Yep. A fighting game is something we don't have yet. And it couldn't be too 
difficult to create, could it?
I don't believe there's too much involvement. That's just me though, and I 
am not a developer. lol.

----- Original Message ----- 
From: "johnny tai" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 03, 2006 12:47 PM
Subject: RE: audyssey: Sarah and the Castle of Witchcraft and Wizardry.


> Actually, I find a few of our games have come quite close to being as good
> as the mainstream games, ie SOD, Treasure Hunt, Grizley Gultch (sorry if I
> misspelled it), and Tank Commander. I really wish there's a fighting game
> for us to play though heh, although I personally palyed fine with 
> mainstream
> fighting games as well.
> JST
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> Behalf Of Yohandy
> Sent: Monday, January 02, 2006 1:57 PM
> To: [email protected]
> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and Wizardry.
>
>
> Yes, that is true. I have thought of that.
> But devs could always look around the net.
> www.gamefaqs.com has a lot of walkthroughs and information on almost any
> game.
> And yes, I think I am one of those brave VI gamers. Got a few consoles
> myself. *grins*
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 4:41 PM
> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and Wizardry.
>
>
>> Hi, Yohandy.
>> I know we are straying a bit from Sarah, but i did want to make a couple
>> of points that explains the situation I as a game dev and others are in.
>> We already know that 99% of the games for the game consoles are not
>> accessible, and the only way I could even explore the games that are in
>> mainstream games would be to purchase a console, buy or rent the titles,
>> and then try and get a feel for how to adapt it to an accessible format.
>> I know there are brave VI gamers that go ahead and do it, but I
>> personally can't see paying for a game I know I will have serious
>> dificulty with.
>> Second, if we are comparing the mainstream games as our final goal then
>> accessible gaming has a ways to go.  For example some voice acting can
>> be obtained free from volinteers, but for anything super pro level then
>> a game dev may have to pay for the higher quality acting.
>>
>>
>>
>>
>>
>> Yohandy wrote:
>>> I actually found it a bit like pack man.
>>> The ghosts, the navigation system, etc. But it does have its 
>>> differences.
>>> What we need, is something similar to what the sighted play. A grand
>>> theft
>>> auto style game for the blind. now that would rock. Or how about a super
>>> mario brothers, or sonic style game?
>>> I know we have super liam, but for those who play or have played super
>>> mario
>>> and sonic, you can tell that it is completely different.
>>> Perhaps the game developers should take a closer look at some of the new
>>> games being released for the consoles?
>>>
>>>
>>> ----- Original Message -----
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, January 02, 2006 10:19 AM
>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and Wizardry.
>>>
>>>
>>>
>>>> Hmmm... I know there is a common demand for something new in the
>>>> comunity, but there really is dificulty in coming up with origenality
>>>> for every new game. Not having tested Sarah for myself I don't know 
>>>> what
>>>> areas you would feel are to much like SOD, but there are often games in
>>>> the sighted gaming world that are similar in nature. What sets them
>>>> apart is a different storyline, different graphics, and sometimes
>>>> different effects.
>>>> For example, we now have GMA Games GTC. If another game developer is
>>>> wanting to make a tank game the next dev would be hard pressed to make
>>>> the new game so different as to make it sell. Else the customer base
>>>> winds up saying, "I have GTC I don't need another tank game. i want
>>>> something new."
>>>> My question is what can we as developers do differently that adds
>>>> origenality to an old idea to make a game so that it sells. Phil
>>>> certainly has a different storyline for Sarah, but is it effects, the
>>>> castle layout, or what is it exactly that draws you to say it is like
>>>> SOD?
>>>>
>>>>
>>>>
>>>>
>>>> Steve wrote:
>>>>
>>>>> Now I personally found it to be way to much like Shades Of Doom,
>>>>> I want to play something new,
>>>>> not just something with new items in it.
