No kidding.  I wouldn't have guessed that that was actually a real voice. 
NO offense to him.

----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 05, 2006 9:33 AM
Subject: audyssey: Voice of SOD


> Hi Figure,
> I have to laugh at that since Shades of Doom's voice is David Greenwood's
> voice altered to sound like a synthesizer.
> When he was working on SOD back in 1998 and 1999, there were no good 
> quality
> synthesizers to create wave files from.
> It is ironic that at the time in the future of SOD, synthesizers will 
> sound
> just like humans.
> I told David he should put out a version with his voice
> un-altered.
>
> Phil
>
>
> ----- Original Message ----- 
> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 05, 2006 12:45 AM
> Subject: Re: audyssey: Sarah's voice
>
>
>> Yes.  In Shades of Doom, the digital voice works, because it's supposed 
>> to
>> be a computer talking at you and your own character doesn't speak.  But
> for
>> something like this, where you've got supposedly live characters
>> interacting, than a synthesized voice just wouldn't have the realism that
>> having real voice actors would give to the experience of being in the 
>> game
>> world.
>>
>> ----- Original Message ----- 
>> From: "johnny tai" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 04, 2006 2:28 PM
>> Subject: RE: audyssey: Sarah's voice
>>
>>
>> >I think there's a middle road: not all voices have to be real, not even
> all
>> > Sarah's voice I don't think. For exampl, the directional ones, I don't
>> > care
>> > if they are real voice or not, but the spells would work much better if
>> > they
>> > were casted in real voice.
>> >
>> > -----Original Message-----
>> > From: [email protected] 
>> > [mailto:[EMAIL PROTECTED]
>> > Behalf Of Thomas Ward
>> > Sent: Tuesday, January 03, 2006 7:32 PM
>> > To: [email protected]
>> > Subject: Re: audyssey: Sarah's voice
>> >
>> >
>> > hi.
>> > Charles is right. Especially, in an unfinished game a developer can
>> > upgrade, work on fixes, etc very quickly just by using computer voices.
>> > Later when the game is near done and all the dialog etc is worked out
>> > find human's to play the parts.
>> > Some voices like Cepstral and the Neo voice make quite good cheep 
>> > actors
>> > at that for this. grin.
>> >
>> >
>> > Charles Rivard wrote:
>> >> Game changes and upgrades can be done so much more easily and quickly
>> > using
>> >> the method that Phil is using.  Plus the unnecessary time and expense
> of
>> >> using humans to record the speech.  I totally understand where he's
>> >> coming
>> >> from on this one
>> >>
>> >> ----- Original Message -----
>> >> From: "johnny tai" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Tuesday, January 03, 2006 11:29 AM
>> >> Subject: RE: audyssey: Sarah's voice
>> >>
>> >>
>> >>
>> >>> If everyone take a look at the sound files of Grizley Gultch, they've
>> >>> included the files that are situatiions when the actors made 
>> >>> mistakes-
>> >>> quite
>> >>> funny really. And Phil, look at it this way, if you can get good
>> >>> volunteers,
>> >>> and put in alot of aditional times on this, you might sell it for 50
>> >>> dollars
>> >>> instead of 30, and most of us, I think, would be glad to pay that
> extra
>> >>> 20.
>> >>> JST
>> >>>
>> >>> -----Original Message-----
>> >>> From: [email protected]
> [mailto:[EMAIL PROTECTED]
>> >>> Behalf Of Phil Vlasak
>> >>> Sent: Tuesday, January 03, 2006 7:40 AM
>> >>> To: [email protected]
>> >>> Subject: Re:audyssey: Sarah's voice
>> >>>
>> >>>
>> >>> Hi Sarah,
>> >>> I have made the recording voice offer to many people and they have
> said
>> >>> yes,
>> >>> then they find out that it would take many days to record the 500 or
> so
>> >>> wave
>> >>> files for the game and they say no real quick.
>> >>>
>> >>> They all need to be recorded in a quiet place done in 22k 16 bit mono
>> >>> format
>> >>> and many with the same tone pitch and pace.
>> >>> Especially the numbers and parts of sentences that must be joined
>> > together
>> >>> to form sentences.
>> >>>
>> >>> Lastly the voice of Sarah must be in the right age range, so if the
>> > person
>> >>> is ten or 100 they should not apply.
>> >>> And in most cases a female voice would be preferred for a female
>> >>> character.
>> >>> smiles,
>> >>> Phil
>> >>>
>> >>> ----- Original Message -----
>> >>> From: "Sarah" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Monday, January 02, 2006 11:02 PM
>> >>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> >>> Wizardry.
>> >>>
>> >>>
>> >>>
>> >>>> lol. like I said I'd be willing to be sarah. lol.
