Hi, Shaun.
Well, game programming is a very advanced field of programming as it 
involves a working knolege of math, helpful to know physics, and of 
course be skilled in a programming language. Some languages are better 
suited than others.
The best game development language in my opinion is C++, but has a large 
learning curve. Visual Basic .net and C# .net are much easier to use, 
and of course support the managed DirectX 9.
As for what compiler you use if you want to go very cheeply the  .net 
framework SDK comes with commandline compilers. You would use any IDE, 
and then compile via commandline. I will say from experience not the 
funnest way to build serious projects.
There is the .net Express compilers for C# and Visual Basic. They work, 
and I haven't really done much with them as I have invested in Visual 
Studio Pro. Although, starting with the Express versions of either C# or 
Visual Basic is a good place to start learning to code, and practice 
with DirectX stuff.





shaun everiss wrote:
> Hi all devs.
> I am thinking about doing programming games and things.
> Vb express is majorly huge, 400mb per file.
> There are other cheaper compilers.
> I have this thing called ethosbasic.
> also something called realbasic.
> During a promotion earlier this year a 4 day one, I got a reg code for the 
> standard adition.
> I know realbasic supports a 3d engine and databases.
> However I am not sure about directx.
> I also know real basic at least is accessible as i have run it.
> I have samples and tutorials.
> I have all modules for it.
> It can convert databases like sql, odbc and orical to name a few.
> It can convert vb.
> Nothing is said about direct x though.
> I also have autoit at my disposal.
>
> I need to know if any of said languages I have supports directx 8 or 9 though.
>
>
>   




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