Oh, perfect day, before down loading anything on that day, got to update my 
virus definations.

Crash
----- Original Message ----- 
From: "will" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 10, 2006 6:23 AM
Subject: Re: audyssey: Montezuma's Revenge Manual


> hi
>
> i guess you can turn on numlock, but james would know the answer to that?
> Or, remap the keys to something more suitable?
> will
> btw, if the game were to be released on friday, it'll be friday the
> thirteenth, so it woudln't be so unlucky after all!, smiles
> will
>
> ----- Original Message ----- 
> From: "mike maslo" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 10, 2006 2:18 AM
> Subject: RE: audyssey: Montezuma's Revenge Manual
>
>
>> Hi List:
>>
>> I just read the entire manual and the games sounds awesome and can't wait
>> to
>> play.
>>
>> My question is this. I saw the default keys and was wondering since I use
>> a
>> laptop computer only, would I have to go and redo each of the keystrokes
>> to
>> make it playable with my laptop??
>>
>> James sounds great!! Keep up the awesome work.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of James from Alchemy
>> Sent: Sunday, January 08, 2006 10:21 PM
>> To: [email protected]
>> Subject: audyssey: Montezuma's Revenge Manual
>>
>>
>> "Montezuma's Revenge"
>> By Alchemy Game Studios
>> C 2006 All Rights Reserved
>>
>>
>> Introduction
>>
>> Thank you for purchasing Montezuma's Revenge-often also referred to as
>> just
>> 'Monty'.  We're confident that you'll spend many fun and challenging 
>> hours
>> playing Monty.
>>
>> Alchemy's version of Monty was inspired by an old classic game written 
>> for
>> several game systems published back in 1984.  For it's time, it was
>> top-notch and had great replay value.
>>
>> An excerpt describing the original Montezuma's Revenge:
>>
>> "Revenge is one of first games of the so-called "platform" genre, an
>> action
>> game combining treasure hunting, multiple rooms, and puzzle solving. The
>> player commands the game's character, called "Panama Joe", moving from
>> room
>> to room in the labyrinthine underground of the 16th century Aztec emperor
>> Montezuma II, filled with enemies, obstacles, traps and dangers. The
>> objective is to score points by gathering jewels along the way. Panama 
>> Joe
>> must find keys to open doors, collect and use equipment, such as torches,
>> swords, amulets, etc. without losing his life. Obstacles are laser gates,
>> conveyor belts, disappearing floors, and fire pits. Movement is achieved
>> by
>> jumping, running, sliding down poles, steps, chains, etc. Enemies are the
>> skulls, snakes, and spiders."
>>
>> Of course, in this updated version, there is much, much more.
>>
>> In Alchemy's version, you play Arizona Smith and will risk your hide to
>> find
>> gold, gems, and artifacts and find the pieces of an ancient scroll that
>> will
>> bring untold wealth in the depths of ten mostly underground temples. 
>> But,
>> it will be no easy task for the temple is filled with lots of ghoulies 
>> and
>> treacherous environments to navigate to fulfill your dreams of
>> exploration,
>> adventure, and wealth.
>>
>> You will run, jump, crouch, climb, and swim through dozens of eerie
>> environments on various terrain, ladders, ropes, vines, conveyer belts,
>> platforms, and much more.  You will fight lots of adversaries to and
>> overcome such creatures as rolling chattering skulls, huge tarantulas,
>> snakes, and undead.  You'll also navigate around treacherous lava and 
>> acid
>> pits and various traps.  Along the way you'll find and acquire various
>> tools
>> such as picks and torches to uncover buried treasures or to light your
>> path.
>>
>> Game Objective and Layout
>>
>> The objective of the game is fairly straightforward-explore and navigate
>> and
>> collect treasure along the way while either avoiding or killing the
>> dangerous creatures that lurk inside ten different temples until you make
>> your way to the master tomb.
>>
>> After you complete each level, you will descend further into the
>> underground
>> depths by jumping between ropes and collecting bonus gems in mid-air.
