Hey cool!  That is to say that that sounds really interesting.  What do you 
mean you program music?  Do you mean that you program in the background 
music for stuff?

----- Original Message ----- 
From: "Sarah" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 10, 2006 7:11 PM
Subject: Re: audyssey: montezuma, pre-ordering, etc


> lol. I I agree with you 100 percent. I am not a programmer of games but a
> programmer of music and that takes time.
> ----- Original Message ----- 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 10, 2006 3:27 PM
> Subject: Re: audyssey: montezuma, pre-ordering, etc
>
>
>> Well said.  For those who are working on their own and to do large
>> programming projects does take a lot of passion in what they believe in.
>> The fortitude that James show us by coming back to the list does show his
>> passion in programming accessible games  With this said and that being
>> said
>> about James, for me I knew it took courage and fortitude got and I will 
>> be
>> supportive and critical at the same times to help James.  We  all learn
>> from
>> each others and certainly James has been on our minds and prayers.  Now 
>> we
>> are looking again what James  potentional promises to bring accessible
>> games
>> to a new level.  We all have dragged our feets, in fear of "What if" or
>> putting of that phone call.  James may even have this feeling about
>> lauching
>> a new game and could be looking for an excues to delay the lauch.  And no
>> one can blame for such hesitations.  For me I am not going to email any
>> more
>> about this subject and pre ordering with any more kidding around or
>> serious
>> matters.  I am going to hive James a break and give him a little elbow
>> room
>> and breathing room.
>> So, Mike is right lets not Judge the book by the cover and if its stage
>> fright, lets all give a good guy have a chance to final to shine
>>
>> Lastly, again, we all have learned things and for those new developers
>> accessible games can use this case and many other great info that comes
>> across this list.  And hey, besides finding out new games and getting
>> help,
>> but learning the ins outs of createing games and Marketing them is also a
>> big part of this email list.  Thanks Mike for a well done and said email.
>> Thanks for James for sticking in there and to the Mods for me to ramble 
>> on
>> and kid around.  And big thanks to those who  make up the list to have a
>> list to find out about games and to learn those ins and outs.  The Future
>> of
>> accessible games is the games that are being played now.  For those games
>> getting upgrades and new games coming out will have a impact on future
>> games.  And we just can't wait for those games.  Like Lone Wolf 13, Ms. 
>> or
>> even Packman 9  or Kitchen's Football 102.  Its the passion of the
>> programmer and gamers for a certain games that gives them long lives. 
>> So,
>> here is my hope for James that his games will have a long live and a
>> bright
>> future in createing accessible games.
>>
>> Crash
>> ----- Original Message ----- 
>> From: "michael_feir" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, January 10, 2006 2:15 PM
>> Subject: audyssey: montezuma, pre-ordering, etc
>>
>>
>>> Hello, everyone. I would have jumpped in earlier were it not for the
>>> bouncing problem I've been having. Something called sorbs seems to
>>> have gotten it into its electronic head that yahoogroups messages are
>>> spam. Anyhow, enough of my current E-mail sorrows.
>>>
>>> What we have here are two wrongs not making a right. We have a game
>>> that has been unfortunately delayed for an extended period of time
>>> due to unique personal circumstances that its developer had to
>>> contend with. I've been right with all of you in terms of being
>>> frustrated and disappointed with the delays. I've dreamed of playing
>>> this particular game in accessible format since I was a kid.
>>> Experiencing the realisation of such a long-held wish will be a truly
>>> remarkable experience. I'll also have the distinct pleasure of
>>> showing my father how I can play Monty after having him play a remake
>>> of the original game for sighted people. It'll be the first time he
>>> can truly step into my gaming world and fully grasp what's happening.
>>> I hope this leaves people no doubts as to how much I've wanted the
>>> game to come out since I first learned of it last year.
>>>
>>> However, despite this impatience, I've done my best to be supportive
>>> of James and protect the community from its unfortunately short-
>>> sighted self. It makes perfect sense for James to have offered those
>>> customers who have demonstrated their faith in him the reward of a
>>> lower price. This happens all the time in the sighted game market and
>>> there have been cases of even longer delays. This is despite the fact
>>> that there's only one James North and hundreds of employees working
>>> on some of these mainstream games. This argument that a business is a
>>> business just doesn't hold up. When you're dealing with single
>>> individuals working on projects, you have to understand that personal
>>> life can and will get in the way. Failure to do this will result in
>>> game developers being burned out and turned away from serving our
>>> community.
