Hi, Gary. While I could certainly keep a internet accessible log of my projects it is quite a bit more work on the developer to do so. Sometimes most of what would go in to such a log would be meaningless to a end reader. Some of my changelog entries for my own use only like:
Added UpdateSoundPosition() method. Added the SoundOpen() method to autoload effects. Fixed crash when Romulan bases are destroyed. I suppose the only real purpose of such a internet accesible log is to see what changes are being made. I have a swing schedule which might give end users the wrong idea. For example I rotate from one game, and then the next week work on the other game. If the visit the log it might look as though I am not working on it for a week at a time which is true, but probably would not know why. Gary Whittington wrote: > Well, Tom that is a honest and well said message. I try to repect the email > list as its suppose to be created for . > > To find out about games and promote games. Things in between like kidding > aroung and helping others with problems. Making friends and having a nice > time on the list. Discuss aspects of gmes and the development andmarketing > acdcessible games. > > For me, I would like to hear how projects are going from developers and > what they are up too more often. And your right, they don't cause of the > flogging that accures. This email is a unique email list with many readers. > For this it we have to take the good with the bad. > > I can understand where your coming from and wanting to create games and > being not as skilled as you want, but the accessible market needs > programmers and those who do support the accessible game market will support > your efforts. They may not be as vocal as others, but they do believe in > the idea of createing games for those who can not get access to games they > want to play. Being denied to so much, can make one bitter. > > Having seen the list the way it is and being a part of it, then not taking > part is understandable as well. Giving yourself time to learn what is the > best way for you to approach a project, is a good way to research and decide > on a corse of action. > > For reasons above I still believe in a web site would be nice to have Blogs > for developers to let the gamers know what is happen in the accessbile game > market. I have set a side a URL for such a thing, but even for me I I have > other projects that I need to complete first before I can work on such a > thing. At this time for games I do have playball.ws, but that more for what > I am doing with my sport sims that I am trying make more accessible. I plan > to lauch my Shadowbeam web site some time this year where audio programming > will be available. These sites took many hours of reserch and a plan of > action as well. After al you want to do it right and have the latest > technology for your project. Many may not understand this, but your > devloper peers do. So, hang in there. > > Crash > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 12, 2006 1:11 PM > Subject: Re: audyssey: Montezuma's Revenge Orders > > > >> Hi, Jason. >> Honestly, there have been a couple of times this year I have strongly >> conciddered stopping production, closing up shop, and going my own way >> with my games. >> The reason would be exactly aimed at this list. It seams a developer is >> not allowed to live a reasonable, normal, life without getting trashed >> for not making an expected release on a game or not delivering what is >> expected. >> I realise some of the points of view have valid maret like games have no >> graphics, they are not major studio quality, and do to under manning etc >> games don't always meet expected deadlines. >> developing something >> The only reason I am not currently being trashed for STFC taking longer >> than expected deadlines as I saw James North's crusifiction by this >> list, and I stayed clear of any kind of preordering. At least, >> preordering before I knew I had something that could be delivered rather >> quickly. Like with in 90 days of payment. >> However, there is so much that goes in to designing a really decent >> audio game I hate to see my or another developers work being trashed for >> reasons that are faced by all devs. Time, finances, and in my case lack >> of skill which needs to be practiced before actually doing it for real. >> Smile. >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