>>
>> If you are able to find all ten pieces of the ancient script-one piece is
>> found on each of the ten levels-then you may read it to open the master
>> tomb
>> where you will find a treasure of untold value.  That is, of course, if
>> you
>> can defeat The Guardian.
>>
>> This game is known as a side-scrolling platform game.  This means that 
>> you
>> are playing the game from a side view with your audio perspective always
>> centered.
>>
>> For example, if you were walking down a hallway to the right, you would 
>> be
>> using your right key to do so.  To turn around and return to the 
>> direction
>> from which you just came, you would use the left key.
>>
>> As you walk across the ground, the various sounds of the game will pan
>> between your left and right speakers (you're perspective is in the center
>> between them).  So, if you hear a gem sound to your right, you would use
>> the
>> right key to move toward it until it was centered-straight in front of
>> you-then jump to grab it.  If you were to continue moving right instead 
>> of
>> grabbing it, the gem sound would move toward the left of you.
>>
>> During the game you'll walk on different types of ground coverings, climb
>> up
>> and down ladders, ropes, and vine, jump and run across disappearing and
>> reappearing platforms, ride automatic conveyor belts, slide down quick
>> streams of water to leap and capture gems, swim through water, and escape
>> quicksand.
>>
>> You'll also jump over, sword crush, and whip enemies, catch golden 
>> scarabs
>> with a net, dig for precious artifacts and light your way through pitch
>> black secret areas if you're lucky enough to find a torch for bonus
>> treasure.
>>
>> And, much, much more.. as you will see as you read on through this
>> document.
>>
>> As an optional setting for owners of surround sound speaker setups, the
>> game
>> perspective may be rotated ninety-degrees so it's played forward/backward
>> facing.
>>
>> Registering Your Software
>>
>> After installing the setup package for Montezuma's Revenge, it will start
>> in
>> demonstration mode which allows you to play the first two temple levels
>> only.  To activate the product to unlock the entire game, you must first
>> enter your registration key and then request authorization via the
>> Internet
>> or telephone.  Once registered and authorized, the game will always start
>> in
>> the full version mode.
>>
>> Note: Alchemy Game Studios takes a strong stance against software piracy.
>> Do not share you registration information with any one else under any
>> circumstances.  If anyone other than the registered user attempts to
>> activate this product without the express permission of Alchemy Game
>> Studios, the registration key will be invalidated and the game will be
>> downgraded to demo mode.  It is wise to decide which machine you'd like 
>> to
>> activate the game on because we will only allow reactivation a reasonable
>> number of times and the product will have to be deactivated on the prior
>> machine before reactivation on the new machine can occur.
>>
>> The registration and authorization wizard is located in the game's 
>> program
>> folder located in the Start Menu/Programs/Alchemy Game 
>> Studios/Montezuma's
>> Revenge folder.  Once run, you will be provided instructions and prompted
>> for information to complete activation.
>>
>> Starting The Game And Menu System
>>
>> This game is self-voicing and requires you to unload any screen reading
>> software you may have loaded before playing.
>>
>> The menu system is used to start a new game, load previous games, set
>> options, listen to sample game sounds, test your speaker configuration,
>> and
>> exit the program.
>>
>> The menus are navigated with the up and down arrow keys.  To access a
>> sub-menu, simply press the ENTER key.
>>
>> Navigation and Keyboard Commands
>>
>> Following is a default key listing use for player movement:
>>
>> Numpad 4 - Move Left
>> Numpad 6 - Move Right
>> Numpad 8 - Climb Up (ladders, ropes, vines, etc.)
>> Numpad 2 - Climb Down / drop off rope end
>> Numpad 0 - Jump / Swim / Leap
>>
>> Facing Perspective Mode player movement key listing:
>>
>> Numpad 8 - Move Forward
>> Numpad 2 - Move Backward
>> Numpad 4 - Turn Around
>> Numpad 6 - Turn Around
>> Numpad 9 - Climb Up (ladders, ropes, vines, etc.)
