Alter Aeon turns thirty years old!

We’ve come a long way since our humble start of a smattering of C code that 
just happened to satisfy the 'senior/graduation project' requirement of a 
certain electrical engineering student at the University of Alaska Fairbanks. 
This student was Dennis Towne, aka Dentin, the creator of Alter Aeon. Dentin 
has continuously maintained and guided the development of the game over these 
many years so it could become what it is today.

Alter Aeon is a hack-and-slash game in an original fantasy setting. It is a 
multi-class MUD with six classes: warrior, thief, cleric, mage, necromancer and 
druid. The commands and culture are very friendly to new players, and the game 
is well-suited for the visually impaired. Alter Aeon features thousands of 
quests and tens of thousands of enemies to defeat. The game world is enormous, 
with dozens of different planes of existence, hundreds of areas and over 60,000 
locations to explore!

January 15th 1995 is the day that Alter Aeon first went public, and in honor of 
this momentous occasion we are celebrating with an anniversary game event. In 
addition to opening up the 1995 port so players can try out Alter Aeon in its 
original form, we will be introducing a new feature this year called the Wild 
Hunt! Players both new and old alike are invited and able to participate in the 
festivities!

Here’s a list of some recent updates to the game:

- Improvements the new craft parser, including better support for two-word 
names like "katana blade" or "work gloves".

- Improved armor counter for crafted objects, specifically to fix certain 
issues with low-AC tower shields.

- Some crafted weapons have been rebalanced. Southern-style weapons will 
typically have higher dierolls, but less hitroll and damroll. You should be 
able to make heavier two-handed weapons in most cases.

- Groundwork has been laid for automating some of the minor repeatable events 
that happen every year. For example, the game will track how many Cinco de Mayo 
pi ñ atas you kill for the current year, count how many years you've killed 
Cinco de Mayo pi ñ atas, and maintain a running total of how many you've killed 
altogether. As a result of this effort, other events that we’ve run before may 
become regular annual occurrences.

Progress continues with coding the upcoming level 40 thief skill ‘umbral 
thrall’. Thralls now work properly with bloodletting stab, trip, feint, 
flourish and flick. We still need program compatibility with backstab, 
skirmish, crippling strike, shadow strike, dirt throwing and knife throwing 
before implementing the skill.

For more information, please refer to our latest Youtube update here: 
https://youtu.be/37viekSBcoE


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