Hi, Yakir.
I am not James, but being a dev myself I can answer this question. The 
DirectX.Direct3D.dll is for rendering 3D graphics not sound. To create a 
3D audio environment you would reference the DirectX.DirectSound 
library. Then, create first a SecondaryBuffer for sounds, and then a 
Buffer3D to hold the SecondaryBuffer. Of course, the buffer description 
must have Control3D enabled to do this. After that it is a matter of 
positioning the sound.

yakir arbib wrote:
> hey james,
>
> what exactly do you use for 3d environment, the only way I know about a 
> thing that can do that is
> Direct 3D
> will be glad to talk with ya
> regards
> yakir
> http://www.lighttechinteractive.com up soon!
> ----- Original Message ----- 
> From: "James from Alchemy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, December 23, 2005 9:21 PM
> Subject: RE: audyssey: for James North's new demo
>
>
>   
>> Hi, Charles.
>>
>> Great info on making sure the Windows speaker configuration is on par with
>> the physical configuration of the surround sound system.
>>
>> The game application can make this change itself and, in fact, does so for
>> Max, but it's always good info to know as other applications often make
>> changes that some apps won't change back and then you're stuck with a
>> substandard listening experience.
>>
>> Monkey Business really was the first accessible game that took major
>> advantage of surround sound and, if you own it and have it, I strongly
>> suggest you play it in surround sound.  The environmental ambience is so
>> much better when played in surround mode.
>>
>> And, of course, the titles that will be soon released through Alchemy will
>> feature the same rich surround environmental audio--with a dedicated
>> environmental rendering subsystem within the Obsidian engine--that'll push
>> the accessible gaming envelope forward.
>>
>> So, come on developers.. Alchemy will soon be--once again--resetting the
>> standards and welcoming everyone to try and keep up. *grin*
>>
>> In the end, it's all about the games and the community.  Let's all do what
>> we can as developers to ensure that it's the best possible given the 
>> current
>> technology.
>>
>> - James
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Charles Rivard
>> Sent: Friday, December 23, 2005 7:07 PM
>> To: audyssey gamers list
>> Subject: audyssey: for James North's new demo
>>
>> The following is taken from a weekly newsletter that I receive.  There has
>> been so much talk about James North's demo that shows how a mouse can be
>> used to aim instead of just using the keyboard, and the fact that maybe 
>> some
>> of us just might get a surround sound system for Christmas and will need 
>> to
>> know how to configure our PC accordingly, that this is a very timely
>> message.
>>
>> Tip of the Week: 'Configuring Windows for Surround Sound'
>>
>> Do you have a big, expensive surround sound system hooked up to your
>> computer, or expect to get one, even if it is a small one, for Christmas?
>> You know, without making the necessary
>> changes to your Windows configuration, you might not be getting the most
>> from them. Check out this week's tip on how to get Windows to use that
>> awesome
>> sound system
>>
>> QUESTION:
>>
>> How do I tell Windows about my surround sound system?
>>
>> ANSWER:
>>
>> This question was answered on December 23, 2005. Much of the information
>> contained herein may have changed since posting. Data Doctors makes no
>> guarantees
>> as to the quality of this answer, nor to the safety of any procedures
>> contained herein.
>>
>> Are you a sound fanatic? Do you have your computer hooked up for surround
>> sound or at least have multiple speakers? Well, if you tell Windows about
>> your
>> sound configuration, you'll probably enjoy your speakers even more. Here's
>> how:
>>
>> 1. Click the Start button, Settings, Control Panel . Open the Multimedia
>> icon. XP users, you need to hit the Start button, Control Panel , then 
>> open
>> the
>> Sounds & Audio Devices icon. Nothing like consistancy from verison to
>> version, huh?
>>
>> 2. Under the Audio tab, click the Advanced Properties button (in XP, it's
>> just called the Advanced button).
>>
>> Using the drop box on that screen, you can tell Windows what your speaker
>> arrangement is. Everything from headphones to surround sound.
>>
>> Once you have it configured the way you want it, click OK to save the new
>> settings and enjoy. Cheers!
>>
>> shepherds are the best beasts
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>>
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