Hi, James.
Great answer. Simple and to the point. I think you just spoke for all of 
us. Grin.



James from Alchemy wrote:
> Because all the developers are swamped with life, their current games, and
> everything else. *smile*
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of Yohandy
> Sent: Wednesday, January 04, 2006 8:37 AM
> To: [email protected]
> Subject: Re: audyssey: Fw: 2006 update
>
> All this makes sence, however, as a challenge, why don't game developers get
>
> together and create a freeby?
> Hmm.. wonder how that would go?
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 04, 2006 11:12 AM
> Subject: Re: audyssey: Fw: 2006 update
>
>
>   
>> Hi.
>> Well, there is already a forem called agdev where those of us in
>> accessible games toss around ideas, secrets, and advice how to over come
>> common programming issues.
>> However, as Charles pointed out distribution and splitting the income is
>> two major barriers from game companies joining forces on a project. Not
>> to mention some of us like working solo.
>> Charles is also right that there are areas a game dev may not want to
>> share. For example key encryption and registration. Those are sensative
>> areas and security has to be tight on how they work.
>>
>>
>>
>> Charles Rivard wrote:
>>     
>>> There would also be the problem of dividing the proffit.  There would 
>>> also
>>> be the problem, although it would be a minor one, of who distributes the
>>> game.  Some developers may wish to keep some of their techniques to
>>> themselves, too.  Divulging company secrets can lessen your uniqueness in
>>> the field.
>>> ----- Original Message ----- 
>>> From: "will" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Wednesday, January 04, 2006 1:02 AM
>>> Subject: Re: audyssey: Fw: 2006 update
>>>
>>>
>>>
>>>       
>>>> hi
>>>>
>>>> instead of all the game companies for the blind thinking they can cope 
>>>> on
>>>> there own, why not colaborate with each other?
>>>> Isn't that obvious, instead of trying to makes names for yourselves, why
>>>> don't pB-games, alchemy etcetra, pull together to create this type of
>>>> game,
>>>> aren't arcade games and FPS games like Shades of doom and others getting
>>>> boring now?
>>>> Not saying the individual game companies, don't produce good games, but
>>>> surely if they all pulled together, wouldn't this provide the community
>>>> with
>>>> a resource into which we could all contribute?
>>>> Throw ideas around, use sound tallents etcetra. I know there is the
>>>> problem
>>>> of the developers each using his own coding language, be that visual 
>>>> basic
>>>> or whatever they use and this would somehow, have to be overcome
>>>> just a thought?
>>>> will
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Kellie and Lady J" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Wednesday, January 04, 2006 7:54 AM
>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>
>>>>
>>>>
>>>>         
>>>>> it is unfortunate that the development of castle quest has been 
>>>>> stopped.
>>>>> i
>>>>> was really excited about it and wanting to play it, but i am not
>>>>> surprised
>>>>> either.  the site hadn't been updated in ages and i figured that
>>>>> production
>>>>> had stopped.  I wish someone would create a game like that one day, but
>>>>> the
>>>>> work involved is much.  I play muds with the fantasy theme but to
>>>>> actually
>>>>> play an interactive game, that is more then just text scrolling across
>>>>> the
>>>>> screen and is not jaws reading in a synthisized voice, would b awesome.
>>>>> maybe some day that will happen.
>>>>> Kellie and my loveable Lady J.
>>>>> Of course she found it in the last place she looked.  If she hadn't,
>>>>> she'd
>>>>> still be looking.
>>>>> msn, [EMAIL PROTECTED]
>>>>> aim sionnain74
>>>>> skype, sabrielle
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "simon.dowling" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Tuesday, January 03, 2006 8:46 PM
>>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> who knows! good to see your back me bwoy.
>>>>>> ----- Original Message ----- 
>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Tuesday, January 03, 2006 11:38 PM
>>>>>> Subject: RE: audyssey: Fw: 2006 update
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Why not just move production of Castle Quest and the Void in-house?
>>>>>>> BSC
>>>>>>> Games owns the rights of those two, no?