>>>>> ----- Original Message -----
>>>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Monday, January 02, 2006 5:06 AM
>>>>> Subject: Re: Re[2]: audyssey: Sarah and the Castle of Witchcraft and
>>>>> Wizardry.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> I quite agree. Simply spectacular. Will I be getting it? Heh, of
>>>>>> course
>>>>>> I
>>>>>> will. *grins*
>>>>>>
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "Mich Verrier" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Sunday, January 01, 2006 10:46 PM
>>>>>> Subject: Re: Re[2]: audyssey: Sarah and the Castle of Witchcraft and
>>>>>> Wizardry.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> hi> cool indead. and hat's off to you for creating it.
>>>>>>> From Mich Verrier from New Liskeard Ontario Canada
>>>>>>> ----- Original Message -----
>>>>>>> From: "djc" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Sunday, January 01, 2006 9:49 PM
>>>>>>> Subject: Re[2]: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>> Wizardry.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Simply Brilliant Phil. I've just learned about this game and have
>>>>>>>> just
>>>>>>>> installed it but the help sounds gives me an error. I'm just
>>>>>>>> wondering
>>>>>>>> if
>>>>>>>> that's it's expected behavier at this stage? The game itself runs
>>>>>>>> fine
>>>>>>>> here.
>>>>>>>>
>>>>>>>>
>>>>>>>> *********** REPLY SEPARATOR  ***********
>>>>>>>>
>>>>>>>> On 1/1/2006 at 8:50 PM Phil Vlasak wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> Hi Charles,
>>>>>>>>> You need to save as instead of hitting enter on it, then give the
>>>>>>>>> path
>>>>>>>>> to
>>>>>>>>> the sarah folder in your program files.
>>>>>>>>> If it works you will be asked if you want to replace the file, hit
>>>>>>>>> y.
>>>>>>>>>
>>>>>>>>> Smiles,
>>>>>>>>> Phil
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ----- Original Message -----
>>>>>>>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>>>>>>>> To: <[email protected]>
>>>>>>>>> Sent: Sunday, January 01, 2006 5:55 PM
>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>> Wizardry.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> Phil:  I used your link to download the sound file replacement.
>>>>>>>>>> Rather
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> than
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> getting a downloadable file, it opened up what appears to be a
>>>>>>>>>> text
>>>>>>>>>> file
>>>>>>>>>> that I can read.  Any thoughts?  Thanks.
>>>>>>>>>> ----- Original Message -----
>>>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>>>>>>> To: <[email protected]>
>>>>>>>>>> Sent: Sunday, January 01, 2006 12:43 PM
>>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>> Wizardry.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>> Hi Sky,
>>>>>>>>>>> I think you might have acedentally renamed the file when you 
>>>>>>>>>>> were
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>> copying
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>> it.
>>>>>>>>>>> soundhelp.dm is just a text file that lists the sounds that
>>>>>>>>>>> should
>>>>>>>>>>> be
>>>>>>>>>>> played
>>>>>>>>>>> in the sound help function.
>>>>>>>>>>> If you rename the file,
>>>>>>>>>>> soundhelp.dm
>>>>>>>>>>> then copy it into
>>>>>>>>>>> the folder named
>>>>>>>>>>> Sarah and the Castle of Witchcraft and Wizardry
>>>>>>>>>>> which is inside the folder named
>>>>>>>>>>> c:\program files
>>>>>>>>>>> You should get windows saying over write y or n
>>>>>>>>>>> hit y
>>>>>>>>>>> Then try it out by running the game and hitting the sound help
>>>>>>>>>>> item.
>>>>>>>>>>> Phil
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>> Sent: Sunday, January 01, 2006 12:50 PM
>>>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>> Wizardry.
>>>>>>>>
>>>>>>>>
>>>>>>>>>>>> oh, replying to my own message, phil, it didn't actually
>>>>>>>>>>>> download
>>>>>>>>>>>> it
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>> bought
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>> of a page with the name of the sounds on it now what do I do to
>>>>>>>>>>>> copy
>>>>>>>>>>>> them?
>>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>>> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
>>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>>> Sent: Sunday, January 01, 2006 9:16 AM
>>>>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>> Wizardry.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>> how do you copy it into the program files\sarah folder? I 
>>>>>>>>>>>>> tried
>>>>>>>>>>>>> but
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>> it
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>> still
>>>>>>>>>>>>> gave me the error the same one jason got.
