Whoopy!

That's great!  Having to route to the Jaws cursor all the time is such a 
pain!

----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 09, 2006 2:43 PM
Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind!


> The interpreter will read the text without all that mucking about with the
> jaws cursor.
> ----- Original Message ----- 
> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, January 07, 2006 3:41 AM
> Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind!
>
>
>> Uh, and the difference between that and Jaws reading text games woudl
>> be...?
>> Sorry, confused.  Or will Jaws for some reason not read them?
>>
>> ----- Original Message ----- 
>> From: "matt" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, January 07, 2006 3:14 AM
>> Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind!
>>
>>
>>> It is a program called win frotz. It is just the program that reads text
>>> games.
>>> ----- Original Message ----- 
>>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Saturday, January 07, 2006 2:08 AM
>>> Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind!
>>>
>>>
>>>> Um, what's a Frotz?
>>>>
>>>> ----- Original Message ----- 
>>>> From: "feliberto Escobar III" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Thursday, January 05, 2006 6:59 PM
>>>> Subject: audyssey: A Talking WinFrotz Interpreter for the blind!
>>>>
>>>>
>>>>> Hello Everyone:
>>>>>
>>>>> My name is Beto (Bay toe) Escobar III, and I am, most likely, the
>>>>> newest
>>>>> entry into this list serve.  Here's the deal, I've befriended a
>>>>> programmer, which works for a very large computer company, and he,
>>>>> through my pleading, decided to update one of the Windows Frotz
>>>>> Interpreters to work specifically for the blind.  He included the MS
>>>>> speech engine in it so blind gamers, such as us, can now play all of
>>>>> those wonderful Infocom games on our Windows based PC!  Hurray!
>>>>>
>>>>> Now, I know, just as you do, the Microsoft SAPI 5 speech Engine speech
>>>>> quality is disgusting, but the company NextUP sells fantastic SAPI 5
>>>>> speech Engines which work wonderfully with this updated WinFrotzTTS
>>>>> Interpreter for the blind gamer!  I can say this because I am using it
>>>>> right now to play all of these games!
>>>>>
>>>>> Now, believe it or not, but W. Scott Dillman, found the original Zork
>>>>> game which was written at MIT by some of the charters members of the
>>>>> Infocom Corporation, and included it in the game zip file.  It is-the
>>>>> original Zork-and it is hard!  I've yet to win even though I've made 
>>>>> it
>>>>> through Zork I, II, and III!  Look, just go and download the
>>>>> interpreter
>>>>> first, then download all of the public domain text adventures, **and**
>>>>> if you still have, or can purchase any of the Infocom games, they will
>>>>> work wonderfully as well.
>>>>>
>>>>> I was fortunate to purchase all major releases of the Infocom games
>>>>> e.g.
>>>>> Lost Treasures of Infocom I, II, and Masterpieces of Infocom only a
>>>>> couple of years ago, and they were all new!  If I found them, you can
>>>>> too.  Just read below, where the programmer, W. Scott Dillman, wrote
>>>>> out
>>>>> this little memo!  Have fun playing!
>>>>>
>>>>> You New Friend,
>>>>> Beto Escobar III, LMSW
>>>>>
>>>>>
>>>>>
>>>>> WinFrotzTTS2002 Interpreter
>>>>> By W. Scott Dillman
>>>>> [EMAIL PROTECTED]
>>>>>
>>>>>
>>>>> Welcome to the most updated version of the popular WinFrotz
>>>>> Interpreter.
>>>>> This is an updated version of David Kinders great Inform interpreter
>>>>> 'WinFrotz 2002'.  The main goal of WinFrotzTTS2002 Interpreter was to
>>>>> design an interface that was easy to use for the visually impaired
>>>>> gamer
>>>>> and to allow game play without the use of a screen reader by 
>>>>> leveraging
>>>>> Microsoft's SAPI 5 speech Engine API. The application is freely
>>>>> available on my website for download along with a module of over 300
>>>>> games from the Interactive Fiction Archive. This last version took a
>>>>> lot
>>>>> of hard work and testing, and still needs some improvement in areas.
