that's the easy part!
----- Original Message ----- 
From: "Yohandy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 17, 2005 8:17 AM
Subject: Re: audyssey: mouse targeting demo


> Actually, the game can be played without a surround sound system. I've 
> done
> it. It's a bit hard, but not impossible.
> The problem I had was that I ran out of amunition.
>
> ----- Original Message ----- 
> From: "Niko C" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, December 16, 2005 11:01 PM
> Subject: Re: audyssey: mouse targeting demo
>
>
>> Hi, two things, first, when I went to the sight and clicked download, it
>> said that Firefox couldn't find the server.
>> ALso, I'm not to for the suround sound deal. Its a good feature but it
>> should have the ability to be turned off. Face it, if you live with your
>> parents, they don't want to hear that blaring through the house. You
>> should
>> also be able to use headphones.
>> But I am all for the mouse. Its much better and people are afraid because
>> they've never seen a mouse before? Hmm, I think we need to try new things
>> and this is definitely a faster method of navigation.
>>
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, December 16, 2005 9:40 PM
>> Subject: Re: audyssey: mouse targeting demo
>>
>>
>> Hi, Kevin.
>> Seeing as I am also  a developer I know that the ITT market almost
>> always targets the medium to high range PCs, and leaves lower end PCs in
>> the dust. There are several reasons for doing so, but the short answer
>> is that when the product is done we expect that computers will have been
>> upgraded, or those buying new PCs will be already getting the system
>> requirements.
>> Sometimes the system requirements are a inexpensive upgrade like a
>> better sound card and speakers. I know for example the Soundblaster Live
>> can be had between $30 and $45. Speakers depends on how much the person
>> is willing to spend but usually ranges from $50 to $100.
>> If the developer targets the low end PCs to have universal compatibility
>> what ends up happening is while all PCs may be able to run the app the
>> end users aren't buying a product as good as it could be, and the
>> product does not take advantage of the newer PCs. It also ends up
>> cutting the application short of what it could really do on a better
>> system.
>> Like for example no one really expects Windows XP to be compiled for a
>> 486 processor. If it did it would run much slower on Pentium IV
>> processors, have less graphics, etc.
>> However, when compiled for a Pentium II processor it runs well on that
>> kind of system and even better on better systems, because it can take
>> advantage of the better processor speed, have more animated graphics,
>> etc.  In short we don't want people to be cheated out of taking every
>> advantage of the better and newer computers.
>>
>>
>>
>> kevin and emma wrote:
>>> not too mention the fact you can't expect software developers to design
>>> their state of the art products to take into account the lowest spec pc
>>> around. if they did windows 95 would still be supported for example. 
>>> hmm!
>>> not sure that quite makes sense! grin. times move on!and no i don't have
>>> a
>>> surround system either as yet. but it's on the list of upgrades to make
>>> on
>>> this heap of microchips! *smile*
>>> Kevin - co-owner/moderator of the blind gamers discussion list
>>> contact me via email/msn:
>>> [EMAIL PROTECTED]
>>> ----- Original Message -----
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Friday, December 16, 2005 5:57 PM
>>> Subject: Re: audyssey: mouse targeting demo
>>>
>>>
>>>
>>>> Hi, Alex.
>>>> Just because a game uses 3D audio, and you don't have a sound card and
>>>> speakers which supports it won't prevent you from playing the game.
>>>> However, you will have a less ritcher experience.
>>>> Let me give you an example. If there is an enemy to your North-West. On
>>>> a 5.1 3D setup you would hear it in your Left forward speaker. On a
>>>> standard stereo setup you will hear it out of your left speaker. So you
>>>> will be able to figure out if the enemy is left or right, but not be
>>>> able to ttell if it is front or behind you.
>>>> With a good 3D virtual environment you will be able to hear sounds
>>>> front, back, left, and right. On a stereo setup all you can hope for is
>>>> left and right.
>>>> One thing that will help in a full game is having a targeting cue like 
>>>> a
>>>> beep which is in SOD 1.2 which allows you to shoot the targets.
>>>> As far as developers coming up with two versions that is honestly not
>>>> cost effective. Simulating a virtual 3D environment is the way of the
>>>> future. Those who want to stick with the trends need to invest in
>>>> hardware that is compatible.
>>>> You can have yourself a cheep 3D setup for just over $100 with a SB 
>>>> Live
>>>> Value card and some Creative Labs 4.1 speakers.
>>>>
>>>>
>>>>
>>>> alex wallis wrote:
>>>>
>>>>> Hi list.
>>>>> Ok first off i like the idea of using the mouse as a way of targeting
>>>>>
>>> that's a cool idea.
>>>
>>>>> However i do think that it shouldn't be assumed that everyone has a
>>>>>
>>> surround sound system on there pcs especially those with older pcs.
>>>
>>>>> I for example have a fairly knew pc but it doesn't have surround sound
>>>>>
>>> the same is true of my laptop.
>>>
>>>>> It is for this reason that i think there should either be 2 versions
>>>>> one
>>>>>
>>> for sterio and one for surround sound users or the game should have 2
>> modes
>>> one sterio and one surround sound.
>>>
>>>>> I do though really like the concept.
>>>>> Just my thoughts.
>>>>> Alex.
>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
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