>>>
>>> I don't think James is perfect. However, he has done his best for us
>>> given his circumstances and the emotional draning onslot of
>>> acusations this community has subjected him to. Perhaps, people would
>>> like it better if developers never told us anything until the games
>>> were fully made and ready. There would then certainly not be a
>>> situation like what we've experienced in Monty's case. However, stop
>>> and think a moment. There would be no news at all for months and
>>> months at a time. Developers wouldn't give out any information at all
>>> for fear of paying through the nose for it later. People wouldn't
>>> have any opportunity at all to offer feedback or ideas which could
>>> make games better than they otherwise would have been. Is that the
>>> kind of atmosphere you people want? If so, I'm glad I got out of
>>> editing Audyssey because that job would be absolutely impossible
>>> given those conditions. There just wouldn't be enough to talk about
>>> every three or even six months to warrant publishing an issue.
>>> Getting people to submit material was like pulling teeth even with
>>> things like they are now.
>>>
>>> Those of us who have stuck it out with James will ultimately get a
>>> far superior game to what they would have gotten before. I only know
>>> about some of the improvements he's introduced and can't wait to
>>> experience them all first hand. We'll get our money and time's worth.
>>> This is especially clear to me after reading the manual. If anybody
>>> still has doubts that we'll ultimately get the game, I don't know
>>> what planet they're on. You don't create a manual as detailed as that
>>> or a trailer for a game which doesn't exist. We just have to be
>>> patient and let James do things right. He knows the score.
>>>
>>> There are two oposites when it comes to community relations and game
>>> developers. There are people like James who let the community know
>>> what's coming up and aren't averse to sharing some information. It's
>>> thanks to these brave souls that I was able to build Audyssey into
>>> the magazine and community it became. The advantage is the
>>> suggestions and positive feedback you get while you're working on
>>> projects as well as the trust in your work that people will have when
>>> you're ready to sell. The down side is what happens when things don't
>>> go as planned as we saw in James's case. A whole barrage of things
>>> held Monty up for a lot longer than James wanted and people were
>>> repetedly disappointed with missed release dates. The obvious lesson
>>> here is not to offer release dates at all. I don't think there's any
>>> arguing with that given what's happened.
>>>
>>> On the other hand, you have developers like Bavisoft who just
>>> suddenly appear with new game in hand. Grizzly Gulch just suddenly
>>> appeared one day out of the blue. I'm more than convinced that had
>>> there been more community consultation, it would have been a far
>>> better game. I also suspect that they wouldn't have been as badly
>>> clobbered by pirates as they ultimately were. Communities like ours
>>> thrive on information that only game developers can provide. How long
>>> would people hang around if we never heard about any new games until
>>> they were released? Things would get incredibly boring as people lost
>>> interest in older games.
>>>
>>> Fortunately, there's a middle ground available. Actually, there are
>>> probably several middle grounds. Bavisoft and other developers have
>>> their own separate lists which let them communicate with a more
>>> select group of interested people. They also have access to their own
>>> web sites and could choose to proffer new information only there.
>>> There's also the question of what information to release. I've chosen
>>> to update people on my progress or lack of it every three months in
>>> Audyssey Magazine. That way, people can have an idea what I'm going
>>> through while it's happening. If somebody asks "Why did it take so
>>> long to make Fearless Flin?" I can point them to my developer
>>> diaries. I'll never give any sort of dates at all and I'll always be
>>> certain to make it clear that plans could change on me. This is a
>>> hobby for me until I actually have something ready to sell assuming
>>> I'm ultimately able to create my game. Working at home is quite
>>> different from working at a company even with just Rebecca and I. It
>>> must be tougher by far when you have kids to raise as many developers
>>> do. Things just have a way of coming between you and progress. We as
>>> a community consuming people's creative energies and efforts have to
>>> allow for that. If we don't, we'll see our brightest stars take their
>>> passions elsewhere.
>>>
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>
>>
>>
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>
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