>>>>> WinFrotzTTS was developed in my spare time and is a bit lean on good
>>>>> documentation.  I advise anyone interested to stop by the forum links
>>>>> listed below and contribute to the enhancements request list and
>>>>> general
>>>>> conversation. The site will also run polls now and again to see which
>>>>> new features are most needed. I encourage everyone interested to stop
>>>>> by
>>>>> and make their voices heard.  I have also briefly tested 
>>>>> text-to-speech
>>>>> additions to 'Scare' which is another interpreter that runs Adrift 
>>>>> text
>>>>> adventures which there seems to be a fair number of games, and a
>>>>> modification to the Level9 interpreter mostly just for nostalgia sake.
>>>>> Please direct all questions about this updated version of the
>>>>> WinFrotzTTS2002 to me at
>>>>> [EMAIL PROTECTED]
>>>>>
>>>>> Here are the important links:
>>>>>
>>>>> Main website:
>>>>>
>>>>> http://www.binaryrevelations.com/iftts
>>>>>
>>>>> Main download page:
>>>>>
>>>>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads
>>>>>
>>>>> Deep link to the updated WinFrotzTTS2002 Interpreter download:
>>>>>
>>>>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v
>>>>> iewdownload&cid=2
>>>>>
>>>>> Deep link to the IF Archive game module download:
>>>>>
>>>>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v
>>>>> iewdownload&cid=5
>>>>>
>>>>> Link to the forums for discussion:
>>>>>
>>>>> http://www.binaryrevelations.com/iftts/modules.php?name=Forums
>>>>>
>>>>> Below is a list of features and a brief introduction to how the
>>>>> application works.
>>>>>
>>>>> Game loading:
>>>>>
>>>>> When the app is started it will search a directory for games, the
>>>>> default is the directory where WinFrotzTTS is installed. You will
>>>>> probably never have
>>>>> to change this so when the app starts just hit return when it asks you
>>>>> to pick a directory to scan. After the app has scanned the directories
>>>>> looking for
>>>>> games it will present you with a list by telling you how many games it
>>>>> has found. At this point you can use the up and down arrow keys to 
>>>>> move
>>>>> through
>>>>> the list of games and it will read the titles aloud. You can also hit
>>>>> the first letter of a title and it will skip to that letter in the
>>>>> list,
>>>>> the list
>>>>> is sorted alphabetically, so you would hit the letter z and it would
>>>>> skip ahead in the list to Zork 1 most likely. The arrow keys work well
>>>>> for the short
>>>>> list of Infocom games, but I have 326 games installed and it is easier
>>>>> to jump ahead to a letter if I know the game I want to play.
>>>>>
>>>>> After finding the game you want just hit return and it will load up.
>>>>>
>>>>> You can hit 'escape' to dismiss this dialog. If you click cancel the
>>>>> standard file dialog is presented. Games loaded using the standard
>>>>> dialog are not guaranteed
>>>>> to work with the extra text to speech functionality, so be warned. It
>>>>> will also ask you to type the title of the game so it can be added to
>>>>> the supported
>>>>> list of games. If this is a game you plan to play often it is a good
>>>>> idea to put the game in a folder under the main WinFrotzTTS 
>>>>> application
>>>>> so it is found
>>>>> on every startup.
>>>>>
>>>>> Game saving:
>>>>>
>>>>> When you type save the app will tell you to type some text. This text
>>>>> is
>>>>> used to create a file name in the same directory that the current game
>>>>> is running
>>>>> from. Text entered in the dialog is spoken aloud as well as deleted
>>>>> characters. It also handles file overwriting. You can always hit
>>>>> 'escape' to dismiss
>>>>> the dialog.
>>>>>
>>>>> Game restoring:
>>>>>
>>>>> When you type 'restore' the same kind of dialog for game loading comes
>>>>> up. The app tells you it is going to search a certain directory for
>>>>> saved games.
>>>>> You simply hit return and the app scans the directory for saved games.
>>>>> It then presents you with a list of save game titles and the name of
>>>>> the
>>>>> game that
>>>>> they were saved from, and you can use the up and down arrow keys again
>>>>> to find the saved game you want and hit enter to load it.
>>>>>
>>>>> You can also delete a game by highlighting a game and hitting the
>>>>> delete
>>>>> key. The app will then confirm your deletion by asking you to hit 'Y'
>>>>> or
>>>>> 'N'.
