Yeh, same here minus having ever played the Smurf game.  Sounds cool though!

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 6:28 PM
Subject: Re: audyssey: james north!! I want to give you a big peace of my 
mind


> Hi, Sarah.
> Um.... there was a Smirf vidio game. This was out in the mid 80's like
> 85 or so. It was produced for the Colecovision Entertainment system.
> The last games I played visually were games for the Nintendo around 89
> or 90 or so when my vision got to bad to play much.
>
>
>
> FigureInTheCloak wrote:
>> There's a Smurf video-game?  Rock on!  I loved Smurfs when I was little!
>>
>> Ah, nostalgia!
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 18, 2006 6:16 PM
>> Subject: Re: audyssey: james north!! I want to give you a big peace of my
>> mind
>>
>>
>>
>>> Hi.
>>> I don't yet have Monkey Business, but what I have heard over the past
>>> few years that it is widely regarded as a good game over all.
>>> As for the ledges I think the obvious reason for why they are there is
>>> to add dificulty to the game. They are clearly tricky, and I have read
>>> the spoiler for that level on audiogames.net. My advice is finish the
>>> level as best you can, move on with the game, and when you complete the
>>> game come back to the ledges and practice until you get the desired
>>> results.
>>> I don't know how much you been exposed to vidio games, but when i was
>>> sighted I played some games that were frustratingly difficult. I did one
>>> of two things. I either practiced until I did it or I gave it up.
>>> I remember this one game I had which was a Smirf game of all things. You
>>> had to find your way to Gargamel's castle to rescue Smirfette. Anyway, I
>>> entered this one region with bats swooping down, and while they were
>>> attacking you had to jump over cliffs, casems, while evading the bats.
>>> It always seamed one or the other got me. However, I eventually made it
>>> through. However, like all games that wasn't the end of my trials.
>>> The end of the game was pretty tuff as well. Once you were deep inside
>>> the castle you had to jump up on this huge skull to finish the rescue
>>> and by that time I was usually on my last life. Well, if I flubbed the
>>> jump I had to start the game all over from scratch, because my smirf
>>> fell off the skull and died.
>>> The point here is that James North was putting in bariers and dificulty
>>> in to the game which isn't going to be figured out in one quick move. It
>>> may be frustrating, but if you don't like the level use the cheat and go
>>> on with the game.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
>>
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>>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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> 




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