Later this month on Alter Aeon we will be having a game-wide event known as the 
Summer Solstice Celebration! This year’s event will begin on Monday, June 22 nd 
, the day after the Summer Solstice and Father’s Day incidentally, and will end 
Monday, July 6 th. This two week long event will feature the legendary Starving 
Rock and Puzzlewood Mire areas. Starving Rock is marathon event to see how many 
mobs you can kill within the two weeks. The Puzzlewood is a challenging zone 
meant to tackled by a large group of high-level players. It features waves of 
monsters that increase in strength with each successive wave. Killing a set 
amount of mobs generates a boss mob, and when that boss mob is defeated the 
instance advances to the next wave. Rules on how to complete these challenges 
will appear in the event description when it is active. How many waves can you 
defeat this year?

A few days ago, the City of Ruthien and Ruritanian Forest areas were opened to 
the public. These are level 34 areas in southwest Atmir.

Work continues on re-leveling areas, mobs and objects throughout continent of 
Ramanek, as well finishing the coastline that will encircle all of Ramanek with 
all kinds of new mobs, fame, equipment, and other little fun surprises.

Other additions to the game in May include:

The words "why", "what", and "when" were added to the parser, since we've have 
"how", "where" and "who", in order to assist new players who might type 
questions into the prompt.

Petitioned angelic healing should now attempt to remove blindness, stunned, 
bleeding and crippled conditions.

If a mob is entangled or affected by the ‘hold undead’ spell, its ground-string 
will be changed to reflect this.

Warrior combos are now slightly more aggressive about stunning.

A check that prevented warrior power attacks from applying extra hitroll 
against non-living mob types was removed.

We added a 'perform list' command to see how many different unique instruments 
you've played. (It is not retroactive.)

MIDI output should now be functional for in-game musical instruments. An 
out-of-band signal "kxwt_MIDI" transmits raw MIDI data in hex for clients to 
pick up. The newest version of the Linux dclient plays MIDI natively. Testing 
continues to make this feature available for the Windows and MacOS versions.

For more information, please refer to our latest Youtube update here: 
https://youtu.be/CRADl9f2f00


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