>>>>>
>>>>> The app will tell you whether it was successful or not.
>>>>>
>>>>> Command line speech:
>>>>>
>>>>> Most speech in the game can be interrupted. For example when the app 
>>>>> is
>>>>> telling you which directory it wants to scan you can just hit return
>>>>> instead of
>>>>> sitting through the whole speech. When the game list comes up you can
>>>>> browse from game to game with the arrow keys, as soon as you move to
>>>>> the
>>>>> next game
>>>>> in the list, the previous game title read aloud is cut off. This is 
>>>>> all
>>>>> done to save time and cut out a lot of repetitious reading.
>>>>>
>>>>> This also works on the command line in the game.. For instance when 
>>>>> you
>>>>> continue to move into the same room in the game and the app reads the
>>>>> description
>>>>> over and over again. Simply hitting the space bar will clear the
>>>>> speech.
>>>>> You can also use the up and down arrow keys on the command line of the
>>>>> game to
>>>>> scroll through commands you have already entered and it will read them
>>>>> aloud. Don't worry about extra spaces before and after words, the game
>>>>> just ignores
>>>>> them so use spaces to verify what you have typed even if it is just 
>>>>> one
>>>>> word. When backspace is used the deleted character is read aloud.
>>>>>
>>>>> Read again:
>>>>>
>>>>> Sometimes you want to hear a room description read again and not waste
>>>>> a
>>>>> turn to hear it. This can be done by hitting CTRL R which will read 
>>>>> the
>>>>> last bit
>>>>> of text saved since the last command typed.
>>>>>
>>>>> Word list spelling:
>>>>>
>>>>> Many times, games use words that are not easy to spell or are not
>>>>> really
>>>>> words at all. Some thing like Frobozz. You would not know how many 
>>>>> 'z's
>>>>> are in
>>>>> the word. To help with this you can hit CTRL Z after a room
>>>>> description,
>>>>> and a word list will be presented to you. Using the up and down arrow
>>>>> keys you
>>>>> can move from word to word or use a character to skip to a word in the
>>>>> alphabetic list and the word will be spoken aloud. If you hit 'space
>>>>> bar' the word
>>>>> is spelled out loud. If you hit 'enter' while on a word, the dialog is
>>>>> closed and the word is added to the command line so you don't have to
>>>>> type it. If
>>>>> you know you are going to use the word a lot, you can hit 'insert' and
>>>>> the word will be added to a scratch list that I will describe later.
>>>>> You
>>>>> can always
>>>>> hit escape to dismiss the dialog.
>>>>>
>>>>> Scratch list:
>>>>>
>>>>> Sometimes you want to save typing or keep track of certain word. By
>>>>> using the 'insert' key in the word list, words can be added to the
>>>>> scratch list. hit
>>>>> CTRL X to bring up the list. This list can be navigated just like the
>>>>> word list. Arrow keys move between entries ( spoken aloud ), 
>>>>> characters
>>>>> move to words
>>>>> alphabetically, 'enter' adds the word to the command line, and 'space
>>>>> bar' spells the entry. The only difference is that 'delete' removes 
>>>>> the
>>>>> entry from
>>>>> the list. The nice thing about the scratch list is that it is saved
>>>>> between WinFrotzTTS uses, so the next time you play it is still there.
>>>>>
>>>>> Input processing:
>>>>>
>>>>> Text entered on the interpreter command line is processed and words 
>>>>> are
>>>>> read aloud after a space is entered. Since the interpreter ignores
>>>>> spaces, before
>>>>> and after words it can be used to verify input or stop speech. This 
>>>>> can
>>>>> be useful if you are in and out of the same room over and over again
>>>>> and
>>>>> don't
>>>>> want to sit through the same boring description; just hitting space
>>>>> will
>>>>> clear the speech buffer. Hitting the 'delete' key will read the last
>>>>> deleted character
>>>>> out loud. Using the up and down arrow keys will cycle though the
>>>>> command
>>>>> history and read aloud the commands. Hitting enter on the command line
>>>>> will read
>>>>> the whole entry aloud before the interpreter's response.
>>>>>
>>>>> Options:
>>>>>
>>>>> I have added an setting in the options dialog to disable speech is
>>>>> application dialogs for people with screen readers. As well as fixed
>>>>> the
>>>>> voice selection
>>>>> dropdown.
