Hi, Mike. I have not been over to the bp site as of late. I gave up on them some months back when I saw there were not many developers programming in C# and were working with DirectX 9. Smile.
Mike Babcock wrote: > have you checked out the [EMAIL PROTECTED] web form? > ---------- > "DAMN MY CHARISMA" > Check out my blog at: > http://blindyblog.blogspot.com > I think you will like it. If you set up your own free blog, send it to me. > "And can you offer me proof of your existence? How can you, when neither > modern science, nor philosophy can explain what life is?" Ghost In the Shell > "Men have always fought each other, have always created chaos; that's > familiar and safe. They always know where they are in those circumstances. > But, to > Hazardly step into the unknown and love one another is far to risky for > them." Demon City Shin Joku > Block quote end > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, December 27, 2005 5:45 PM > Subject: Re: audyssey: starwars storyline stuff > > > >> Hi, James. >> All of USA Games productions are being developed in C# .net. With the >> DirectX 9 managed libraries. >> I am concerned however that I will be exceeding hardware limits by >> including this massive army of storm troopers. >> One way I am managing it as you probably guess is by respauning a >> trooper after he is killed. He gets killed, respauns, and appears >> somewhere else in the game world. So he comes back to life, but then >> gamers wouldn't have known it if I didn't let that trick out of the bag. >> Grin. >> I am however having some programming issues with 3D audio. I don't quite >> understand how to change the position of the enemies in the listener >> when the player changes direction. >> As soonas I can figure that out the game would be allot further along. >> >> James from Alchemy wrote: >> >>> Hi, Thomas. >>> >>> Are you using VB6 or .Net for your game? Also, would be interested to >>> know >>> how you'll be managing so many 3D buffers (especially if you're using VB6 >>> as >>> it doesn't seem to have a way to clean them up when all references to >>> them >>> are destroyed.. maybe a bug in the type library). >>> >>> - James >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] On >>> Behalf Of Thomas Ward >>> Sent: Monday, December 26, 2005 5:39 PM >>> To: [email protected] >>> Subject: Re: audyssey: starwars storyline stuff >>> >>> Hi, James. >>> Well, if you have A.D.D. when it comes to developing games I have a bad >>> case of that as well. All week I should be tying up some loose ends on >>> STFC and patching the bugs in the beta, but this SW story stuff has me >>> wired up I can't do much else but dream of using my fancy ff gamepad to >>> hack through the ranks of something. >>> I have two possible SW arcade genres. One is from the Star Wars the >>> original triligy and one I recently drafted an idea for is the final >>> battle in Attack of the Clones. Both would present swarms of targets to >>> cut up, blast, and attack. >>> I am not as yet sure which the demo will use, but it will have many key >>> features required for the bigger FPS title. >>> Namely joystick support, with ff vibration for light sabers, mouse >>> sabering, and an idea of a keyboard mapping. >>> >>> >>> James from Alchemy wrote: >>> >>> >>>> Man, I really want to do a mouse saber demo and see how it sounds/feels, >>>> but.. I'm already pressed for Monty and I'll just end up getting >>>> distracted.. I'm like the A.D.D. game developer. *grin* >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On >>>> Behalf Of Kai >>>> Sent: Monday, December 26, 2005 5:25 AM >>>> To: [email protected] >>>> Subject: RE: audyssey: starwars storyline stuff >>>> >>>> Greetings. >>>> >>>> Why not use the number pad for navigational and other commands? >>>> 2 and 8 moves backwards and forwards, 4 and 6 turns left and right, 7, >>>> 9, 1, and 3 could all be use for position alignment. The zero, decimal, >>>> and other keys could be used for other functions, as well as the near-by >>>> arrow keys and six-pack. >>>> >>>> This leaves the left hand in full control of the character, whilst the >>>> right hand has the same abilities over saber movement.. >>>> >>>> Kai >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>> On Behalf Of Thomas Ward >>>> Sent: Monday, December 26, 2005 5:03 AM >>>> To: [email protected] >>>> Subject: Re: audyssey: starwars storyline stuff >>>> >>>> >>>> If we used the mouse for saber and keys for movement I would imagine a >>>> setup like: a left, w forward, s backward, d right. Unfortunately, I >>>> have allot of commands already assigned to those keys. >>>> >>>> >>>> >>>> Brandon Cole wrote: >>>> >>>> >>>> >>>>> No no no, just the opposite. Keys for movement, mouse for the saber. >>>>> ----- Original Message ----- >>>>> From: "Mike Babcock" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Saturday, December 24, 2005 8:27 PM >>>>> Subject: Re: audyssey: starwars storyline stuff >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> keys for the wheapons, and mouse for the movement of the person maby? >>>>>> ---------- >>>>>> "DAMN MY CHARISMA" >>>>>> Check out my blog at: >>>>>> http://blindyblog.blogspot.com >>>>>> I think you