Oh, perfect day, before down loading anything on that day, got to update my virus definations.
Crash ----- Original Message ----- From: "will" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 10, 2006 6:23 AM Subject: Re: audyssey: Montezuma's Revenge Manual > hi > > i guess you can turn on numlock, but james would know the answer to that? > Or, remap the keys to something more suitable? > will > btw, if the game were to be released on friday, it'll be friday the > thirteenth, so it woudln't be so unlucky after all!, smiles > will > > ----- Original Message ----- > From: "mike maslo" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 10, 2006 2:18 AM > Subject: RE: audyssey: Montezuma's Revenge Manual > > >> Hi List: >> >> I just read the entire manual and the games sounds awesome and can't wait >> to >> play. >> >> My question is this. I saw the default keys and was wondering since I use >> a >> laptop computer only, would I have to go and redo each of the keystrokes >> to >> make it playable with my laptop?? >> >> James sounds great!! Keep up the awesome work. >> >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] On >> Behalf Of James from Alchemy >> Sent: Sunday, January 08, 2006 10:21 PM >> To: [email protected] >> Subject: audyssey: Montezuma's Revenge Manual >> >> >> "Montezuma's Revenge" >> By Alchemy Game Studios >> C 2006 All Rights Reserved >> >> >> Introduction >> >> Thank you for purchasing Montezuma's Revenge-often also referred to as >> just >> 'Monty'. We're confident that you'll spend many fun and challenging >> hours >> playing Monty. >> >> Alchemy's version of Monty was inspired by an old classic game written >> for >> several game systems published back in 1984. For it's time, it was >> top-notch and had great replay value. >> >> An excerpt describing the original Montezuma's Revenge: >> >> "Revenge is one of first games of the so-called "platform" genre, an >> action >> game combining treasure hunting, multiple rooms, and puzzle solving. The >> player commands the game's character, called "Panama Joe", moving from >> room >> to room in the labyrinthine underground of the 16th century Aztec emperor >> Montezuma II, filled with enemies, obstacles, traps and dangers. The >> objective is to score points by gathering jewels along the way. Panama >> Joe >> must find keys to open doors, collect and use equipment, such as torches, >> swords, amulets, etc. without losing his life. Obstacles are laser gates, >> conveyor belts, disappearing floors, and fire pits. Movement is achieved >> by >> jumping, running, sliding down poles, steps, chains, etc. Enemies are the >> skulls, snakes, and spiders." >> >> Of course, in this updated version, there is much, much more. >> >> In Alchemy's version, you play Arizona Smith and will risk your hide to >> find >> gold, gems, and artifacts and find the pieces of an ancient scroll that >> will >> bring untold wealth in the depths of ten mostly underground temples. >> But, >> it will be no easy task for the temple is filled with lots of ghoulies >> and >> treacherous environments to navigate to fulfill your dreams of >> exploration, >> adventure, and wealth. >> >> You will run, jump, crouch, climb, and swim through dozens of eerie >> environments on various terrain, ladders, ropes, vines, conveyer belts, >> platforms, and much more. You will fight lots of adversaries to and >> overcome such creatures as rolling chattering skulls, huge tarantulas, >> snakes, and undead. You'll also navigate around treacherous lava and >> acid >> pits and various traps. Along the way you'll find and acquire various >> tools >> such as picks and torches to uncover buried treasures or to light your >> path. >> >> Game Objective and Layout >> >> The objective of the game is fairly straightforward-explore and navigate >> and >> collect treasure along the way while either avoiding or killing the >> dangerous creatures that lurk inside ten different temples until you make >> your way to the master tomb. >> >> After you complete each level, you will descend further into the >> underground >> depths by jumping between ropes and collecting bonus gems in mid-air. >> >> If you are able to find all ten pieces of the ancient script-one piece is >> found on each of the ten levels-then you may read it to open the master >> tomb >> where you will find a treasure of untold value. That is, of course, if >> you >> can defeat The Guardian. >> >> This game is known as a side-scrolling platform game. This means that >> you >> are playing the game from a side view with your audio perspective always >> centered. >> >> For example, if you were walking down a hallway to the right, you would >> be >> using your right key to do so. To turn around and return to the >> direction >> from which you just came, you would use the left key. >> >> As you walk across the ground, the various sounds of the game will pan >> between your left and right speakers (you're perspective is in the center >> between them). So, if you hear a gem sound to your right, you would use >> the >> right key to move toward it until it was centered-straight in front of >> you-then jump to grab it. If you were to continue moving right instead >> of >> grabbing it, the gem sound would move toward the left of you. >> >> During the game you'll walk on different types of ground coverings, climb >> up >> and down ladders, ropes, and vine, jump and run across disappearing and >> reappearing platforms, ride