Hey cool! I actually picked it because I wanted a pseudonym that would work as well for anime as for Phantom of the Opera.
That game sounds cool! Know if it's even remotely playable if you can't see the screen? ----- Original Message ----- From: "James from Alchemy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 17, 2006 12:55 AM Subject: RE: audyssey: demo of monty > > Ohhh, the stories I could tell.. > > Change occurs oddly in this community.. first resistant--especially a > couple > old time developers--because the new blood upset their status quo, then > like > wild fire and chaotically as everyone starts getting a taste of what is > possible.. I can even remember being accused of being the "Microsoft of > accessible gaming".. I didn't know if I should take it as a compliment or > be > offended! *grin* > > Sarah it is then, but I like your pseudonym, too.. it reminds me of one of > my all-time favorite mainstream games called Thief. It was a first-person > stealth type game where you play Garrett, master thief. He, of course, > wore > a cloak and you could stealth around in the shadows undetected past guards > and the other characters in the game to complete missions. Even had water > arrows to put out torches on the walls to darken areas to lurk about > undetected. > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of FigureInTheCloak > Sent: Monday, January 16, 2006 8:01 PM > To: [email protected] > Subject: Re: audyssey: demo of monty > > Hi James. > > Actually, I prefer Sarah or Cloak, 'cause Figure sounds like people are > talking to my waste, and that kind of looses something in the translation. > > Anyway, YOU ARE COOL! The games you describe sound awesome, and every bit > worth whatever wait! For God's sake, ignore these bitchers and take > whatever time you need, because when they're finally done they will > absolutely rock! I absolutley love your inclusion of a force-feedback > steering wheel on Raceway. I mean, come on! Why the hell would we want a > racing game where you just navigate with the arrow keys, maybe hearing > your > driving in sterio if you're lucky and have it? That's lame! The feedback > steering wheel is a waay better idea. I haven't yet read the manual for > Monte. But what you describe sounds cool! And no, you don't strike me as > someone who'd just take peoples' cash and disappear. I mean, I can > understand how people feel that, having spent their limited money, they > want > > to see something for it. But at the same time, you've kept people > informed > as to how the development of these games is going, and if one of them was > going to be dropped, I'm assuming that you would have said so and > re-funded > people. So people need to chill out, trust you, and to be content with > the > updates you give them and have confidence that the games will be out when > they're out, and will be better for the time put into them. > > By the way. From what you just described, the descriptions on > AudioGames.net don't do the gameplays you've designed justice. > > ----- Original Message ----- > From: "James from Alchemy" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, January 15, 2006 5:14 PM > Subject: RE: audyssey: demo of monty > > >> >> Hi, Figure (or, was it Sarah? Can't recall..) >> >> Well, I think maybe a lot of time away from the community and the lack of >> pressure by developing behind-the-scenes is potentially the only thing >> that >> could give me enough time to become genuinely re-interested in it. >> >> While I owned ESP Softworks, I really went out of my way to be an active >> member of the community and I was pretty visible. Once I started >> Alchemy, > >> I >> wasn't so visible or available. Both ways about it had its own set of >> problems. >> >> Part of my problem with the games is that I tend to not know when to stop >> adding onto a game because every time I see the opportunity or potential >> to >> improve what I'm developing, I do it. It makes the product better, but >> unfortunately, drags the release on and on and on.. >> >> For example, when I wrote Monkey Business, it was never intended to be a >> game. It was only supposed to be a single area where people ran around >> and >> caught monkeys. Basically, an accessibility test. The beta testers did >> extremely well with it and so I began adding all sorts of things onto it >> until I realized that, out of nowhere, I had this game. I was even told >> that after what it'd evolved into that I'd *better* release it because >> otherwise they'd never know how the 'game' ended. >> >> Likewise with Monty.. the original idea was simply to make an accessible >> version of the old classic, but