will like it. If you set up your own free blog, send it >>>>>> >>>>>> >>>>>> >>>> to me. >>>> >>>> >>>> >>>>>> "And can you offer me proof of your existence? How can you, when >>>>>> >>>>>> >>>>>> >>>> neither >>>> >>>> >>>> >>>>>> modern science, nor philosophy can explain what life is?" Ghost In >>>>>> >>>>>> >>>>>> >>>> the >>>> >>>> >>>> >>>>>> Shell >>>>>> "Men have always fought each other, have always created chaos; that's >>>>>> familiar and safe. They always know where they are in those >>>>>> >>>>>> >>>>>> >>>> circumstances. >>>> >>>> >>>> >>>>>> But, to >>>>>> Hazardly step into the unknown and love one another is far to risky >>>>>> >>>>>> >>>>>> >>>> for >>>> >>>> >>>> >>>>>> them." Demon City Shin Joku >>>>>> Block quote end >>>>>> >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Saturday, December 24, 2005 4:43 PM >>>>>> Subject: Re: audyssey: starwars storyline stuff >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Hi, Brandon. >>>>>>> That is another area we do need to discuss. How to control our light >>>>>>> saber. I know in games like Ambush at Altyr 5 you don't get much >>>>>>> >>>>>>> >>>>>>> >>>> choice >>>> >>>> >>>> >>>>>>> or control over the saber. You Just press control, and the game >>>>>>> >>>>>>> >>>>>>> >>>> does >>>> >>>> >>>> >>>>>>> it's thing. Which is how it currently works in this game. >>>>>>> However, I have thought of giving a player control ove the saber. >>>>>>> >>>>>>> >>>>>>> >>>> Like >>>> >>>> >>>> >>>>>>> left, and right arrow keys to pan left and right. Problem is that if >>>>>>> >>>>>>> >>>>>>> >>>> the >>>> >>>> >>>> >>>>>>> player needs to move you will have to be able to move while using >>>>>>> >>>>>>> >>>>>>> >>>> the >>>> >>>> >>>> >>>>>>> saber. >>>>>>> Same goes for game devices. If we are using a modern game pad with >>>>>>> >>>>>>> >>>>>>> >>>> two >>>> >>>> >>>> >>>>>>> sticks on it it would be logical to use one for navigating and one >>>>>>> >>>>>>> >>>>>>> >>>> for >>>> >>>> >>>> >>>>>>> fighting. >>>>>>> However, I know of several joysticks that only have one stick on it, >>>>>>> >>>>>>> >>>>>>> >>>> and >>>> >>>> >>>> >>>>>>> they would not be able to do that at all. >>>>>>> With the mouse you could swing saber left and right, and probably >>>>>>> >>>>>>> >>>>>>> >>>> make >>>> >>>> >>>> >>>>>>> other moves which would be cool. However, if you want to use the >>>>>>> >>>>>>> >>>>>>> >>>> mouse >>>> >>>> >>>> >>>>>>> to turn your character or move it in anyway you are scrued unless >>>>>>> >>>>>>> >>>>>>> >>>> you >>>> >>>> >>>> >>>>>>> have a special click to disable saber for a while. >>>>>>> So input is something I think needs to be discussed. >>>>>>> >>>>>>> >>>>>>> Brandon Cole wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That >>>>>>>> >>>>>>>> >>>>>>>> >>>> would >>>> >>>> >>>> >>>>>>>> allow >>>>>>>> for tons of possible saber maneuvers as you fought. >>>>>>>> ----- Original Message ----- >>>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>>>> To: <[email protected]> >>>>>>>> Sent: Saturday, December 24, 2005 4:21 PM >>>>>>>> Subject: RE: audyssey: starwars storyline stuff >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> Light saber duel.. mouse demo two? heheh >>>>>>>>> >>>>>>>>> -----Original Message----- >>>>>>>>> From: [email protected] >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>> [mailto:[EMAIL PROTECTED] >>>> >>>> >>>> >>>>>>>>> On >>>>>>>>> Behalf Of Thomas Ward >>>>>>>>> Sent: Saturday, December 24, 2005 1:19 PM >>>>>>>>> To: [email protected] >>>>>>>>> Subject: Re: audyssey: starwars storyline stuff >>>>>>>>> >>>>>>>>> Hi, Jamie. >>>>>>>>> Without a doubt. No good Star Wars Jedi game is any good without a >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>> few >>>> >>>> >>>> >>>>>>>>> saber duels. Smile. >>>>>>>>> Besides storm troopers, droids, etc usually make boring enemies. >>>>>>>>> In the couple of games I have gotten my hands on even a blind man >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>> can >>>> >>>> >>>> >>>>>>>>> kick their butts with the force. Although, I am playing at the >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>> beginner >>>> >>>> >>>> >>>>>>>>> level. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Jamie Coady wrote: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> it would be good but you have got to have light sabers at some >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> point >>>> >>>> >>>> >>>>>>>>>> -----Original Message----- >>>>>>>>>> From: [email protected] >>>>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>>>> Behalf Of allan thompson >>>>>>>>>> Sent: 23 December 2005 21:26 >>>>>>>>>> To: [email protected] >>>>>>>>>> Subject: audyssey: starwars storyline stuff >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Hi, >>>>>>>>>> I love the movies, not so much the books of the star wars >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> universe. I >>>> >>>> >>>> >>>>>>>>>> did >>>>>>>>>> however spend many years playing Starwars in a RPG capacity first >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> from >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> west >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> end