>>>>>
>>>>> Voices:
>>>>>
>>>>> Speech voices can be chosen by hitting CTRL+Y. This is the standard
>>>>> speech list dialog used throughout WinFrotzTTS. You can use insert to
>>>>> hear a voice and
>>>>> then hit enter to select it.
>>>>>
>>>>> Code update:
>>>>>
>>>>> I have updated the code base to David Kinder's 'Windows Frotz 2002
>>>>> 1.05'.
>>>>>
>>>>> Games support:
>>>>>
>>>>> In order to be able to have the interpreter recognize games despite
>>>>> their filenames, and since serial numbers don't seem to be a constant.
>>>>> I
>>>>> devised a fingerprinting
>>>>> system that identifies games. These numbers are read in from a simple
>>>>> XML file at interpreter startup and associates a file fingerprint with
>>>>> a
>>>>> game title.
>>>>> This makes it easier to add new games to the supported list and remove
>>>>> games that don't work and not have to make a new release. I will
>>>>> probably be making
>>>>> the tool for creating entries for this file available for people who
>>>>> want to add games to the list. At this time I have 328 games in the
>>>>> supported list.
>>>>>
>>>>> A caching system keeps this from bogging down application loading. You
>>>>> will see a performance slowdown when the first time the application is
>>>>> loaded and games are
>>>>> parsed.
>>>>> POST SCRIPT:
>>>>>
>>>>>
>>>>> I have done some things to modify the updated WinFrotzTTS2002
>>>>> Interpreter, WITH THE KNOWLEDGE OF W. SCOTT DILLMAN.  This is
>>>>> replaceing
>>>>> the Microsoft Speech Engine.  The AT&T's Natural Voices is also a SAPI
>>>>> 5
>>>>> compliant speech engine.  However, make note, there are some
>>>>> stipulations your PC **must have** in order to use this fantastic
>>>>> speech
>>>>> engine.  Contact the makers of the AT&T's Natural Voices at
>>>>> http://www.nextup.com <http://www.nextup.com/>  for further 
>>>>> assistance.
>>>>>
>>>>>
>>>>> The E-mail with the link to the interpreter written by David Kinder is
>>>>> below:::
>>>>>
>>>>> The original version, without Scott's changes, is just called Windows
>>>>> Frotz 2002". You can get it here:
>>>>>
>>>>> http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/Window
>>>>> sFrotz2002.zip
>>>>>
>>>>> David Kinder
>>>>>
>>>>> Hello Beto,
>>>>> first I'd like to apologize for delay in respoding to your email, next
>>>>> time I'll respond in 24 hours on business days.
>>>>> Because there is many text adventures from Infocom/Activision on our
>>>>> site, probably the best option is to use our fulltext search:
>>>>> http://free-game-downloads.mosw.com/search.php?s=infocom
>>>>> http://free-game-downloads.mosw.com/search.php?s=activision
>>>>> Here are some deep links, however this list is not complete:
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/role_playing_games/ga
>>>>> mes_n_r/quarterstaff_tomb_of_setmoth.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h
>>>>> itchhiker_s_guide_to_the_galaxy_the.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_d/dea
>>>>> dline.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p
>>>>> lundered_hearts.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bey
>>>>> ond_zork_the_coconut_of_quendor.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bal
>>>>> lyhoo.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l
>>>>> eather_goddess_of_phobos_solid_gold_.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l
>>>>> urking_horror_the.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p
>>>>> lanetfall_solid_gold_.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sa_so
>>>>> /seastalker.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_m_o/n
>>>>> ord_and_bert_couldn_t_make_head_or_tail_of_it.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h
>>>>> ollywood_hijinx.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw
>>>>> /spellbreaker.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw
>>>>> /starcross.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z
>>>>> ork_zero.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z
>>>>> ork_quest_1_assault_on_egreth_castle.html
>>>>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/t
>>>>> ombs_and_treasure.html
>>>>> etc. For more games, please use our fulltext search as mentioned 
>>>>> above.
>>>>> Is it only one game for that price, or are there
>>>>> more than one game in the Gold Seriesrice?