>> >>>> ----- Original Message -----
>> >>>> From: "Mich Verrier" <[EMAIL PROTECTED]>
>> >>>> To: <[email protected]>
>> >>>> Sent: Monday, January 02, 2006 7:40 PM
>> >>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> >>>> Wizardry.
>> >>>>
>> >>>>
>> >>>>
>> >>>>> yes you are right maybe they should get Jim dail to provide some of
>> >>>>> the
>> >>>>> voices or maybe robin Williams smile
>> >>>>> From Mich Verrier from New Liskeard Ontario Canada
>> >>>>> ----- Original Message -----
>> >>>>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>> >>>>> To: <[email protected]>
>> >>>>> Sent: Monday, January 02, 2006 9:28 PM
>> >>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft 
>> >>>>> and
>> >>>>> Wizardry.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>> I don't know, this is just my opinion, but I vote for real voice
>> > actors
>> >>>>>>
>> >>> in
>> >>>
>> >>>>>> this game. I'm not even promoting myself this time, but I think it
>> >>>>>>
>> >>> needs
>> >>>
>> >>>>>> some people. Listening to that synthesizer casting spells in that
>> >>>>>> monotone
>> >>>>>> kind of takes away from them in my opinion.
>> >>>>>> ----- Original Message -----
>> >>>>>> From: "Sarah" <[EMAIL PROTECTED]>
>> >>>>>> To: <[email protected]>
>> >>>>>> Sent: Monday, January 02, 2006 9:16 PM
>> >>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft
> and
>> >>>>>> Wizardry.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>> I think the howler is. sometimes I have trouble understanding
>> >>>>>>> dobbie,
>> >>>>>>>
>> >>> but
>> >>>
>> >>>>>>> even I the movies he was kind of wierd.
>> >>>>>>> ----- Original Message -----
>> >>>>>>> From: "patrick" <[EMAIL PROTECTED]>
>> >>>>>>> To: <[email protected]>
>> >>>>>>> Sent: Monday, January 02, 2006 4:28 PM
>> >>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft
> and
>> >>>>>>> Wizardry.
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>> I can't understand Dobby. And is he one of the voices from
>> >>>>>>>> laquendo?
>> >>>>>>>> Patrick, aka the tricksta.
>> >>>>>>>> Visit my web site at
>> >>>>>>>> <http://www.patjk.com>
>> >>>>>>>> contact info
>> >>>>>>>> msn
>> >>>>>>>> [EMAIL PROTECTED]
>> >>>>>>>> aol
>> >>>>>>>> brnngnr
>> >>>>>>>> skype
>> >>>>>>>> pjk111
>> >>>>>>>> ----- Original Message -----
>> >>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> >>>>>>>> To: <[email protected]>
>> >>>>>>>> Sent: Monday, January 02, 2006 6:21 PM
>> >>>>>>>> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>> Wizardry.
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>> Hi Jonnie and Liam,
>> >>>>>>>>> The only characters you need to understand is Sarah herself and
>> >>>>>>>>>
>> >>> Dobby
>> >>>
>> >>>>>>>>> when
>> >>>>>>>>> he tries to give you some help.
>> >>>>>>>>> The goblin and basilisk are delibertly changed so that you do
> not
>> >>>>>>>>> understand
>> >>>>>>>>> what they say.
>> >>>>>>>>> Or can Sarah speak Parsel tongue?
>> >>>>>>>>> As for the passwords, Harry found one of his passwords by using
>> >>>>>>>>> the
>> >>>>>>>>> map,
>> >>>>>>>>> but
>> >>>>>>>>> in this game there are three ways to do that.
>> >>>>>>>>> Phil
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> ----- Original Message -----
>> >>>>>>>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> >>>>>>>>> To: <[email protected]>
>> >>>>>>>>> Sent: Monday, January 02, 2006 3:30 PM
>> >>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>>> Wizardry.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>> Heh.  I'm still trying to figgure out how exactly it ends.
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> -----Original Message-----
>> >>>>>>>>>> From: [email protected]
>> >>>>>>>>>> [mailto:[EMAIL PROTECTED]
>> >>>>>>>>>> On
>> >>>>>>>>>> Behalf Of johnny tai
>> >>>>>>>>>> Sent: Monday, January 02, 2006 2:21 PM
>> >>>>>>>>>> To: [email protected]
>> >>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
>> >>>>>>>>>> Wizardry.
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> I find my problems with Sarah is that I have problem with the
>> >>>>>>>>>> speeches
>> >>>>>>>>>> of
>> >>>>>>>>>> some characters, and also, I am having problem with the
>> >>>>>>>>>> navagation
>> >>>>>>>>>> system-
>> >>>>>>>>>> was never good with pacman talk either. Hell, got trapped in
> the
>> >>>>>>>>>> broom
>> >>>>>>>>>> closet for 20 minutes till the demo ended! JST
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>
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