Yes, your missing awh

Raceway

Crash
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 15, 2005 3:00 PM
Subject: we should read posts - Re: audyssey: Fw: News from Alchemy Game 
Studios


> How is it that so many people are missing the point that James North has
> stated that this is a demonstration of how the mouse can be used in a 
> game,
> and that this demo is! not! a! game!??  Is this not what was stated in the
> first post I saw on this list from him?  Or am I missing something.
>
>
> ----- Original Message ----- 
> From: "kerry calderon" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 15, 2005 11:28 AM
> Subject: Re: audyssey: Fw: News from Alchemy Game Studios
>
>
>> ok i got it. it works fine for me now. mi sister show me a little trick.
>> this game rule! good job dood. i love the sounds to.
>>
>> just let me know the caust. that's what i'm intrested in now. take
>> care....
>>  ----- Original Message ----- 
>>  From: Liam Erven
>>  To: [email protected]
>>  Sent: Wednesday, December 14, 2005 6:16 AM
>>  Subject: RE: audyssey: Fw: News from Alchemy Game Studios
>>
>>
>>  Simple.  Use the mouse with your hands?
>>  How does this limit the customer base?  Seriously Wil.  You need to
>>  start thinking before you post.
>>
>>  Games for the blind do not have to just be limitted to the keyboard.
>>  The whole point of this demo (demo short for demonstrate), is to
>>  demonstrate another way someone can play a game.  The only purpose it
>>  serves is for broadening your horizons.
>>
>>
>>  -----Original Message-----
>>  From: [email protected] [mailto:[EMAIL PROTECTED]
>>  On Behalf Of will
>>  Sent: Wednesday, December 14, 2005 4:21 AM
>>  To: [email protected]
>>  Subject: Re: audyssey: Fw: News from Alchemy Game Studios
>>
>>
>>  hi
>>
>>  what a pile of rubbish this game is
>>  firstly it limits the customer base and erm, hello? how can we use the
>>  mouse
>>  if we are blind?
>>  pile of crap
>>  will
>>
>>  ----- Original Message ----- 
>>  From: "Ryan Conroy" <[EMAIL PROTECTED]>
>>  To: <[email protected]>
>>  Sent: Wednesday, December 14, 2005 5:18 AM
>>  Subject: audyssey: Fw: News from Alchemy Game Studios
>>
>>
>>    ----- Original Message -----
>>    From: "Alchemy Updates"
>>    To: [EMAIL PROTECTED]
>>    Subject: News from Alchemy Game Studios
>>    Date: Tue, 13 Dec 2005 20:46:19 -0800
>>
>>  Dear Customers,
>>
>>  A new demo is available for download via our website or by following the
>>  direct link:
>>
>>  Note:  A mouse and surround sound speaker system is required to play
>>  this demo.  The system requires are:
>>
>>  - Sound card supporting at least thirty-two hardware 3D sound buffers,
>>  i.e. Sound Blaster Live! or equivalent
>>
>>  - Surround sound speaker system with at least four speakers, i.e. front
>>  and rear speaker pairs
>>
>>  - Mouse
>>
>>  - Make sure your screen reader is turned off during play.
>>
>>  - Make sure your speaker configuration is set appropriately in the
>>  control panel (if it is set to 'stereo speakers', this demo will not
>>  function properly).
>>
>>  Click here to download now (approximately twenty-two megs)
>>
>>  Or, copy this address to your web browser:
>>
>>  http://www.alchemygamestudios.com/downloads/demosetup.exe
>>
>>  In other news..
>>
>>  Montezuma's Revenge is in final package testing and will be released by
>>  the year's end.
>>
>>  If you're interested in ordering either Montezuma's Revenge or Max
>>  Shrapnel, please contact [EMAIL PROTECTED]  The order form
>>  will be back online soon.
>>
>>  Note:  If you'd like to be unsubscribed from the Alchemy News List,
>>  please send an e-mail to [EMAIL PROTECTED] and request to
>>  be removed.
>>
>>  Sincerely,
>>
>>  Alchemy Game Studios
>>
>>
>>
>>  "So you sedate and drown in vain
>>  You've got a pill for every day
>>  A suit and tie to mask the truth
>>  It's ugly head is starting to show through
>>  Sometimes when you're out of rope
>>  The way to climb back up's unclear
>>  The walls you build around yourself
>>  I guess they also keep you here
>>  Are you afraid of what they think?
>>  Whoever 'they' happen to be
>>  Or are you hiding from the scars
>>  Of your own reality?
>>  The monster you're feeding, your lack of perception
>>  The things that you do to fulfill addictions
>>  The light at the end of your tunnel is closing
>>  What is it that you're so afraid of exposing
>>  You'd give it all up
>>  For what's there for the taking
>>  Whatever it takes to keep your hands from shaking
>>  The same things you're thinking might make you feel better
>>  The same things that probably got you here." - Aaron Lewis
>>
>>
>>  [Non-text portions of this message have been removed]
>>
>>
>>
>>
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>>  SPONSORED LINKS Visually impaired product  Visually impaired  Computer
>> game design schools
>>        Computer games  Computer game magazine  Computer game magazine
>> subscription
>>
>>
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