It has four buttons labeled, A, B, C, and D.

Gene...


----- Original Message -----
From: "Sharon Hooley via groups.io" <[email protected]>
To: [email protected]
Date: Sat, 28 Feb 2026 14:57:46 -0700
Subject: Re: [blind-gamers] Truman toys, audio adventures, some questions, and 
some feedback

> Does the system have a cluster of arrow keys or buttons?  What I like is
> spoken
> compass direction verification using those, or navigating with my own
> knowledge, not left or right.  If the the audio adventure game Descent
> into Madness is still around, you might get an idea of how that works,
> though it's been a long time since I played with it. The only problem
> seemed to be that I couldn't get out of the game or didn't know how to
> move any further.
>
> On 2/28/2026 12:42 PM, Truman Toys & Games via groups.io wrote:
> > This is Lee.
> > There are many times when we use the ABCD buttons for North South East
> > and West.
> > We discovered it was best to standardise this between games, so we
> > always design with A and D for West and East, then B and C for North
> > and South. We also introduce the controls in that order.
> > This might sound strange, but in testing we found people were most
> > comfortable with hearing the controls as Left then Right, Up then
> > Down. We think there's something in the way people perceive the
> > controls, or in how humans create a visual perception.
> > Up until now, we've always used compass directions as a way of
> > navigating, but I managed to build a new way which appears in the
> > upcoming Bank Robbing Bunnies. In this new style, one of our Bunnies
> > steals a car and has to stealthily drive it using A to turn left, D to
> > turn right, B to continue forward, or C to park and lay low whilst the
> > cops look for you.
> > So, instead of pressing a button to go North, you now press buttons to
> > change direction. If you are facing East and press to turn left,
> > you'll end up facing North.
> > During this game, you've got to drive across the city. If you hear the
> > cops you need to go quiet, and there is a hidden challenge in that
> > there are three one way streets. There's a bonus if you can find and
> > go down them all.
> >
>
>
> 
>
>
>
>


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