Ahh, that makes sense. Both magical and real-world effects can be quite fickle in the novels, too. If I recall correctly. It does strike me as odd that you have to have communicators, talker bracelets in this game, to interact with channels. It sounds like that could make things difficult for low-level players. On Jan 7, 2024 3:29 PM, Jude DaShiell <[email protected]> wrote: > > Sometimes light sources work and sometimes light sources don't work. I > can try using torches but those burn out quickly. > > > -- > Jude <jdashiel at panix dot com> > "There are four boxes to be used in defense of liberty: > soap, ballot, jury, and ammo. > Please use in that order." > Ed Howdershelt 1940. > > On Sun, 7 Jan 2024, Heather Seaman wrote: > > > I've never played DiscWorld so this may be a very noob question, but can't > > you carry a light source of some kind so you don't have to wait for > > daybreak to do whatever you're trying to do? I ask because, if time runs as > > quickly in Discworld as it does in Alter, you'll have to move fast once it > > does turn light since you'll only have a few minutes before darkness > > returns. On Jan 7, 2024 3:00 PM, Jude DaShiell <[email protected]> wrote: > > > > > > /r apothecary garden returns map not loaded. > > > I managed to find my way into the garden and since it is dark now will > > > wait until day breaks. I did get a talker too. > > > > > > > > > -- > > > Jude <jdashiel at panix dot com> > > > "There are four boxes to be used in defense of liberty: > > > soap, ballot, jury, and ammo. > > > Please use in that order." > > > Ed Howdershelt 1940. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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