Hi, James. Great answer. Simple and to the point. I think you just spoke for all of us. Grin.
James from Alchemy wrote: > Because all the developers are swamped with life, their current games, and > everything else. *smile* > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of Yohandy > Sent: Wednesday, January 04, 2006 8:37 AM > To: [email protected] > Subject: Re: audyssey: Fw: 2006 update > > All this makes sence, however, as a challenge, why don't game developers get > > together and create a freeby? > Hmm.. wonder how that would go? > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, January 04, 2006 11:12 AM > Subject: Re: audyssey: Fw: 2006 update > > > >> Hi. >> Well, there is already a forem called agdev where those of us in >> accessible games toss around ideas, secrets, and advice how to over come >> common programming issues. >> However, as Charles pointed out distribution and splitting the income is >> two major barriers from game companies joining forces on a project. Not >> to mention some of us like working solo. >> Charles is also right that there are areas a game dev may not want to >> share. For example key encryption and registration. Those are sensative >> areas and security has to be tight on how they work. >> >> >> >> Charles Rivard wrote: >> >>> There would also be the problem of dividing the proffit. There would >>> also >>> be the problem, although it would be a minor one, of who distributes the >>> game. Some developers may wish to keep some of their techniques to >>> themselves, too. Divulging company secrets can lessen your uniqueness in >>> the field. >>> ----- Original Message ----- >>> From: "will" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Wednesday, January 04, 2006 1:02 AM >>> Subject: Re: audyssey: Fw: 2006 update >>> >>> >>> >>> >>>> hi >>>> >>>> instead of all the game companies for the blind thinking they can cope >>>> on >>>> there own, why not colaborate with each other? >>>> Isn't that obvious, instead of trying to makes names for yourselves, why >>>> don't pB-games, alchemy etcetra, pull together to create this type of >>>> game, >>>> aren't arcade games and FPS games like Shades of doom and others getting >>>> boring now? >>>> Not saying the individual game companies, don't produce good games, but >>>> surely if they all pulled together, wouldn't this provide the community >>>> with >>>> a resource into which we could all contribute? >>>> Throw ideas around, use sound tallents etcetra. I know there is the >>>> problem >>>> of the developers each using his own coding language, be that visual >>>> basic >>>> or whatever they use and this would somehow, have to be overcome >>>> just a thought? >>>> will >>>> >>>> ----- Original Message ----- >>>> From: "Kellie and Lady J" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Wednesday, January 04, 2006 7:54 AM >>>> Subject: Re: audyssey: Fw: 2006 update >>>> >>>> >>>> >>>> >>>>> it is unfortunate that the development of castle quest has been >>>>> stopped. >>>>> i >>>>> was really excited about it and wanting to play it, but i am not >>>>> surprised >>>>> either. the site hadn't been updated in ages and i figured that >>>>> production >>>>> had stopped. I wish someone would create a game like that one day, but >>>>> the >>>>> work involved is much. I play muds with the fantasy theme but to >>>>> actually >>>>> play an interactive game, that is more then just text scrolling across >>>>> the >>>>> screen and is not jaws reading in a synthisized voice, would b awesome. >>>>> maybe some day that will happen. >>>>> Kellie and my loveable Lady J. >>>>> Of course she found it in the last place she looked. If she hadn't, >>>>> she'd >>>>> still be looking. >>>>> msn, [EMAIL PROTECTED] >>>>> aim sionnain74 >>>>> skype, sabrielle >>>>> >>>>> ----- Original Message ----- >>>>> From: "simon.dowling" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Tuesday, January 03, 2006 8:46 PM >>>>> Subject: Re: audyssey: Fw: 2006 update >>>>> >>>>> >>>>> >>>>> >>>>>> who knows! good to see your back me bwoy. >>>>>> ----- Original Message ----- >>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Tuesday, January 03, 2006 11:38 PM >>>>>> Subject: RE: audyssey: Fw: 2006 update >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Why