>>>>> We charge $4 or $6 fee for access to download section of our site. For
>>>>> $4 you'll able to download games without limitations for one day (24
>>>>> hours), for
>>>>> $6 you'll be able to use our download service for 30 days. This period
>>>>> doesn't apply to playing the games, just for downloading.
>>>>> Would you encounter any probems, please don't hesitate to contact me.
>>>>>
>>>>> Regards,
>>>>> Ondrej Muncinsky
>>>>> http://free-game-downloads.mosw.com/
>>>>> Block quote start
>>>>> ----- Original Message -----
>>>>> From:
>>>>> Beto Escobar III
>>>>> To:
>>>>> Ondrej Muncinsky
>>>>> Sent: Wednesday, November 10, 2004 8:28 PM
>>>>> Subject: Would You Please...
>>>>>
>>>>> Hello Ondrej--
>>>>> Hello, this is Beto (Bay toe)   Escobar III, LMSW, and I am the guy 
>>>>> who
>>>>> E-mailed you a question regarding the Solid Gold Series of the
>>>>> Infocom/Activision
>>>>> games.  Let me try to give you a brief synopsis of why I am asking
>>>>> these
>>>>> types of questions.  The deal is that I am totally blind, and use a
>>>>> program on
>>>>> my Gateway PC entitled JAWS.  JAWS is a screen reader, and reads out
>>>>> the
>>>>> text to me on my PC monitor.  The thing is, however, that it is only a
>>>>> text reader,
>>>>> and as a result, the games I play are solely text.  As a result, the
>>>>> games I really enjoy playing are all of the old Infocom text
>>>>> Adventures.
>>>>> This is
>>>>> not too bad because I really enjoyed playing all of these games when I
>>>>> purchased them in the mid to late 80's when I **did** have my sight!
>>>>> Well, what
>>>>> I want to ask of you Ondrej  is if you would not mind sending me
>>>>> another
>>>>> E-mail with all of the Infocom/Activision games you have on your
>>>>> website?  Please?
>>>>> I am specifically asking for the deep links to the exact pages where
>>>>> the links are at to download.
>>>>> One more thing, the only reason I am doing this now is that a new
>>>>> friend
>>>>> of mine, W. Scott Dillmanm, who is a programmer, by profession, at IBM
>>>>> has updated
>>>>> an Interpreter to play on Window N.T., 2000, and XP environments!  You
>>>>> see Ondrej, when I played these games in the 80's I had my sight, and
>>>>> the most beautiful
>>>>> IBM PC with an 8088 processor! Do you remember those days!  Well, now
>>>>> that I am blind, I was unable to get any type of Interpreter to work
>>>>> with a screen
>>>>> reader like JAWS.  My friend, however, took it upon himself to do
>>>>> something for a community of people which would bring them some joy at
>>>>> this date and
>>>>> time in their lives.  I make this statement because I am blind, and I
>>>>> have enjoyed being in the beta team helping Scott fix, and refix, and
>>>>> re-refix ,
>>>>> the WinFrotzTTS2002 Interpreter!
>>>>> I will ask the question one more time, but would you please put
>>>>> together
>>>>> an E-mail with "deep links" to all of the Infocom and Activision games
>>>>> you have
>>>>> on your website.  Especially all of the Gold Series of games... 
>>>>> Please
>>>>> send the E-mail to both me and Scott...  I will put both E-mail
>>>>> addresses below...
>>>>> Beto Escobar III:
>>>>> [EMAIL PROTECTED]
>>>>> W. Scott Dillman:
>>>>> [EMAIL PROTECTED]
>>>>> Thank you my new friend,
>>>>> Beto Escobar III
>>>>> Block quote end
>>>>>
>>>>>
>>>>>
>>>>> [Non-text portions of this message have been removed]
>>>>>
>>>>>
>>>>>
>>>>> to leave send a blank Email to: 
>>>>> [EMAIL PROTECTED]
>>>>> You can contact the list owners/moderators by Emailing
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>>>>> to go nomail send a blank message to:
>>>>> [EMAIL PROTECTED]
>>>>> change "nomail" to "normal" to resume messages.
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>>
>>>> to leave send a blank Email to: [EMAIL PROTECTED]
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>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> to leave send a blank Email to: [EMAIL PROTECTED]
>>> You can contact the list owners/moderators by Emailing
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>>
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