games, then wizards of the coast. >>>>>>>>>> My suggestion for a story would be kind of simple. >>>>>>>>>> At the end of revenge of the sith the emperor had darth vader >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> give the >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> order >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> to shut down the droid army of the seperatists. Perhaps the >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> emperor >>>> >>>> >>>> >>>>>>>>>> then >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> had >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> this huge resource stored away somewhere for a rainy day. >>>>>>>>>> Now it is after the return of the jedi and your character is >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> just >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> starting >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> his career on Coruscant in the Jedi Temple. You are given the >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> task of >>>> >>>> >>>> >>>>>>>>>> finding out if a rumor is true that a certain "insert evil dark >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> force >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> using >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> leader here" might have discovered that this droid army exists >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> and >>>> >>>> >>>> >>>>>>>>>> would >>>>>>>>>> like nothing better than to find it, reactivate it and use it >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> against >>>> >>>> >>>> >>>>>>>>>> the >>>>>>>>>> fledgling new republic. >>>>>>>>>> So your job is to not only discover the truth of this rumor, but >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> to >>>> >>>> >>>> >>>>>>>>>> foil >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> it >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> and stop the evil leader. >>>>>>>>>> This job would take you across the galaxy as you go into the >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> coruscant >>>> >>>> >>>> >>>>>>>>>> underground to look into the old empire vaults for information. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> It >>>> >>>> >>>> >>>>>>>>>> could >>>>>>>>>> lead the character to tatooine where you would have to race a >>>>>>>>>> podracer, >>>>>>>>>> or >>>>>>>>>> fight a rancor to earn the right to question the new hutt crime >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> lord. >>>> >>>> >>>> >>>>>>>>>> You >>>>>>>>>> could fly to the lava planet mustafar and using a droid hack >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> into >>>> >>>> >>>> >>>>>>>>>> the >>>>>>>>>> records of the seperatists where you find the operatives of the >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> evil >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> leader >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> doing the same. From there it could be a race to find the three >>>>>>>>>> seperate >>>>>>>>>> code cubes that will reawaken the long slumbering droids and the >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> huge >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> droid >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> fleet. >>>>>>>>>> This could involve space battles using turrents like in a new >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> hope to >>>> >>>> >>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> shoot >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> incoming fighters, docking with the enemy battleship and trying >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> to >>>> >>>> >>>> >>>>>>>>>> steal >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> one >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> of the cubes, or even fighting off a bounty hunter hired to take >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> you >>>> >>>> >>>> >>>>>>>>>> out >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> of >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> the running. >>>>>>>>>> In the end, the character would have the cubes stolen from him >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> thru >>>> >>>> >>>> >>>>>>>>>> trick >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> or >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> betrayal and in the last level the player must fight the evil >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>> leader >>>> >>>> >>>> >>>>>>>>>> himself before he can fully awaken the droid army. >>>>>>>>>> Well, that is my two credits. >>>>>>>>>> If nothing else, I hope it gave you some interesting ideas. >>>>>>>>>> merry christmas >>>>>>>>>> allan >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> [Non-text portions of this message have been removed] >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> to leave send a blank Email to: >>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>> to go nomail send a blank message to: >>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>>>> Yahoo! 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