not just move production of Castle Quest and the Void in-house? >>>>>>> BSC >>>>>>> Games owns the rights of those two, no? >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: [email protected] >>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>> >>>>>>> >>>>> On >>>>> >>>>> >>>>>>> Behalf Of simon.dowling >>>>>>> Sent: Tuesday, January 03, 2006 3:27 PM >>>>>>> To: audysey >>>>>>> Subject: audyssey: Fw: 2006 update >>>>>>> >>>>>>> >>>>>>> ----- Original Message ----- >>>>>>> From: "BSC Games News" <[EMAIL PROTECTED]> >>>>>>> To: <[EMAIL PROTECTED]> >>>>>>> Sent: Tuesday, January 03, 2006 8:48 PM >>>>>>> Subject: 2006 update >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Hello, >>>>>>>> >>>>>>>> Here is an update to what we have planned for 2006. >>>>>>>> >>>>>>>> It is with great disappointment that we must announce that as of >>>>>>>> >>>>>>>> >>>>> January >>>>> >>>>> >>>>>>>> 2006 BSC Games will be forced to completely stop production of two >>>>>>>> of >>>>>>>> >>>>>>>> >>>>> our >>>>> >>>>> >>>>>>>> long term projects, the Void and Castle Quest. In the past two years >>>>>>>> we >>>>>>>> have had several setbacks that have led to this decision. The main >>>>>>>> contributing factor in reaching this decision is that we have had >>>>>>>> key >>>>>>>> players start on the projects with us and abandon us mid-stream. >>>>>>>> This >>>>>>>> happened to us several times. We tried to continue to keep the >>>>>>>> projects >>>>>>>> alive by contracting other qualified programmers and other necessary >>>>>>>> >>>>>>>> >>>>> team >>>>> >>>>> >>>>>>>> players but with no luck. In spite of our hard efforts and hours of >>>>>>>> >>>>>>>> >>>>> work >>>>> >>>>> >>>>>>>> to keep the projects alive, we were unable to find qualified >>>>>>>> >>>>>>>> >>>>> individuals >>>>> >>>>> >>>>>>>> willing to stay committed to the projects. >>>>>>>> >>>>>>>> We understand that this will be extremely disappointing to those of >>>>>>>> you >>>>>>>> who have shown an interest in these two projects and especially >>>>>>>> Castle >>>>>>>> Quest. However, we hope that you will understand that we are just as >>>>>>>> disappointed as you in having to announce this situation. As many of >>>>>>>> >>>>>>>> >>>>> you >>>>> >>>>> >>>>>>>> know, we had been working on these projects for quite a while and >>>>>>>> the >>>>>>>> decision to drop them because of uncommitted team members was not >>>>>>>> easy >>>>>>>> for >>>>>>>> >>>>>>>> us. >>>>>>>> >>>>>>>> However, we must painfully count our losses, painfully learn our >>>>>>>> >>>>>>>> >>>>> lesson, >>>>> >>>>> >>>>>>>> and move on. We do not want to start 2006 on a sour note so we do >>>>>>>> have >>>>>>>> good news as well. In 2006 we do have plans to start production on a >>>>>>>> >>>>>>>> >>>>> new >>>>> >>>>> >>>>>>>> game. However we have learned a valuable lesson through all of this. >>>>>>>> >>>>>>>> >>>>> The >>>>> >>>>> >>>>>>>> difference this time is that on this project we will exclusively use >>>>>>>> >>>>>>>> >>>>> our >>>>> >>>>> >>>>>>>> own staff of committed programmers and we will not be contracting >>>>>>>> any >>>>>>>> third party programmers due to our experiences in the past two years >>>>>>>> >>>>>>>> >>>>> with >>>>> >>>>> >>>>>>>> uncommitted people. This will give us a much better opportunity to >>>>>>>> actually complete the game. We will be releasing more information on >>>>>>>> >>>>>>>> >>>>> the >>>>> >>>>> >>>>>>>> game as we get closer to actually starting production on it. >>>>>>>> >>>>>>>> In the mean time stay tuned to www.BscGames.com for updates. >>>>>>>> >>>>>>>> Regards, >>>>>>>> BSC Games >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> __________ NOD32 1.1350 (20060103) Information __________ >>>>>>>> >>>>>>>> This message was checked by NOD32 antivirus system. >>>>>>>> http://www.eset.com >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> to leave send a blank Email to: >>>>>>> [EMAIL PROTECTED] >>>>>>> You can contact the list owners/moderators by Emailing >>>>>>> [EMAIL PROTECTED] >>>>>>> to go nomail send a blank message to: >>>>>>> [EMAIL PROTECTED] >>>>>>> change "nomail" to "normal" to resume messages. >>>>>>> Yahoo! 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