Just because you get an extra life in some games does not mean that it is a 
feature that should be included in all games.


----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 18, 2006 10:58 PM
Subject: audyssey: monkey business


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> Ok sorry james for jumping down on you. The   guys have given me some
> good encouragement to cope with the level. I just think you made a
> little mistake: Why didn't you made the game so that I can get  extra
> lives. IN packman, self destruct and mud splat you can get extra lives,
> why not in monkey business too? I should say if you get a certain amount
> of coins you should get an extra life. Something  very strange I have
> picked up with  the ledges. I get closer to the teleporter. I can hear
> how I step onto the teleporter. Now I hear a blurping sound to indicate
> that I'm very near to a coin. But no movement that I make will take that
> coin. If I side step   I still hear the blurping sound but it shifts
> position. When I try to jump I hear a wall bump sound. Just if you can
> explain this little thing to me. If you can't, you don't need to explain
> the whole level for me. Just tell me: why does the coin make a blurping
> sound  but no movement takes that coin. The teleporter is located very
> close to the edge of the ledges.    If I turn around with numpad 0 and
> move away, I either fall or the coin sound stops totally or makes the
> beeping sound, not blurping. When I come back, I step again on the
> teleporter and I hear the blurping sound. It's almost like in pack man
> where I'm on a dot but can't eat it.
> I was upset about this  level james but it is true what the others say:
> You are under pressure with monte and video games are just as difficult
> or even more than the ledges. If it wasn't for the coins I would have
> used the spoiler long ago to  teleport. But I am fond of hunting coins.
> But it's not a major issue. At the end of the day coins only gives
> bragging rights, it don't help you further in the game.
> As  long  as you guys don't see my post yesterday as rude. As long as
> you see  it as positive criticism. Ryan, it seems as if you are cross
> with me about my post. I'm not cross with you about the spoiler you gave
> me  either. Once again,  thanks a lot for that spoiler.  I know  It's
> the best you could give me to aid me in the level. I see it like that.
>
>
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