Hey cool! That is to say that that sounds really interesting. What do you mean you program music? Do you mean that you program in the background music for stuff?
----- Original Message ----- From: "Sarah" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 10, 2006 7:11 PM Subject: Re: audyssey: montezuma, pre-ordering, etc > lol. I I agree with you 100 percent. I am not a programmer of games but a > programmer of music and that takes time. > ----- Original Message ----- > From: "Gary Whittington" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 10, 2006 3:27 PM > Subject: Re: audyssey: montezuma, pre-ordering, etc > > >> Well said. For those who are working on their own and to do large >> programming projects does take a lot of passion in what they believe in. >> The fortitude that James show us by coming back to the list does show his >> passion in programming accessible games With this said and that being >> said >> about James, for me I knew it took courage and fortitude got and I will >> be >> supportive and critical at the same times to help James. We all learn >> from >> each others and certainly James has been on our minds and prayers. Now >> we >> are looking again what James potentional promises to bring accessible >> games >> to a new level. We all have dragged our feets, in fear of "What if" or >> putting of that phone call. James may even have this feeling about >> lauching >> a new game and could be looking for an excues to delay the lauch. And no >> one can blame for such hesitations. For me I am not going to email any >> more >> about this subject and pre ordering with any more kidding around or >> serious >> matters. I am going to hive James a break and give him a little elbow >> room >> and breathing room. >> So, Mike is right lets not Judge the book by the cover and if its stage >> fright, lets all give a good guy have a chance to final to shine >> >> Lastly, again, we all have learned things and for those new developers >> accessible games can use this case and many other great info that comes >> across this list. And hey, besides finding out new games and getting >> help, >> but learning the ins outs of createing games and Marketing them is also a >> big part of this email list. Thanks Mike for a well done and said email. >> Thanks for James for sticking in there and to the Mods for me to ramble >> on >> and kid around. And big thanks to those who make up the list to have a >> list to find out about games and to learn those ins and outs. The Future >> of >> accessible games is the games that are being played now. For those games >> getting upgrades and new games coming out will have a impact on future >> games. And we just can't wait for those games. Like Lone Wolf 13, Ms. >> or >> even Packman 9 or Kitchen's Football 102. Its the passion of the >> programmer and gamers for a certain games that gives them long lives. >> So, >> here is my hope for James that his games will have a long live and a >> bright >> future in createing accessible games. >> >> Crash >> ----- Original Message ----- >> From: "michael_feir" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Tuesday, January 10, 2006 2:15 PM >> Subject: audyssey: montezuma, pre-ordering, etc >> >> >>> Hello, everyone. I would have jumpped in earlier were it not for the >>> bouncing problem I've been having. Something called sorbs seems to >>> have gotten it into its electronic head that yahoogroups messages are >>> spam. Anyhow, enough of my current E-mail sorrows. >>> >>> What we have here are two wrongs not making a right. We have a game >>> that has been unfortunately delayed for an extended period of time >>> due to unique personal circumstances that its developer had to >>> contend with. I've been right with all of you in terms of being >>> frustrated and disappointed with the delays. I've dreamed of playing >>> this particular game in accessible format since I was a kid. >>> Experiencing the realisation of such a long-held wish will be a truly >>> remarkable experience. I'll also have the distinct pleasure of >>> showing my father how I can play Monty after having him play a remake >>> of the original game for sighted people. It'll be the first time he >>> can truly step into my gaming world and fully grasp what's happening. >>> I hope this leaves people no doubts as to how much I've wanted the >>> game to come out since I first learned of it last year. >>> >>> However, despite this impatience, I've done my best to be supportive >>> of James and protect the community from its unfortunately short- >>> sighted self. It makes perfect sense for James to have offered those >>> customers who have demonstrated their faith in him the reward of a >>> lower price. This happens all the time in the sighted game market and >>> there have been cases of even longer delays. This is despite the fact >>> that there's only one James North and hundreds of employees working >>> on some of these mainstream games. This argument that a business is a >>> business just doesn't hold up. When you're dealing with single >>> individuals