>> Numpad 3 - Climb Down / drop off rope end
>>
>> Other player key function listing:
>>
>> Numpad Insert - Speak Health
>> Numpad Asterisk - Inventory Toggle
>> Numpad Minus - Map Units From End of Level
>> Numpad Plus - Use Whip
>> Numpad Enter - Use Net
>> Numpad Period - Use Shovel
>>
>> Control Key - Run
>> Shift Key + Direction Key - Review Mode (describes surrounding objects)
>>
>> F1 - Toggle Music On/Off
>> F2 - Increase Music Volume
>> F3 - Decrease Music Volume
>> F4 - Toggle Perspective Mode
>>
>> Note: Key reassignment is available from the options menu.
>>
>> Game Objects & Geometry
>>
>> The following objects and geometry that are in the game are described
>> below
>> and how to interact with them:
>>
>> Ground Surfaces
>>
>> As you walk, run, or land from a jump or survivable fall, you'll 
>> encounter
>> many different types of ground surfaces that are auditorily different.
>> Most
>> of them have no other consequence than to provide a contextual
>> environment,
>> but some are cues and maybe even dangerous.
>>
>> The contextual ground sounds include: concrete, dirt, grass, metal, mud,
>> sand, shallow water, and wood.
>>
>> Crumbling ledge edges warn you of drop-off's that could potentially lead
>> to
>> an unsurvivable drop.  Some chasms may be able to be jumped across for
>> bonus
>> booty or to reach other areas.
>>
>> Acid pits and fire pits spell instant death if fallen or jumped into.
>> Often, they will need to be jumped over to reach other areas of the 
>> level.
>>
>> There is also water that requires swimming in order to reach the other
>> side.
>> Swimming is described elsewhere in the manual.
>>
>> Game World Geometry
>>
>> The geometry within the game world is fairly simple and consists mostly 
>> of
>> ground surfaces (described previously), walls, doors, and climbables
>> (ladders, vines, ropes, and magnetic levitation streams (mag levs).
>>
>> Walls are just that; solid walls that cannot be walked through.  You'll
>> hear
>> a thud-like sound once as you come in contact with the wall and you'll
>> need
>> to return to area that you came from.
>>
>> In Monty, you'll spend quite a lot of time looking for keys to open
>> various
>> colored doors.  Each key you find will match the same color door in order
>> to
>> open it.  There are four colors of keys and doors: red, green, blue and
>> white.
>>
>> Climbables and Movables
>>
>> In Monty, there are plenty of opportunities to climb including ladders,
>> vines, ropes, and mag levs.  There are also objects and devices to move
>> you
>> from place-to-place such as warps, conveyor belts, streams, and
>> reappearing
>> platforms.
>>
>> There are metal ladders to climb all over most of the levels.  As you're
>> walking along, you may hear a metallic sound under your feet.  This is
>> always a cue that you're either at the bottom of a ladder that you can
>> climb
>> up or at the top of a ladder that you can climb down.  The metallic sound
>> is
>> slightly different in each case.  You may also jump onto ladders from the
>> side.  When you reach the top, you will automatically jump up off the
>> ladder
>> and, if you're lucky, might even grab something mid-air to make the climb
>> worth it!
>>
>> You may also find vines and ropes hanging from the ceiling in various
>> areas
>> that allow you to climb and jump from vine-to-vine or rope-to-rope to
>> secret
>> areas, platforms, or other sections of the level.
>>
>> When you've jumped onto or up to a vine, you'll quickly begin sliding 
>> down
>> it as they're somewhat slippery.  In order to prevent slipping off the
>> bottom of the vine-and, to whatever perilous tragedy may lurk 
>> below-you'll
>> need to occasionally climb upward.
>>
>>
>> Ropes are easily clung to and don't require constant climbing as the 
>> vines
>> do.  Also, in order to know when you've reached the bottom of a rope, an
>> auto-stop feature has been added so your character stops automatically at
>> the bottom end of a rope until you release the down key and press it down
>> again.  Otherwise, you may either climb back up the rope or jump over to
>> another or to a ground platform.
>>
>> Magnetic levitation streams-or, Mag Levs-are levitating streams that pull
>> you upward very quickly without having to climb as you do a ladder.  This
>> occurs due to supernatural magnets in some areas of the levels and, if
>> there
>> happens to be an opening above you, unable for the floor and ceiling to
>> oppose each other, stream upward, taking you with the field.  Cooler than
>> a
>> glass elevator, huh?