automatic conveyor belts, slide down quick >> streams of water to leap and capture gems, swim through water, and escape >> quicksand. >> >> You'll also jump over, sword crush, and whip enemies, catch golden >> scarabs >> with a net, dig for precious artifacts and light your way through pitch >> black secret areas if you're lucky enough to find a torch for bonus >> treasure. >> >> And, much, much more.. as you will see as you read on through this >> document. >> >> As an optional setting for owners of surround sound speaker setups, the >> game >> perspective may be rotated ninety-degrees so it's played forward/backward >> facing. >> >> Registering Your Software >> >> After installing the setup package for Montezuma's Revenge, it will start >> in >> demonstration mode which allows you to play the first two temple levels >> only. To activate the product to unlock the entire game, you must first >> enter your registration key and then request authorization via the >> Internet >> or telephone. Once registered and authorized, the game will always start >> in >> the full version mode. >> >> Note: Alchemy Game Studios takes a strong stance against software piracy. >> Do not share you registration information with any one else under any >> circumstances. If anyone other than the registered user attempts to >> activate this product without the express permission of Alchemy Game >> Studios, the registration key will be invalidated and the game will be >> downgraded to demo mode. It is wise to decide which machine you'd like >> to >> activate the game on because we will only allow reactivation a reasonable >> number of times and the product will have to be deactivated on the prior >> machine before reactivation on the new machine can occur. >> >> The registration and authorization wizard is located in the game's >> program >> folder located in the Start Menu/Programs/Alchemy Game >> Studios/Montezuma's >> Revenge folder. Once run, you will be provided instructions and prompted >> for information to complete activation. >> >> Starting The Game And Menu System >> >> This game is self-voicing and requires you to unload any screen reading >> software you may have loaded before playing. >> >> The menu system is used to start a new game, load previous games, set >> options, listen to sample game sounds, test your speaker configuration, >> and >> exit the program. >> >> The menus are navigated with the up and down arrow keys. To access a >> sub-menu, simply press the ENTER key. >> >> Navigation and Keyboard Commands >> >> Following is a default key listing use for player movement: >> >> Numpad 4 - Move Left >> Numpad 6 - Move Right >> Numpad 8 - Climb Up (ladders, ropes, vines, etc.) >> Numpad 2 - Climb Down / drop off rope end >> Numpad 0 - Jump / Swim / Leap >> >> Facing Perspective Mode player movement key listing: >> >> Numpad 8 - Move Forward >> Numpad 2 - Move Backward >> Numpad 4 - Turn Around >> Numpad 6 - Turn Around >> Numpad 9 - Climb Up (ladders, ropes, vines, etc.) >> Numpad 3 - Climb Down / drop off rope end >> >> Other player key function listing: >> >> Numpad Insert - Speak Health >> Numpad Asterisk - Inventory Toggle >> Numpad Minus - Map Units From End of Level >> Numpad Plus - Use Whip >> Numpad Enter - Use Net >> Numpad Period - Use Shovel >> >> Control Key - Run >> Shift Key + Direction Key - Review Mode (describes surrounding objects) >> >> F1 - Toggle Music On/Off >> F2 - Increase Music Volume >> F3 - Decrease Music Volume >> F4 - Toggle Perspective Mode >> >> Note: Key reassignment is available from the options menu. >> >> Game Objects & Geometry >> >> The following objects and geometry that are in the game are described >> below >> and how to interact with them: >> >> Ground Surfaces >> >> As you walk, run, or land from a jump or survivable fall, you'll >> encounter >> many different types of ground surfaces that are auditorily different. >> Most >> of them have no other consequence than to provide a contextual >> environment, >> but some are cues and maybe even dangerous. >> >> The contextual ground sounds include: concrete, dirt, grass, metal, mud, >> sand, shallow water, and wood. >> >> Crumbling ledge edges warn you of drop-off's that could potentially lead >> to >> an unsurvivable drop. Some chasms may be able to be jumped across for >> bonus >> booty or to reach other areas. >> >> Acid pits and fire pits spell instant death if fallen or jumped into. >> Often, they will need to be jumped over to reach other areas of the >> level. >> >> There is also water that requires swimming in order to reach the other >> side. >> Swimming is described elsewhere in the manual. >> >> Game World Geometry >> >> The geometry within the game world is fairly simple and consists mostly >> of >> ground surfaces (described previously), walls, doors, and climbables >> (ladders, vines, ropes, and magnetic levitation streams (mag levs). >> >> Walls are just that; solid walls that cannot be walked through. You'll >> hear >> a thud-like sound once as you come in contact with the wall and you'll >> need >> to return to area that you came from. >> >> In Monty, you'll spend quite a lot of time looking for keys to open >> various >> colored doors. Each key you find will match the same color door in order >> to >> open it. There are four colors of keys and doors: red, green, blue and >> white. >> >> Climbables and Movables >> >> In Monty, there are plenty of opportunities to climb including