Hi Tom,
*laugh* your code is so complete. It should be wrapped up into the "honey do"
class for easy portability to other developers computers and lives *grin*.
regards,
Justin - BSCGames
The following statement expresses our lives.
if(workingOnGame == true &&
hours == unlimitted)
{
oTom.Happy(true);
oJustin.Happy(true);
}
else
{
oTom.Happy(false);
oJustin.Happy(false);
wives.Happy(true);
}
if(oJustin.UpLate() == true &&
oTom.Uplate() == true &&
wives.Away() == true)
{
RunGeekOut();
RunHaveFun();
}
else
{
RunNormalLife();
}
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