No kidding. I wouldn't have guessed that that was actually a real voice. NO offense to him.
----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 05, 2006 9:33 AM Subject: audyssey: Voice of SOD > Hi Figure, > I have to laugh at that since Shades of Doom's voice is David Greenwood's > voice altered to sound like a synthesizer. > When he was working on SOD back in 1998 and 1999, there were no good > quality > synthesizers to create wave files from. > It is ironic that at the time in the future of SOD, synthesizers will > sound > just like humans. > I told David he should put out a version with his voice > un-altered. > > Phil > > > ----- Original Message ----- > From: "FigureInTheCloak" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 05, 2006 12:45 AM > Subject: Re: audyssey: Sarah's voice > > >> Yes. In Shades of Doom, the digital voice works, because it's supposed >> to >> be a computer talking at you and your own character doesn't speak. But > for >> something like this, where you've got supposedly live characters >> interacting, than a synthesized voice just wouldn't have the realism that >> having real voice actors would give to the experience of being in the >> game >> world. >> >> ----- Original Message ----- >> From: "johnny tai" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Wednesday, January 04, 2006 2:28 PM >> Subject: RE: audyssey: Sarah's voice >> >> >> >I think there's a middle road: not all voices have to be real, not even > all >> > Sarah's voice I don't think. For exampl, the directional ones, I don't >> > care >> > if they are real voice or not, but the spells would work much better if >> > they >> > were casted in real voice. >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[EMAIL PROTECTED] >> > Behalf Of Thomas Ward >> > Sent: Tuesday, January 03, 2006 7:32 PM >> > To: [email protected] >> > Subject: Re: audyssey: Sarah's voice >> > >> > >> > hi. >> > Charles is right. Especially, in an unfinished game a developer can >> > upgrade, work on fixes, etc very quickly just by using computer voices. >> > Later when the game is near done and all the dialog etc is worked out >> > find human's to play the parts. >> > Some voices like Cepstral and the Neo voice make quite good cheep >> > actors >> > at that for this. grin. >> > >> > >> > Charles Rivard wrote: >> >> Game changes and upgrades can be done so much more easily and quickly >> > using >> >> the method that Phil is using. Plus the unnecessary time and expense > of >> >> using humans to record the speech. I totally understand where he's >> >> coming >> >> from on this one >> >> >> >> ----- Original Message ----- >> >> From: "johnny tai" <[EMAIL PROTECTED]> >> >> To: <[email protected]> >> >> Sent: Tuesday, January 03, 2006 11:29 AM >> >> Subject: RE: audyssey: Sarah's voice >> >> >> >> >> >> >> >>> If everyone take a look at the sound files of Grizley Gultch, they've >> >>> included the files that are situatiions when the actors made >> >>> mistakes- >> >>> quite >> >>> funny really. And Phil, look at it this way, if you can get good >> >>> volunteers, >> >>> and put in alot of aditional times on this, you might sell it for 50 >> >>> dollars >> >>> instead of 30, and most of us, I think, would be glad to pay that > extra >> >>> 20. >> >>> JST >> >>> >> >>> -----Original Message----- >> >>> From: [email protected] > [mailto:[EMAIL PROTECTED] >> >>> Behalf Of Phil Vlasak >> >>> Sent: Tuesday, January 03, 2006 7:40 AM >> >>> To: [email protected] >> >>> Subject: Re:audyssey: Sarah's voice >> >>> >> >>> >> >>> Hi Sarah, >> >>> I have made the recording voice offer to many people and they have > said >> >>> yes, >> >>> then they find out that it would take many days to record the 500 or > so >> >>> wave >> >>> files for the game and they say no real quick. >> >>> >> >>> They all need to be recorded in a quiet place done in 22k 16 bit mono >> >>> format >> >>> and many with the same tone pitch and pace. >> >>> Especially the numbers and parts of sentences that must be joined >> > together >> >>> to form sentences. >> >>> >> >>> Lastly the voice of Sarah must be in the right age range, so if the >> > person >> >>> is ten or 100 they should not apply. >> >>> And in most cases a female voice would be preferred for a female >> >>> character. >> >>> smiles, >> >>> Phil >> >>> >> >>> ----- Original Message ----- >> >>> From: "Sarah" <[EMAIL PROTECTED]> >> >>> To: <[email protected]> >> >>> Sent: Monday, January 02, 2006 11:02 PM >> >>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >> >>> Wizardry. >> >>> >> >>> >> >>> >> >>>> lol. like