We have recently concluded this year’s wildly popular and successful Halloween 
Havoc event. Alter Aeon’s next game event will be Thanksgiving, which will 
start on Wednesday, November 22nd and end the following Monday, November 27th. 
Veteran world builders Draak and Morpheus will be re-opening the corn maze and 
carnival for the duration, as well as reintroducing a more streamlined version 
of the turkey shoot. There will also be turkey-themed pk mob arenas available 
for players. Event quests will be accessible to players of all levels, both new 
and old alike, so even if you just started you will be able to participate in 
the event!

The object composition update is fully transitioned now, and we are working on 
manually setting objects that didn’t automatically update to the new system 
with appropriate compositions. Many changes were added alongside the 
composition update, which include:

* 
The ability to add inlays to jewelry after mounting a gemstone.

* 
You can gather now flowers, giving characters without the ‘plant lore’ skill a 
limited but reliable source of herbs. Flower job-givers are being added to the 
starting islands and in several other places around the game world.

* 
If you know the ‘beadmaking’ skill, you can now inlay with wood, and if you 
know the ‘saw lumber’ skill, you can saw up certain kinds of wooden objects to 
use as raw materials for woodcrafting.

* 
Any unwearable item (that meets certain criteria) made from lapidary stone can 
be used for lapidary work, similar to how any metal TREASURE-type object can be 
used for forging.

* 
Tailoring jobs now require a specific fabric.

* 
Any sort of small, unwearable pearl can be added to jewelry as if they were 
gemstones, instead of just the small number that could be retrieved from 
foraged mollusks.

* 
Builder-made objects can now be set to have gemstones, inlays or rivets 
(spangles, studs, spikes). Select objects are having this added, and it will be 
a slow burn process to spread them evenly across the game. You can see if an 
object can have crafting upgrades added using the appraise command.

* 
Shopkeepers can be set to load or buy objects of a certain composition, or from 
groups of compositions.

Draak has changed a few other things:

* 
Lag from woodcrafting, metallurgy and lapidary has been reduced.

* 
You can manually shuck foraged clams, mussels and other bivalves to retrieve 
mother-of-pearl and possibly find pearls.

* 
The semi-secret “pitch black” and “blood red” metals are now full fledged 
members of the metallurgy table, called “void metal” and “hematium”, 
respectively.

* 
Many minerals have been restricted to a narrower range of terrains. This should 
make finding desired minerals easier, as the random pools from which minerals 
are chosen in any given terrain will be smaller. This will also affect the 
upcoming hunting skill, as it uses the mining terrain groups to determine where 
animals live.

* 
Speaking of hunting, the capacity to use bait to lure animals has been added, 
so next we must finish coding the “fire” command to work with hunting in order 
to actually be able to kill and harvest animals.

Also coming soon:

* 
The flaming debuff will make mobs more vulnerable to blinding, and will negate 
their ability to use wisdom to defend against being stunned. This is bad news 
if they bleeding as well!

* 
The potency of sharpness is being increased, and sleeping by a campfire will 
increase the onset of sharpness even more.

* 
Shopkeeper services to add spikes/studs to weapons and armor.

* 
More area enrichment on the starting islands and mainland to improve and update 
content.

* 
Castle Ket nears completion, which will be a level 13 area on the island of 
Kordan.

For more information, please refer to our latest Youtube update: 
https://youtu.be/gJGddp_kRKo


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