Yeah, I was also looking at doing RSS.  This would be a good way to find out 
what happen quickly from those who want to have their news posted on a 
central place.

I have used RSS for the football pool game it  work real well.

This concetp would need developers to have this embedded in their web code 
and the central hub could then collect the news from the developers web 
sites.  When they update their RSS the central hub then gets updated with 
the new info.

Of course the site could have many other nice features, but this would be 
the best.  Since what the developers change onw their site by them will 
effect the central hub page when any body opens that page.

Again this is an project down the road but its a way to keep everybody 
update on other developer projects and other info quickly and not having to 
sniff through a email list for anything that maybe new.  You got to say a 
time saveer.

Crash
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 12, 2006 4:15 PM
Subject: Re: audyssey: Montezuma's Revenge Orders


> Rather than using a BLOG, a developer can just post their progress to the
> list.
> ----- Original Message ----- 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 12, 2006 3:39 PM
> Subject: Re: audyssey: Montezuma's Revenge Orders
>
>
>> Well, Tom that is a honest and well said message.  I try to repect the
>> email
>> list as its suppose to be created for .
>>
>> To find out about games and promote games.  Things in between like 
>> kidding
>> aroung and helping others with problems.  Making friends and having a 
>> nice
>> time on the list.  Discuss aspects of gmes and the development
>> andmarketing
>> acdcessible games.
>>
>> For  me, I would like to hear how projects are going from developers and
>> what they are up too more often.  And your right,  they don't cause of 
>> the
>> flogging that accures.  This email is a unique email list with many
>> readers.
>> For this it we have to take the good with the bad.
>>
>> I can understand where your coming from and wanting to create games and
>> being not as skilled as you want, but the accessible market needs
>> programmers and those who do support the accessible game market will
>> support
>> your efforts.  They may not be as vocal as others, but they do believe in
>> the idea of createing games for those who can not get access to games 
>> they
>> want to play.  Being denied to so much, can make one bitter.
>>
>> Having seen the list the way it is and being a part of it, then not 
>> taking
>> part is understandable as well.  Giving yourself time to learn what is 
>> the
>> best way for you to approach a project, is a good way to research and
>> decide
>> on a corse of action.
>>
>> For reasons above I still believe in a web site would be nice to have
>> Blogs
>> for developers to let the gamers know what is happen in the accessbile
>> game
>> market.  I have set a side a URL for such a thing, but even for me I I
>> have
>> other projects that I need to complete first before I can work on such a
>> thing.  At this time for games I do have playball.ws, but that more for
>> what
>> I am doing with my sport sims that I am trying make more accessible.  I
>> plan
>> to lauch my Shadowbeam web site some time this year where audio
>> programming
>> will be available.  These sites took many hours of reserch and a plan of
>> action as well.  After al you want to do it right and have the latest
>> technology for your project.  Many may not understand this, but your
>> devloper peers do.  So, hang in there.
>>
>> Crash
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, January 12, 2006 1:11 PM
>> Subject: Re: audyssey: Montezuma's Revenge Orders
>>
>>
>>> Hi, Jason.
>>> Honestly, there have been a couple of times this year I have strongly
>>> conciddered stopping production, closing up shop, and going my own way
>>> with my games.
>>> The reason would be exactly aimed at this list. It seams a developer is
>>> not allowed to live a reasonable, normal, life without getting trashed
>>> for not making an expected release on a game or not delivering what is
>>> expected.
>>> I realise some of the points of view have valid maret like games have no
>>> graphics, they are not major studio quality, and do to under manning etc
>>> games don't always meet expected deadlines.
>>> developing something
>>> The only reason I am not currently being trashed for STFC taking longer
>>> than expected deadlines as I saw James North's crusifiction by this
>>> list, and I stayed clear of any kind of preordering. At least,
>>> preordering before I knew I had something that could be delivered rather
>>> quickly. Like with in 90 days of payment.
>>> However, there is so much that goes in to designing a really decent
>>> audio game I hate to see my or another developers work being trashed for
>>> reasons that are faced by all devs. Time, finances, and in my case lack
>>> of skill which needs to be practiced before actually doing it for real.
>>> Smile.
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> to leave send a blank Email to: [EMAIL PROTECTED]
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>>
>>
>>
>>
>>
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
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> 



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