working on projects, you have to understand that personal >>> life can and will get in the way. Failure to do this will result in >>> game developers being burned out and turned away from serving our >>> community. >>> >>> I don't think James is perfect. However, he has done his best for us >>> given his circumstances and the emotional draning onslot of >>> acusations this community has subjected him to. Perhaps, people would >>> like it better if developers never told us anything until the games >>> were fully made and ready. There would then certainly not be a >>> situation like what we've experienced in Monty's case. However, stop >>> and think a moment. There would be no news at all for months and >>> months at a time. Developers wouldn't give out any information at all >>> for fear of paying through the nose for it later. People wouldn't >>> have any opportunity at all to offer feedback or ideas which could >>> make games better than they otherwise would have been. Is that the >>> kind of atmosphere you people want? If so, I'm glad I got out of >>> editing Audyssey because that job would be absolutely impossible >>> given those conditions. There just wouldn't be enough to talk about >>> every three or even six months to warrant publishing an issue. >>> Getting people to submit material was like pulling teeth even with >>> things like they are now. >>> >>> Those of us who have stuck it out with James will ultimately get a >>> far superior game to what they would have gotten before. I only know >>> about some of the improvements he's introduced and can't wait to >>> experience them all first hand. We'll get our money and time's worth. >>> This is especially clear to me after reading the manual. If anybody >>> still has doubts that we'll ultimately get the game, I don't know >>> what planet they're on. You don't create a manual as detailed as that >>> or a trailer for a game which doesn't exist. We just have to be >>> patient and let James do things right. He knows the score. >>> >>> There are two oposites when it comes to community relations and game >>> developers. There are people like James who let the community know >>> what's coming up and aren't averse to sharing some information. It's >>> thanks to these brave souls that I was able to build Audyssey into >>> the magazine and community it became. The advantage is the >>> suggestions and positive feedback you get while you're working on >>> projects as well as the trust in your work that people will have when >>> you're ready to sell. The down side is what happens when things don't >>> go as planned as we saw in James's case. A whole barrage of things >>> held Monty up for a lot longer than James wanted and people were >>> repetedly disappointed with missed release dates. The obvious lesson >>> here is not to offer release dates at all. I don't think there's any >>> arguing with that given what's happened. >>> >>> On the other hand, you have developers like Bavisoft who just >>> suddenly appear with new game in hand. Grizzly Gulch just suddenly >>> appeared one day out of the blue. I'm more than convinced that had >>> there been more community consultation, it would have been a far >>> better game. I also suspect that they wouldn't have been as badly >>> clobbered by pirates as they ultimately were. Communities like ours >>> thrive on information that only game developers can provide. How long >>> would people hang around if we never heard about any new games until >>> they were released? Things would get incredibly boring as people lost >>> interest in older games. >>> >>> Fortunately, there's a middle ground available. Actually, there are >>> probably several middle grounds. Bavisoft and other developers have >>> their own separate lists which let them communicate with a more >>> select group of interested people. They also have access to their own >>> web sites and could choose to proffer new information only there. >>> There's also the question of what information to release. I've chosen >>> to update people on my progress or lack of it every three months in >>> Audyssey Magazine. That way, people can have an idea what I'm going >>> through while it's happening. If somebody asks "Why did it take so >>> long to make Fearless Flin?" I can point them to my developer >>> diaries. I'll never give any sort of dates at all and I'll always be >>> certain to make it clear that plans could change on me. This is a >>> hobby for me until I actually have something ready to sell assuming >>> I'm ultimately able to create my game. Working at home is quite >>> different from working at a company even with just Rebecca and I. It >>> must be tougher by far when you have kids to raise as many developers >>> do. Things just have a way of coming between you and progress. We as >>> a community consuming people's creative energies and efforts have to >>> allow for that. If we don't, we'll see our brightest stars take their >>> passions elsewhere. >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! 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