ladders, >> vines, ropes, and mag levs. There are also objects and devices to move >> you >> from place-to-place such as warps, conveyor belts, streams, and >> reappearing >> platforms. >> >> There are metal ladders to climb all over most of the levels. As you're >> walking along, you may hear a metallic sound under your feet. This is >> always a cue that you're either at the bottom of a ladder that you can >> climb >> up or at the top of a ladder that you can climb down. The metallic sound >> is >> slightly different in each case. You may also jump onto ladders from the >> side. When you reach the top, you will automatically jump up off the >> ladder >> and, if you're lucky, might even grab something mid-air to make the climb >> worth it! >> >> You may also find vines and ropes hanging from the ceiling in various >> areas >> that allow you to climb and jump from vine-to-vine or rope-to-rope to >> secret >> areas, platforms, or other sections of the level. >> >> When you've jumped onto or up to a vine, you'll quickly begin sliding >> down >> it as they're somewhat slippery. In order to prevent slipping off the >> bottom of the vine-and, to whatever perilous tragedy may lurk >> below-you'll >> need to occasionally climb upward. >> >> >> Ropes are easily clung to and don't require constant climbing as the >> vines >> do. Also, in order to know when you've reached the bottom of a rope, an >> auto-stop feature has been added so your character stops automatically at >> the bottom end of a rope until you release the down key and press it down >> again. Otherwise, you may either climb back up the rope or jump over to >> another or to a ground platform. >> >> Magnetic levitation streams-or, Mag Levs-are levitating streams that pull >> you upward very quickly without having to climb as you do a ladder. This >> occurs due to supernatural magnets in some areas of the levels and, if >> there >> happens to be an opening above you, unable for the floor and ceiling to >> oppose each other, stream upward, taking you with the field. Cooler than >> a >> glass elevator, huh? >> >> Occasionally, you may come across an eerie humming sound that, if you >> jump >> into, will warp you to another area of the game map. Sometimes, this >> will >> be necessary to advance through the level, but other times they may lead >> to >> secret areas. Just be careful not to lose your bearings and get lost! >> >> Conveyor belts are belts that will carry you along in one direction or >> the >> other automatically. You may come across staggered conveyor belts to >> jump >> onto or adjacent conveyor belts to reach another location. Sometimes, >> you'll need to walk against the direction of the conveyor belt in order >> to >> avoid falling off the other side instead of jumping to your destination. >> And, they may be moving in different directions. >> >> Streams are shallow, but quickly move streams of water that carry you >> quickly from one area to another. You can, however, perform short jumps >> upward while being whisked down them in order to grab gems and other >> items. >> >> Reappearing platforms are solid platforms you can jump onto and walk or >> run >> across that appear and disappear at certain intervals. They may also be >> adjacent and/or staggered. To use them, listen to their timing before >> deciding to jump onto or walk across one. >> >> Since rooms and areas are constructed with walls and doors and, >> sometimes, >> climbable structures, you can be sure that there will always be a way out >> of >> a room or area. The trick is to just explore and find out how! >> >> Traps and Hazards >> >> There are various traps in Monty that you need to be on the look out for >> including falling boulders, rolling boulders, ground spikes, electric >> plasma >> fields and quicksand. >> >> Falling boulders occur when standing too long in an unstable area. They >> will damage your health unless you make a quick getaway through the area >> you're trying to navigate. >> >> Rolling boulders are boulder traps that will roll toward you and cause >> instead death if you're crushed. Always roll away from the boulder, i.e. >> if >> you hear the boulder begin rolling in your left speaker, continue moving >> toward the right until you're safe. This often involves ending the >> escape >> with a jump across a chasm, but may involve other situations as well. >> >> Ground spikes are long, sharp spikes that are set into holes in the >> ground >> that will shoot up if stood on for too long, impaling and killing you >> instantly, but definitely a Polaroid moment. >> >> Electric fields are columns of electric plasma that travel from the >> ceiling >> of an area to the ground directly below. Most of the time, they are only >> on >> intermittently and you know this because of the high-energy sound they >> make. >> There may be more than one column of fields to move past quickly or oddly >> spaced columns of field with resting spaces in between them to navigate >> to. >> Be careful, though, because they'll suck away your health quickly. >> >> Quicksand requires swimming through much like the deep water previously >> described in the ground surfaces section. Quicksand is much more >> challenging to get through because of its viscosity. >> >> Game Creatures and Adversaries >> >> Deep within the depths of the tombs, you will come across other >> treacherous >> and deadly obstacles that you will have to overcome or interact with on >> some >> basis. These include snakes, rolling skulls, poisonous spiders, tigers, >> and >> golden scarabs (non-harmful). >> >> Snakes are usually stationary, but sometimes may slither around as well. >> They're bite is venomous and, if you are bitten, your health will slowly >> decrease over time until you are dead. The only way to stop this deadly >> progression is to find a healing potion (see miscellaneous items about >> potions). More often, you'll simply want to either jump over them or >> avoid >> them, but if you're lucky enough to find a whip, you can get rid of the >> vile >> creatures. >> >> Rolling skulls haunt the hallways of the temples still undead stuck >> between >> here and the afterlife. They may roam freely or roll within confined >> areas, >> slowly or quickly. As you approach them, their sound changes until you >> get >> too close for it to be too late. As with the snakes, it's best to either >> jump over them or avoid them, if possible. If you're lucky enough to >> find >> a >> sword laying around one of the tombs, you can crush them dead. >> >> Also lurking about the temple are poisonous spiders. They scurry around >> at >> various speeds and, like the skulls, may roam around or stay confined to >> various rooms. Your only defense against these beasties is to jump or >> avoid. >> >> Now and then, tigers will roam the more open areas of the temple and >> sometimes stray within its depths. They are silent until they begin >> their >> chase and your only hope is to be quick on your feet. >> >> Golden scarabs sometimes take flight from the ground and, if you have a >> net >> and are quick it, you may even catch a few to increase your treasure >> stash. >> >> Treasure Items >> >> You'll have to work hard to collect as much treasure as you can on your >> journey. >> >> The main two items you're searching for are gems and gold. As mentioned >> previously, golden scarabs may be caught with the net, too. >> >> There are also precious artifacts buried within the ground inside the >> temples. If you are lucky enough to find a shovel, you may find valuable >> artifacts to add to your collection. >> >> It's been rumored that within each of the ten temples lies a piece of an >> ancient scroll that's worth a fortune. If you find all ten pieces, all >> the >> other treasure you've found will pale in comparison to the wealth you >> will >> amass. >> >> Miscellaneous Items >> >> Aside from the objects and creatures described above, there are also >> other >> items that will aid you along your journey. They include shovels, >> swords, >> torches, potions, health urns, whips, and nets. >> >> As previously described, the shovel is used to dig for artifacts. If you >> walk over a section of dirt ground and dig, you may find a number of >> artifacts. If you're not being chased by a tiger or a rolling boulder, >> dig >> as long as you continue to find artifacts in that spot. Different spots >> have a different quantity of artifacts. >> >> The sword is primarily used to destroy rolling skulls that you don't want >> to >> attempt to jump over or avoid. Once you use the sword, you'll need to >> find >> another one as they can't take much punishment after slicing through a >> haunted, undead skull. >> >> If you can find them, torches are very handy for locating treasure in >> rooms >> or corridors that are usually dark. Once you've acquired a torch and it >> begins burning, it will only last for a certain amount of time before it >> goes out. Different torches you'll come across will have different burn >> times. >> >> Potions are found and used to heal snake bites to prevent further >> poisoning >> (see section describing snakes). Depending on how full they happen to >> be, >> you may also get a partial or full health increase. >> >> Health urns raise your health level by a certain percentage or to full >> health. However, they will not heal poisonous snake bites! >> >> Whips are found and used to kill poisonous snakes. Depending on the size >> of >> the snake, you will have to whip them several times to kill them (see >> section describing snakes). >> >> The net is used to catch golden scarabs to increase your treasure stash. >> While you're walking, you will suddenly hear them begin to take flight. >> If >> you're quick enough with the net before they fly away, they're yours! >> >> Getting And Staying In Touch >> >> If you have questions regarding technical issues with the game or to >> report >> bugs, please e-mail our support team at [EMAIL PROTECTED] >> >> Please contact customer service for other non-technical issues by sending >> an >> e-mail to [EMAIL PROTECTED] >> >> Sales may be contacted at [EMAIL PROTECTED] for ordering >> inquiries or questions about becoming a distributor of our games. >> >> For current relevant information regarding Alchemy Game Studios, our >> products, downloads including update patches or to place an order, please >> visit our website at www.alchemygamestudios.com. >> >> Thanks and Credits >> >> We'd like to thank the following people for their support and >> inspiration: >> Jennifer North, Ryan Conroy, Joshua Johnson, Joshua Loya, and Michael >> Feir. >> And, of course, my children Alex, Katie and Joss. >> >> >> >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.371 / Virus Database: 267.14.16/225 - Release Date: >> 09/01/2006 >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. 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