Hi, Gary.
While I could certainly keep a internet accessible log of my projects it 
is quite a bit more work on the developer to do so.
Sometimes most of what would go in to such a log would be  meaningless 
to a end reader. Some of my changelog entries for my own use only like:

Added UpdateSoundPosition() method.
Added the SoundOpen() method to autoload effects.
Fixed crash when Romulan bases are destroyed.

I suppose the only real purpose of such a internet accesible log is to 
see what changes are being made.
I have a swing schedule which might give end users the wrong idea. For 
example I rotate from one game, and then the next week work on the other 
game.
If the visit the log it might look as though I am not working on it for 
a week at a time which is true, but probably would not know why.



Gary Whittington wrote:
> Well, Tom that is a honest and well said message.  I try to repect the email 
> list as its suppose to be created for .
>
> To find out about games and promote games.  Things in between like kidding 
> aroung and helping others with problems.  Making friends and having a nice 
> time on the list.  Discuss aspects of gmes and the development andmarketing 
> acdcessible games.
>
> For  me, I would like to hear how projects are going from developers and 
> what they are up too more often.  And your right,  they don't cause of the 
> flogging that accures.  This email is a unique email list with many readers. 
> For this it we have to take the good with the bad.
>
> I can understand where your coming from and wanting to create games and 
> being not as skilled as you want, but the accessible market needs 
> programmers and those who do support the accessible game market will support 
> your efforts.  They may not be as vocal as others, but they do believe in 
> the idea of createing games for those who can not get access to games they 
> want to play.  Being denied to so much, can make one bitter.
>
> Having seen the list the way it is and being a part of it, then not taking 
> part is understandable as well.  Giving yourself time to learn what is the 
> best way for you to approach a project, is a good way to research and decide 
> on a corse of action.
>
> For reasons above I still believe in a web site would be nice to have Blogs 
> for developers to let the gamers know what is happen in the accessbile game 
> market.  I have set a side a URL for such a thing, but even for me I I have 
> other projects that I need to complete first before I can work on such a 
> thing.  At this time for games I do have playball.ws, but that more for what 
> I am doing with my sport sims that I am trying make more accessible.  I plan 
> to lauch my Shadowbeam web site some time this year where audio programming 
> will be available.  These sites took many hours of reserch and a plan of 
> action as well.  After al you want to do it right and have the latest 
> technology for your project.  Many may not understand this, but your 
> devloper peers do.  So, hang in there.
>
> Crash
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 12, 2006 1:11 PM
> Subject: Re: audyssey: Montezuma's Revenge Orders
>
>
>   
>> Hi, Jason.
>> Honestly, there have been a couple of times this year I have strongly
>> conciddered stopping production, closing up shop, and going my own way
>> with my games.
>> The reason would be exactly aimed at this list. It seams a developer is
>> not allowed to live a reasonable, normal, life without getting trashed
>> for not making an expected release on a game or not delivering what is
>> expected.
>> I realise some of the points of view have valid maret like games have no
>> graphics, they are not major studio quality, and do to under manning etc
>> games don't always meet expected deadlines.
>> developing something
>> The only reason I am not currently being trashed for STFC taking longer
>> than expected deadlines as I saw James North's crusifiction by this
>> list, and I stayed clear of any kind of preordering. At least,
>> preordering before I knew I had something that could be delivered rather
>> quickly. Like with in 90 days of payment.
>> However, there is so much that goes in to designing a really decent
>> audio game I hate to see my or another developers work being trashed for
>> reasons that are faced by all devs. Time, finances, and in my case lack
>> of skill which needs to be practiced before actually doing it for real.
>> Smile.
>>
>>
>>
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>>
>>
>>
>>
>>
>>     
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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> Yahoo! Groups Links
>
>
>
>  
>
>
>
>
>   



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