because we don't know where the line wraps around, you are likely wasting a square sometimes, because the colony building isn't in fact next to the square where you just built that hydroponics farm.  However, it does make it easier to keep track of things.  I find that typically, (regardless of how much you reduce your population's dependence on food), it takes 2 hydroponics farms for each colony building to keep folks fed.

After you build your hydroponics farms, put the warehouses next to those (on opposite sides from the colony buildings).  It appears, warehouses don't qualify for reducing population, but I don't risk it anyway.

I always try to keep a hydroponics, a lake, or a mountain between any colony buildings and other structures, since I don't often bother with parks unless the mission requires them.

This isn't a foolproof way to prevent population reductions, it still happens, especially once you start building in the second row (which of course, we don't know when that happens), but it helps, even after the items seem to be rearranged after you leave and come back in to the layouts.

You'll also find that eventually, after enough research is done, your population numbers will grow, so you can hold more population in a base building without having to upgrade it.

Also, if you have research reduction items, use them.  I've researched everything I can already, and I still have something like 20 of those research reduction things, because I almost never used them.

They cut your research time in half, so you can start more research sooner.  Only partly related to your issue here, but figured I'd throw that out there.

Eventually, your buildings will hold 100 people, and when the population reduces, it will drop to 80 or 60 depending on how much pollution is around the colony building.

That will help a bit, but it won't solve the problem.

Also, don't forget that placing a hydroponics plant next to a lake increases it's output, that's one way to get more food without building additional plants.  Again, we have the problem of whether the plant is actually next to a lake, but <shrug>

Hope this helps.



On 2/18/2023 1:22 PM, Lindsay Cowell wrote:
Now I seem to be losing workers, the buildings don't seem to have enough workers to function. I don't seem to have enough food to support everyone, no matter what I do, the workers seem to be going away instead of coming to work.


On 18/02/2023 16:43, Travis Siegel wrote:
    The missions do get more complicated, but remember, you have all the time you need.  If you run out of funds, just put it aside for a day or so, and when you come back (or get the message that production has stopped), you can login, and have all that money earned during the time you weren't using the game.  That's how I got past a lot of the missions on the game.  It takes a lot of patients to play it that way, but I'm all about not paying for perks in a game, I strongly believe that if I can't complete a game without paying for perks, then the game isn't worth playing. Perks should be nice to have items, not necessary to completing the game.

That's why it takes me years sometimes to complete a game, because I take my time, and even sometimes stay away from the game for months at a time just to gain perspective after I return to it.

(talking games in general, not a specific game here).  I do the same thing with muds, though those are more like months instead of years between playing, though I have had a couple muds where I did not play for years, then returned to them, so there is that.

I'm actually working now on a couple missions that require 300 quantum batteries, and 150 drones.  I'm actually really close to over delivering, so I'll have at least a thousand of each.  I *want* that skill point.  The last planet I completed over 100 percent extra, and didn't get one, so this time I'm going for broke to make sure I get it.

It's taken about a week to accomplish this, and may take another day or two before all is said and done, but I have plenty to do, so it doesn't really bother me waiting for things to build all that much.


On 2/18/2023 6:13 AM, Lindsay Cowell wrote:

I love galactic colonies, except that the missions are getting a bit beyond me to complete now. Which is a big shame.


On 17/02/2023 09:03, Shaun Everiss wrote:
Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 4x4 galaxy series by agat.

All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a bottle of beer its a good relaxe.



On 17/02/2023 5:02 pm, Jude DaShiell wrote:
The planet turns out to have been irrepairable so I ended up deleting the
game.  If coordinates ever get accessible, I'll try the game again.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

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