has since then has become much more. The >> original game only had a handful of monsters--spiders, skulls, and >> snakes--and, aside from the rolling skulls, the only other moving element >> in >> the game were the conveyor belts (which moved you). >> >> Poles, ropes, gems, conveyor belts, platforms, electric fields, swords, >> fire >> pits, doors, keys and torches were about it for the game. The game play >> was >> rather simple.. jump over the monsters, grab gems, and find keys to open >> doors. >> >> If you've read through the manual, yet, you can see that my simple >> accessible conversion has turned into another major incarnation. >> >> With Raceway, sure I could've stopped with keyboard control and stereo >> sound, but after seeing steering wheels with force feedback at the store >> one >> day, I decided because it was possible that I would add it. And, because >> it >> was possible to make it graphical at the same time as accessible, I began >> adding that, too. I mean, why just push a key to start the car and steer >> back and forth with the arrow keys? We already have that with Jim >> Kitchen's >> Mach 1. I'd rather push a button on the steering wheel and feel the >> engine >> start while holding onto the steering wheel, feel the weight of the car >> pull >> the wheel through turns, it moving back and forth against your grip while >> you're spinning out, or slam to the side in a head on crash into a wall. >> Analog gas and brake pedals.. that's what I'm talking about! *grin* >> >> And, as those ideas were implemented or began being implemented, I >> updated >> the product page and described the new features in the update list. >> Needless to say, Raceway became something very complex and wasn't a >> project >> that Adora was likely to finish or finish well at the time, so after >> requests from several customers for me to take it back and finish it the >> way >> it was meant to, I did. >> >> Of course, things occurred during the time I didn't have it.. like Max >> and >> Monty. >> >> Anyway, that's just the way I work. I can apologize over and over for >> it, >> but that's just the way it is. It's not like I'm a fly-by-night >> developer >> who came, promised the world, and then took off with everyone's money. >> I'm >> still here and I'm still developing on a promise made. And, that's the >> only >> promise that can be counted on.. that whoever orders a game from me will >> get >> the absolute best I can give and they will receive it. As to when, >> well.. >> buy a Magic 8 Ball from Wal Mart and they can ask it. *smile* >> >> - James >> >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] On >> Behalf Of FigureInTheCloak >> Sent: Sunday, January 15, 2006 12:58 PM >> To: [email protected] >> Subject: Re: audyssey: demo of monty >> >> I'm really, really, really sorry to hear that all the bitching on this >> list >> has caused your spirit to no longer be in the creation of accessible >> games. >> That constitutes a tragedy, both for you who have had something you once >> loved killed by people being miserable, and for us who will loose out in >> the >> >> number and probably quality of games produced. Because how can you >> produce >> a really top quality accessible game if your heart's not in it? As >> someone >> else, it might even have been you yourself, pointed out, sure, they might >> be >> >> technically up to standard, but they will have lost that special >> something >> that is reflected in a product which is truly a labour of love. God >> knows >> there are few enough people developing accessible games, it is really >> stupid >> >> and, I'm sorry about the expression, but, short-sighted of us to drive >> one >> of those few away with petty complaining. OK, sure. I'm as broke as any >> of >> >> you. God knows I don't have tons of cash to throw around preordering >> products which then don't arrive. But, as again has been already pointed >> out, we're not dealing with huge corporations who are out to rip us off. >> We're dealing with small, one-person, on-a-shoestring companies being run >> by >> >> individuals out of there spare time, simply for the love of doing it; and >> they give us freequent updates of what's going on in the developement of >> their games, and good, precise reasons why they're held up; a kind of >> explanation and communication, I might add, that you would not get from a >> larger corporation. What more can we ask for? I'll say it again, it is >> truly a tragedy to see someone's love of doing this killed by such petty >> stupidity. >> >> James. Is there anything the rest of us can do to help you get your >> heart >> and spirit for it back? >> >> ----- Original