>>
>> Occasionally, you may come across an eerie humming sound that, if you 
>> jump
>> into, will warp you to another area of the game map.  Sometimes, this 
>> will
>> be necessary to advance through the level, but other times they may lead
>> to
>> secret areas.  Just be careful not to lose your bearings and get lost!
>>
>> Conveyor belts are belts that will carry you along in one direction or 
>> the
>> other automatically.  You may come across staggered conveyor belts to 
>> jump
>> onto or adjacent conveyor belts to reach another location.  Sometimes,
>> you'll need to walk against the direction of the conveyor belt in order 
>> to
>> avoid falling off the other side instead of jumping to your destination.
>> And, they may be moving in different directions.
>>
>> Streams are shallow, but quickly move streams of water that carry you
>> quickly from one area to another.  You can, however, perform short jumps
>> upward while being whisked down them in order to grab gems and other
>> items.
>>
>> Reappearing platforms are solid platforms you can jump onto and walk or
>> run
>> across that appear and disappear at certain intervals.  They may also be
>> adjacent and/or staggered.  To use them, listen to their timing before
>> deciding to jump onto or walk across one.
>>
>> Since rooms and areas are constructed with walls and doors and, 
>> sometimes,
>> climbable structures, you can be sure that there will always be a way out
>> of
>> a room or area.  The trick is to just explore and find out how!
>>
>> Traps and Hazards
>>
>> There are various traps in Monty that you need to be on the look out for
>> including falling boulders, rolling boulders, ground spikes, electric
>> plasma
>> fields and quicksand.
>>
>> Falling boulders occur when standing too long in an unstable area.  They
>> will damage your health unless you make a quick getaway through the area
>> you're trying to navigate.
>>
>> Rolling boulders are boulder traps that will roll toward you and cause
>> instead death if you're crushed.  Always roll away from the boulder, i.e.
>> if
>> you hear the boulder begin rolling in your left speaker, continue moving
>> toward the right until you're safe.  This often involves ending the 
>> escape
>> with a jump across a chasm, but may involve other situations as well.
>>
>> Ground spikes are long, sharp spikes that are set into holes in the 
>> ground
>> that will shoot up if stood on for too long, impaling and killing you
>> instantly, but definitely a Polaroid moment.
>>
>> Electric fields are columns of electric plasma that travel from the
>> ceiling
>> of an area to the ground directly below.  Most of the time, they are only
>> on
>> intermittently and you know this because of the high-energy sound they
>> make.
>> There may be more than one column of fields to move past quickly or oddly
>> spaced columns of field with resting spaces in between them to navigate
>> to.
>> Be careful, though, because they'll suck away your health quickly.
>>
>> Quicksand requires swimming through much like the deep water previously
>> described in the ground surfaces section.  Quicksand is much more
>> challenging to get through because of its viscosity.
>>
>> Game Creatures and Adversaries
>>
>> Deep within the depths of the tombs, you will come across other
>> treacherous
>> and deadly obstacles that you will have to overcome or interact with on
>> some
>> basis.  These include snakes, rolling skulls, poisonous spiders, tigers,
>> and
>> golden scarabs (non-harmful).
>>
>> Snakes are usually stationary, but sometimes may slither around as well.
>> They're bite is venomous and, if you are bitten, your health will slowly
>> decrease over time until you are dead.  The only way to stop this deadly
>> progression is to find a healing potion (see miscellaneous items about
>> potions). More often, you'll simply want to either jump over them or 
>> avoid
>> them, but if you're lucky enough to find a whip, you can get rid of the
>> vile
>> creatures.
>>
>> Rolling skulls haunt the hallways of the temples still undead stuck
>> between
>> here and the afterlife.  They may roam freely or roll within confined
>> areas,
>> slowly or quickly.  As you approach them, their sound changes until you
>> get
>> too close for it to be too late.  As with the snakes, it's best to either
>> jump over them or avoid them, if possible.  If you're lucky enough to 
>> find
>> a
>> sword laying around one of the tombs, you can crush them dead.