>>>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>>>> Sent: Sunday, January 01, 2006 6:06 AM
>>>>>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>> Wizardry.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>> Hi Folks,
>>>>>>>>>>>>>> I made a mistake in compiling the Sarah game and messed up 
>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>> sound
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>> help
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>>> file.
>>>>>>>>>>>>>> Since it is only 2 kb it is not worth creating an 
>>>>>>>>>>>>>> installation
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>> patch.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>> I hope you can all download it from the below link or from 
>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>> Sarah
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>> page
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>>> on
>>>>>>>>>>>>>> my web site.
>>>>>>>>>>>>>> Then copy it into the Sarah folder in your program files
>>>>>>>>>>>>>> folder.
>>>>>>>>>>>>>> http://www.pcsgames.net/soundhelp.dm
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I guess that is why I call it a public beta!
>>>>>>>>>>>>>> Sincerely,
>>>>>>>>>>>>>> Phil
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>>>>> From: "Jason" <[EMAIL PROTECTED]>
>>>>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>>>>> Sent: Sunday, January 01, 2006 1:55 AM
>>>>>>>>>>>>>> Subject: Re: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>>>> Wizardry.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>>>> The game is great. I found a bug though. When attempting to
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>> review
>>>>>>>>
>>>>>>>>
>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> game
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> sounds, it gives me a type mismatch and then two "subscript
>>>>>>>>>>>>>>> out
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>> of
>>>>>>>>
>>>>>>>>
>>>>>>>>>>>>>>> range"
>>>>>>>>>>>>>>> messages and then leaves me in a menu with nothing in it. I
>>>>>>>>>>>>>>> can
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>> get
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>> out
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>>>> of
>>>>>>>>>>>>>>> it with the left arrow or the ESC key though.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>>>>>>>>>>>>>> To: <[email protected]>
>>>>>>>>>>>>>>> Sent: Saturday, December 31, 2005 11:02 PM
>>>>>>>>>>>>>>> Subject: audyssey: Sarah and the Castle of Witchcraft and
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>> Wizardry.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>>>> Hi Folks,
>>>>>>>>>>>>>>>> I promised everyone a public demo in 2005 of Sarah and the
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>> Castle
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>>>> of
>>>>>>>>>>>>>>>> Witchcraft and Wizardry, so now it is up on my web site and
>>>>>>>>>>>>>>>> it
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>> is
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>>>> 11:59
>>>>>>>>>>>>>>>> pm.
>>>>>>>>>>>>>>>> A public beta means that a partial version of the game will
>>>>>>>>>>>>>>>> be
>>>>>>>>>>>>>>>> available
>>>>>>>>>>>>>>>> for
>>>>>>>>>>>>>>>> all people to try out for free.
>>>>>>>>>>>>>>>> I will not sell the game until it is finished.
>>>>>>>>>>>>>>>> The game is written using the GMA game engine so it will be
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>> similar
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>> to
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>>>>> Shades of Doom.
>>>>>>>>>>>>>>>> In other words a first person shooter, but instead of guns
>>>>>>>>>>>>>>>> you
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>> get
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>>>> different
>>>>>>>>>>>>>>>> magic spells.
>>>>>>>>>>>>>>>> The demo will allow you to only explore the ground floor,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>> basement
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>> and
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>>>>> dungeon levels of the Hogwarts Castle for twenty minutes.
>>>>>>>>>>>>>>>> At that point the game will stop, but you can play as many
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>> times
>>>>>>>>
>>>>>>>>
>>>>>>>>> as
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>>>>>>> you
>>>>>>>>>>>>>>>> wish
>>>>>>>>>>>>>>>> with the above restrictions.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> The game is 104 MB in size and the link is below.
>>>>>>>>>>>>>>>> Phil Vlasak
>>>>>>>>>>>>>>>> http://www.pcsgames.net
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> to leave send a blank Email to:
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>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
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