this has given me an idea of a new game.
You are a game developer trying to make a game.
There are a few problems though.
1.  you forget things.
2.  you are clumsy and drop stuff.
3.  your credit card is overdue by a week and in the middle of development your 
computer fan fails causing the system to go boooom.
Your first puzzle would be to pay your card.
First you find your card, then pay it.
You have the cash, but were is the wallet?
So this will be an easy one.
get wallet, put cash in envelope on desk, stamp it, then post it.
After all we don't want to wory the gamer just yet.
Now your computer.
Open the computer.
Ok so its not to bad, just a power supply and well thats it.
Everything is dead.
Worse of all you lose screws, drop a screwdriver in the case and then touch a 
live wire.
Ok so you need a new system.
Your budget is 6000 dollars.
You buy stuff you want.
Buy to expensive a piece of equipment and you run out of cash.
Parts you need.
cd writer, could be dvd.
Hard drive, big enough for you.
Ram, motherboard, power supply.
Vidio card, network card, sound card.
You also need new speakers, a printer and thats it.
You need a modem to.
If you have the cash you can buy a scanner, a fax or a multifunctional device.
But due to said fire your router is damaged to so you will have to buy that.
There is no right or wrong answer to this.
But if you run out of money and don't have at least the video card, screen or 
hard drive you will lose the game.
YOu may still lose points though as you will have to lone money to get the rest 
of it.
If the devices are to slow, your character will get angry with the system and 
take a hammer to it.
Same result.
I should also mention you need a keyboard.
and a mouse.
You can get a ffb wheel, and a joystick.
Then you can buy the os and software.

So this is to complex?
I suppose we could have you getting all major parts for the system 
automatically.
You would have only something like 4500 or something like that after this.
Then you could get optional stuff.

If everything works then you go to the next puzzel.
You forget your internet logon info.
Search the desk, but don't drop to much stuff else you will have to clean it up 
and you will lose time.
And in higher experience levels points.
So get everything done.
Everything is loaded.
Everything runs.
You get your program to run.
Everything works.

Only something else has come up.
So maybe this is still to complex.
I  wander though if we could have something like a  year in the life of a 
developer as a game.
Since most  don't know what is happening behind the seens I think that would be 
good.
Any takers?At 07:21 a.m. 17/01/2006, you wrote:
>Hi, will.
>I think James messages not just a side of James, but a side of the game 
>devs that is rarely known. After all we are not personally known by our 
>customer base.
>However, there is some things common to game devs that crosses beyond 
>boundries.  Such as: family commitments, time to get away and do other 
>things, and probably enjoyment of pushing our game titles to the limits 
>of what they can go.
>Since the customers don't interact with us on a daily basis they don't 
>know the little things about our lives like the kids are sick, and they 
>need to see the doctors. Family dropped in and we had a party. Holidays 
>are coming up, and we spent free time watching holiday movies instead of 
>working on the prospective new title.
>The end users often never se the headaches we put up with designing a 
>game. All developers make mistakes, and some mistakes are worse than 
>others. They never see the runtime error that held the game up for a 
>week as the dev looked through the code looking for the source of the 
>problem, or some other nasty bug. We try and fix all that before a beta 
>tester ever sees it, and let alone the final customer base.
>
>
>
>
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