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: [email protected] 
>>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>>>
>>>>>>>               
>>>>> On
>>>>>
>>>>>           
>>>>>>> Behalf Of simon.dowling
>>>>>>> Sent: Tuesday, January 03, 2006 3:27 PM
>>>>>>> To: audysey
>>>>>>> Subject: audyssey: Fw: 2006 update
>>>>>>>
>>>>>>>
>>>>>>> ----- Original Message ----- 
>>>>>>> From: "BSC Games News" <[EMAIL PROTECTED]>
>>>>>>> To: <[EMAIL PROTECTED]>
>>>>>>> Sent: Tuesday, January 03, 2006 8:48 PM
>>>>>>> Subject: 2006 update
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Hello,
>>>>>>>>
>>>>>>>> Here is an update to what we have planned for 2006.
>>>>>>>>
>>>>>>>> It is with great disappointment that we must announce that as of
>>>>>>>>
>>>>>>>>                 
>>>>> January
>>>>>
>>>>>           
>>>>>>>> 2006 BSC Games will be forced to completely stop production of two 
>>>>>>>> of
>>>>>>>>
>>>>>>>>                 
>>>>> our
>>>>>
>>>>>           
>>>>>>>> long term projects, the Void and Castle Quest. In the past two years
>>>>>>>> we
>>>>>>>> have had several setbacks that have led to this decision. The main
>>>>>>>> contributing factor in reaching this decision is that we have had 
>>>>>>>> key
>>>>>>>> players start on the projects with us and abandon us mid-stream. 
>>>>>>>> This
>>>>>>>> happened to us several times. We tried to continue to keep the
>>>>>>>> projects
>>>>>>>> alive by contracting other qualified programmers and other necessary
>>>>>>>>
>>>>>>>>                 
>>>>> team
>>>>>
>>>>>           
>>>>>>>> players but with no luck. In spite of our hard efforts and hours of
>>>>>>>>
>>>>>>>>                 
>>>>> work
>>>>>
>>>>>           
>>>>>>>> to keep the projects alive, we were unable to find qualified
>>>>>>>>
>>>>>>>>                 
>>>>> individuals
>>>>>
>>>>>           
>>>>>>>> willing to stay committed to the projects.
>>>>>>>>
>>>>>>>> We understand that this will be extremely disappointing to those of
>>>>>>>> you
>>>>>>>> who have shown an interest in these two projects and especially
>>>>>>>> Castle
>>>>>>>> Quest. However, we hope that you will understand that we are just as
>>>>>>>> disappointed as you in having to announce this situation. As many of
>>>>>>>>
>>>>>>>>                 
>>>>> you
>>>>>
>>>>>           
>>>>>>>> know, we had been working on these projects for quite a while and 
>>>>>>>> the
>>>>>>>> decision to drop them because of uncommitted team members was not
>>>>>>>> easy
>>>>>>>> for
>>>>>>>>
>>>>>>>> us.
>>>>>>>>
>>>>>>>> However, we must painfully count our losses, painfully learn our
>>>>>>>>
>>>>>>>>                 
>>>>> lesson,
>>>>>
>>>>>           
>>>>>>>> and move on. We do not want to start 2006 on a sour note so we do
>>>>>>>> have
>>>>>>>> good news as well. In 2006 we do have plans to start production on a
>>>>>>>>
>>>>>>>>                 
>>>>> new
>>>>>
>>>>>           
>>>>>>>> game. However we have learned a valuable lesson through all of this.
>>>>>>>>
>>>>>>>>                 
>>>>> The
>>>>>
>>>>>           
>>>>>>>> difference this time is that on this project we will exclusively use
>>>>>>>>
>>>>>>>>                 
>>>>> our
>>>>>
>>>>>           
>>>>>>>> own staff of committed programmers and we will not be contracting 
>>>>>>>> any
>>>>>>>> third party programmers due to our experiences in the past two years
>>>>>>>>
>>>>>>>>                 
>>>>> with
>>>>>
>>>>>           
>>>>>>>> uncommitted people.  This will give us a much better opportunity to
>>>>>>>> actually complete the game. We will be releasing more information on
>>>>>>>>
>>>>>>>>                 
>>>>> the
>>>>>
>>>>>           
>>>>>>>> game as we get closer to actually starting production on it.
>>>>>>>>
>>>>>>>> In the mean time stay tuned to www.BscGames.com for updates.
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> BSC Games
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> __________ NOD32 1.1350 (20060103) Information __________
>>>>>>>>
>>>>>>>> This message was checked by NOD32 antivirus system.
>>>>>>>> http://www.eset.com
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