>>
>> Also lurking about the temple are poisonous spiders.  They scurry around
>> at
>> various speeds and, like the skulls, may roam around or stay confined to
>> various rooms.  Your only defense against these beasties is to jump or
>> avoid.
>>
>> Now and then, tigers will roam the more open areas of the temple and
>> sometimes stray within its depths.  They are silent until they begin 
>> their
>> chase and your only hope is to be quick on your feet.
>>
>> Golden scarabs sometimes take flight from the ground and, if you have a
>> net
>> and are quick it, you may even catch a few to increase your treasure
>> stash.
>>
>> Treasure Items
>>
>> You'll have to work hard to collect as much treasure as you can on your
>> journey.
>>
>> The main two items you're searching for are gems and gold.  As mentioned
>> previously, golden scarabs may be caught with the net, too.
>>
>> There are also precious artifacts buried within the ground inside the
>> temples.  If you are lucky enough to find a shovel, you may find valuable
>> artifacts to add to your collection.
>>
>> It's been rumored that within each of the ten temples lies a piece of an
>> ancient scroll that's worth a fortune.  If you find all ten pieces, all
>> the
>> other treasure you've found will pale in comparison to the wealth you 
>> will
>> amass.
>>
>> Miscellaneous Items
>>
>> Aside from the objects and creatures described above, there are also 
>> other
>> items that will aid you along your journey.  They include shovels, 
>> swords,
>> torches, potions, health urns, whips, and nets.
>>
>> As previously described, the shovel is used to dig for artifacts.  If you
>> walk over a section of dirt ground and dig, you may find a number of
>> artifacts.  If you're not being chased by a tiger or a rolling boulder,
>> dig
>> as long as you continue to find artifacts in that spot.  Different spots
>> have a different quantity of artifacts.
>>
>> The sword is primarily used to destroy rolling skulls that you don't want
>> to
>> attempt to jump over or avoid.  Once you use the sword, you'll need to
>> find
>> another one as they can't take much punishment after slicing through a
>> haunted, undead skull.
>>
>> If you can find them, torches are very handy for locating treasure in
>> rooms
>> or corridors that are usually dark.  Once you've acquired a torch and it
>> begins burning, it will only last for a certain amount of time before it
>> goes out.  Different torches you'll come across will have different burn
>> times.
>>
>> Potions are found and used to heal snake bites to prevent further
>> poisoning
>> (see section describing snakes).  Depending on how full they happen to 
>> be,
>> you may also get a partial or full health increase.
>>
>> Health urns raise your health level by a certain percentage or to full
>> health.  However, they will not heal poisonous snake bites!
>>
>> Whips are found and used to kill poisonous snakes.  Depending on the size
>> of
>> the snake, you will have to whip them several times to kill them (see
>> section describing snakes).
>>
>> The net is used to catch golden scarabs to increase your treasure stash.
>> While you're walking, you will suddenly hear them begin to take flight.
>> If
>> you're quick enough with the net before they fly away, they're yours!
>>
>> Getting And Staying In Touch
>>
>> If you have questions regarding technical issues with the game or to
>> report
>> bugs, please e-mail our support team at [EMAIL PROTECTED]
>>
>> Please contact customer service for other non-technical issues by sending
>> an
>> e-mail to [EMAIL PROTECTED]
>>
>> Sales may be contacted at [EMAIL PROTECTED] for ordering
>> inquiries or questions about becoming a distributor of our games.
>>
>> For current relevant information regarding Alchemy Game Studios, our
>> products, downloads including update patches or to place an order, please
>> visit our website at www.alchemygamestudios.com.
>>
>> Thanks and Credits
>>
>> We'd like to thank the following people for their support and 
>> inspiration:
>> Jennifer North, Ryan Conroy, Joshua Johnson, Joshua Loya, and Michael
>> Feir.
>> And, of course, my children Alex, Katie and Joss.
>>
>>
>>
>>
>>
>>
>>
>>
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>>
>>
>>
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.371 / Virus Database: 267.14.16/225 - Release Date:
>> 09/01/2006
>>
>
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