i take it you meet all system requirements to shoot stuff just fine you lucky! 
i wish i could do that!
but since i don't meet system specks of game why try it
 
joseph weakland
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  ----- Original Message ----- 
  From:   michael feir 
  To: [email protected]   
  Sent: Wednesday, December 14, 2005 12:41   PM
  Subject: Re: audyssey: Fw: News from   Alchemy Game Studios
  

I accept your challenge. I've played James's demo and   defeated the boss. 
I've been blind all my life. The demo does a superb job   of demonstrating the 
fundamentals of using the mouse to aim and turn while   using the keyboard to 
walk forward and backward. I'm not exactly a fan of   the heavy metal music he 
chose for the action indicator, but I can aim at   and shoot zombies just 
fine. I can also collect ammunition. It doesn't   take a lot of imagination to 
see where this demo might lead in hands as   capable as James North's. The 
demo demonstrates the basics of a system   which will doubtless be refined 
into something truly excellent.

You   asked where the good old days went. The short answer to that is that it   
depends on the community as a whole. Cash is a chronic problem in the   blind 
community that doesn't look like it's going away any time soon. Most   of us 
don't have a lot of it to spare. What we can give freely is good   will and a 
degree of patience. I'm the first to admit that James is taking   an extremely 
long time releasing Monty after saying that it was ready.   However, there 
were a lot of circumstances not generally known that makes   this delay very 
understandable. Not the least of which is the certainty of   piracy if 
products aren't properly protected. I also have some sense of   what he's 
added onto the game and it's now a far better game than you   would have 
gotten a year ago. Has he made mistakes? Absolutely   particularly in the area 
of communications. However, his intentions are   rock-solid and haven't 
wavered with Monty or Max as I believe this demo   illustrates.

In the new year, I still have high hopes of bringing the   idea of an 
accessible games virtual convention to reality. This community   is in need of 
fresh voices and new ideas. A highly publicised event   drawing in parents and 
educators as well as gamers is I think the next   step in helping us out of 
the dry spell we've experienced over the past   while.
Michael Feir
Creator and former Editor of Audyssey   Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message   ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To:   <[email protected]>
Sent: Wednesday, December 14, 2005   10:53 AM
Subject: RE: audyssey: Fw: News from Alchemy Game   Studios


> how do you play with a mouse.
> where do you   click on the screen.
> A mouse is for sighted people to use.
> It   clicks icons, its the stupid touchpad on the laptop that does flip   all.
> I challange anyone here to play the demo and tell me that mice   can be used 
> by the blind.
> This is laughable crap!
> At   12:16 a.m. 15/12/2005, you wrote:
>
>>Simple.  Use the   mouse with your hands?
>>How does this limit the customer base?    Seriously Wil.  You need to
>>start thinking before you   post.
>>
>>Games for the blind do not have to just be   limitted to the keyboard.
>>The whole point of this demo (demo short   for demonstrate), is to
>>demonstrate another way someone can play a   game.  The only purpose it
>>serves is for broadening your   horizons.
>>
>>
>>-----Original   Message-----
>>From: [email protected]   [mailto:[EMAIL PROTECTED]
>>On Behalf Of   will
>>Sent: Wednesday, December 14, 2005 4:21 AM
>>To:   [email protected]
>>Subject: Re: audyssey: Fw: News from   Alchemy Game   Studios
>>
>>
>>hi
>>
>>what a   pile of rubbish this game is
>>firstly it limits the customer base   and erm, hello? how can we use the
>>mouse
>>if we are   blind?
>>pile of crap
>>will
>>
>>-----   Original Message ----- 
>>From: "Ryan Conroy"   <[EMAIL PROTECTED]>
>>To:   <[email protected]>
>>Sent: Wednesday, December 14,   2005 5:18 AM
>>Subject: audyssey: Fw: News from Alchemy Game   Studios
>>
>>
>>  ----- Original Message   -----
>>  From: "Alchemy Updates"
>>  To:   [EMAIL PROTECTED]
>>  Subject: News from Alchemy   Game Studios
>>  Date: Tue, 13 Dec 2005 20:46:19   -0800
>>
>>Dear Customers,
>>
>>A new demo   is available for download via our website or by following   the
>>direct link:
>>
>>Note:  A mouse and   surround sound speaker system is required to play
>>this demo.    The system requires are:
>>
>>- Sound card supporting at   least thirty-two hardware 3D sound buffers,
>>i.e. Sound Blaster   Live! or equivalent
>>
>>- Surround sound speaker system   with at least four speakers, i.e. front
>>and rear speaker   pairs
>>
>>- Mouse
>>
>>- Make sure your   screen reader is turned off during play.
>>
>>- Make sure   your speaker configuration is set appropriately in the
>>control   panel (if it is set to 'stereo speakers', this demo will   not
>>function properly).
>>
>>Click here to   download now (approximately twenty-two megs)
>>
>>Or, copy   this address to your web browser:
>>
>>http://www.alchemygamestudios.com/downloads/demosetup.exe
>>
>>In   other news..
>>
>>Montezuma's Revenge is in final package   testing and will be released by
>>the year's   end.
>>
>>If you're interested in ordering either   Montezuma's Revenge or Max
>>Shrapnel, please contact   [EMAIL PROTECTED]  The order form
>>will be back   online soon.
>>
>>Note:  If you'd like to be   unsubscribed from the Alchemy News List,
>>please send an e-mail to   [EMAIL PROTECTED] and request to
>>be   removed.
>>
>>Sincerely,
>>
>>Alchemy Game   Studios
>>
>>
>>
>>"So you sedate and   drown in vain
>>You've got a pill for every day
>>A suit and   tie to mask the truth
>>It's ugly head is starting to show   through
>>Sometimes when you're out of rope
>>The way to   climb back up's unclear
>>The walls you build around   yourself
>>I guess they also keep you here
>>Are you afraid   of what they think?
>>Whoever 'they' happen to be
>>Or are   you hiding from the scars
>>Of your own reality?
>>The   monster you're feeding, your lack of perception
>>The things that you   do to fulfill addictions
>>The light at the end of your tunnel is   closing
>>What is it that you're so afraid of   exposing
>>You'd give it all up
>>For what's there for the   taking
>>Whatever it takes to keep your hands from   shaking
>>The same things you're thinking might make you feel   better
>>The same things that probably got you here." - Aaron   Lewis
>>
>>
>>[Non-text portions of this message   have been   removed]
>>
>>
>>
>>
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