Message ----- >> From: "James from Alchemy" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, January 15, 2006 3:09 PM >> Subject: RE: audyssey: demo of monty >> >> >>> >>> Ah, good. >>> >>> Well, since Brenda can't seem to keep her dislike of me under >>> control--or, >>> perhaps she's just generally a hostile and miserable person since she >>> appears to dislike several other members as well--I'll hang around until >>> the >>> demo is posted and then I'll catch those who are genuinely interested in >>> the >>> games on the Alchemy lists in a few days. >>> >>> It's obvious that Brenda can't just "let it go" even after her public >>> apology and unprofessional list conduct. I get a feeling that she felt >>> sleighted having to do that with her "I wasn't the only one wrong; but >>> that >>> does not justify my action." predication on Friday and only did so to >>> appease. >>> >>> Many would say that I've been unprofessional in either my responses and >>> in >>> conducting my business affairs where pre-ordering is concerned and I >>> openly >>> admit so. Even entering my sixth year into this, I'm still finding >>> there's >>> no good way to balance work, personal life, and writing accessible games >>> on >>> the side while keeping all happy. I've tried and I have failed. In >>> learning so, Max will be the last game that's pre-orderable and, if >>> titles >>> are to be produced after its eventual release, they will be done so >>> quietly >>> and under lock and key. If they're late by my schedule or never ending >>> up >>> seeing the light of day, then they will have come and gone without ever >>> being missed. In a way, since my heart truly isn't in this anymore, the >>> bickering and prodding has actually been the only resolve to finish the >>> games I've started except to fulfill the expectations and faith that >>> others >>> have had. >>> >>> They are the ones who have the right to moan, not the Brenda's and >>> Will's >>> of >>> the community who apparently have nothing better to do than egg people >>> on. >>> I can't say for Will, but I know first-hand that Montezuma's Revenge is >>> not >>> Brenda's cup of tea. And, since her interaction with the community >>> on-list >>> is rather rude, hostile, and sarcastic, I doubt her intentions are >>> advocating for the masses. >>> >>> It's easy to rattle off the names of those few who really spoil this >>> list--people like Will, Shaun, and Brenda--and, I doubt many would >>> disagree. >>> Thankfully, Brenda doesn't usually offer much, but when she does it's >>> usually to admonish, lash out because the post annoys her, or plays >>> control >>> freak. >>> >>> So, as of the release of the demo, I'm unsubscribing to this list. When >>> it >>> can find a more pleasant moderator in addition to Kevin, I'll consider >>> giving it another shot. You can be sure information that's distributed >>> via >>> the Alchemy update list will find it's way on here by others that are >>> doing >>> the list a favor, but it'll always come last and second-hand in the >>> future. >>> >>> It's just not worth the time debating what, when, how, did, didn't, and >>> which day is the last day of the week and what didn't happen. What >>> didn't >>> happen is irrelevant. Today is today and it's forward we go. >>> >>> So, to the future and accessible gaming! >>> >>> Best wishes, >>> >>> James >>> >>> >>> >>> >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of James from Alchemy >>> Sent: Sunday, January 15, 2006 11:10 AM >>> To: [email protected] >>> Subject: RE: audyssey: demo of monty >>> >>> >>> *yawn* >>> >>> So, it looks like I'm on moderated status once again... >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of brenda green >>> Sent: Sunday, January 15, 2006 11:01 AM >>> To: [email protected] >>> Subject: Re: audyssey: demo of monty >>> >>> James, until last week you were saying the game would be released. On >>> January 12, 2006 you said the demo would be available for download since >>> you >>> >>> were unable to package the game and demo as one release. Until that >>> point, >>> you were saying the game and demo were one package and it would be >>> available >>> >>> for release, first at the end of the year (2004), then a couple of days >>> were >>> >>> needed, then last week at the end of the week and now you're saying just >>> the >>> >>> demo will be released some time today. Is this right? >>> >>> Yes, you have said there is a problem with the registration of the game >>> but >>> isn't that the same thing you said was the reason the game didn't ship >>> in >>> December 2003, yes I said 2003? >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