I said I'd be willing to be sarah. lol. >> >>>> ----- Original Message ----- >> >>>> From: "Mich Verrier" <[EMAIL PROTECTED]> >> >>>> To: <[email protected]> >> >>>> Sent: Monday, January 02, 2006 7:40 PM >> >>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >> >>>> Wizardry. >> >>>> >> >>>> >> >>>> >> >>>>> yes you are right maybe they should get Jim dail to provide some of >> >>>>> the >> >>>>> voices or maybe robin Williams smile >> >>>>> From Mich Verrier from New Liskeard Ontario Canada >> >>>>> ----- Original Message ----- >> >>>>> From: "Brandon Cole" <[EMAIL PROTECTED]> >> >>>>> To: <[email protected]> >> >>>>> Sent: Monday, January 02, 2006 9:28 PM >> >>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft >> >>>>> and >> >>>>> Wizardry. >> >>>>> >> >>>>> >> >>>>> >> >>>>>> I don't know, this is just my opinion, but I vote for real voice >> > actors >> >>>>>> >> >>> in >> >>> >> >>>>>> this game. I'm not even promoting myself this time, but I think it >> >>>>>> >> >>> needs >> >>> >> >>>>>> some people. Listening to that synthesizer casting spells in that >> >>>>>> monotone >> >>>>>> kind of takes away from them in my opinion. >> >>>>>> ----- Original Message ----- >> >>>>>> From: "Sarah" <[EMAIL PROTECTED]> >> >>>>>> To: <[email protected]> >> >>>>>> Sent: Monday, January 02, 2006 9:16 PM >> >>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft > and >> >>>>>> Wizardry. >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>>> I think the howler is. sometimes I have trouble understanding >> >>>>>>> dobbie, >> >>>>>>> >> >>> but >> >>> >> >>>>>>> even I the movies he was kind of wierd. >> >>>>>>> ----- Original Message ----- >> >>>>>>> From: "patrick" <[EMAIL PROTECTED]> >> >>>>>>> To: <[email protected]> >> >>>>>>> Sent: Monday, January 02, 2006 4:28 PM >> >>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft > and >> >>>>>>> Wizardry. >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>>> I can't understand Dobby. And is he one of the voices from >> >>>>>>>> laquendo? >> >>>>>>>> Patrick, aka the tricksta. >> >>>>>>>> Visit my web site at >> >>>>>>>> <http://www.patjk.com> >> >>>>>>>> contact info >> >>>>>>>> msn >> >>>>>>>> [EMAIL PROTECTED] >> >>>>>>>> aol >> >>>>>>>> brnngnr >> >>>>>>>> skype >> >>>>>>>> pjk111 >> >>>>>>>> ----- Original Message ----- >> >>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]> >> >>>>>>>> To: <[email protected]> >> >>>>>>>> Sent: Monday, January 02, 2006 6:21 PM >> >>>>>>>> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and >> >>>>>>>> Wizardry. >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>>> Hi Jonnie and Liam, >> >>>>>>>>> The only characters you need to understand is Sarah herself and >> >>>>>>>>> >> >>> Dobby >> >>> >> >>>>>>>>> when >> >>>>>>>>> he tries to give you some help. >> >>>>>>>>> The goblin and basilisk are delibertly changed so that you do > not >> >>>>>>>>> understand >> >>>>>>>>> what they say. >> >>>>>>>>> Or can Sarah speak Parsel tongue? >> >>>>>>>>> As for the passwords, Harry found one of his passwords by using >> >>>>>>>>> the >> >>>>>>>>> map, >> >>>>>>>>> but >> >>>>>>>>> in this game there are three ways to do that. >> >>>>>>>>> Phil >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> ----- Original Message ----- >> >>>>>>>>> From: "Liam Erven" <[EMAIL PROTECTED]> >> >>>>>>>>> To: <[email protected]> >> >>>>>>>>> Sent: Monday, January 02, 2006 3:30 PM >> >>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and >> >>>>>>>>> Wizardry. >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>>> Heh. I'm still trying to figgure out how exactly it ends. >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> -----Original Message----- >> >>>>>>>>>> From: [email protected] >> >>>>>>>>>> [mailto:[EMAIL PROTECTED] >> >>>>>>>>>> On >> >>>>>>>>>> Behalf Of johnny tai >> >>>>>>>>>> Sent: Monday, January 02, 2006 2:21 PM >> >>>>>>>>>> To: [email protected] >> >>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and >> >>>>>>>>>> Wizardry. >> >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> I find my problems with Sarah is that I have problem with the >> >>>>>>>>>> speeches >> >>>>>>>>>> of >> >>>>>>>>>> some characters, and also, I am having problem with the >> >>>>>>>>>> navagation >> >>>>>>>>>> system- >> >>>>>>>>>> was never good with pacman talk either. Hell, got trapped in > the >> >>>>>>>>>> broom >> >>>>>>>>>> closet for 20 minutes till the demo ended! 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