Yeh.  I knew from what you said that Final Fantasy was and I'm dying to try 
it.  LOL Though I doubt I'll get very far for a while as I don't have 
someone to explain the screen when I need it.  It was the other games he 
mentioned that I was wondering about, especially the Sega ones.  I used to 
see adds for them a lot when I was younger and they sounded cool.

----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 22, 2006 2:02 PM
Subject: Re: audyssey: Roll Playing Games.


> Well, um, if people read my post on Final Fantasy X, some of them are 
> rather
> accessible indeed.
> ----- Original Message ----- 
> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, January 22, 2006 12:44 AM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Aw shit!
>>
>> ----- Original Message ----- 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, January 21, 2006 12:22 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Sorry no, they aren't remotely accesible. Wish they were
>>>
>>> ----- Original Message ----- 
>>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Saturday, January 21, 2006 12:15 PM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> Neat!  Any idea if any of those games for the Sega Genesis or Play
>>>> Station
>>>> are even remotely accessible?
>>>>
>>>> ----- Original Message ----- 
>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Saturday, January 21, 2006 6:52 AM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>> Yep, actually this switch between real time exploration to turn based
>>>>> combat
>>>>> has been around for a long time. I played it on the amiga computer 
>>>>> back
>>>>> in
>>>>> the early nineties and also there were two titles for the sega genesis
>>>>> that
>>>>> was like that two.At least I think so, it has been a while.
>>>>> The game that I remember doing this switch the most was suikoden on 
>>>>> the
>>>>> playstation and later playstation two. When you  got "caught" by a
>>>>> wandering
>>>>> monster while you were booking it over the terrain, it switched to a
>>>>> turn
>>>>> based combat system. It would have your characters on one end and the
>>>>> enemy
>>>>> on the other.
>>>>> You would then go thru a your PC's one by one choosing their actions
>>>>> for
>>>>> the
>>>>> round. Your characters would then act in accordance with what you
>>>>> picked,
>>>>> the the enemy would quickly do their actions. It wasn't as slow as you
>>>>> might
>>>>> think.
>>>>> Baldur's gate has a unique system where everything is  real time, but
>>>>> you
>>>>> could pause during combat and pick spells and actions to do other than
>>>>> fighteing, once unpaused, the actions entered in take effect.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> gureInTheCloak" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Friday, January 20, 2006 8:02 PM
>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>
>>>>>
>>>>>> Now that's interesting; switching between realtime and a sort of
>>>>>> turn-based.
>>>>>> That might be interesting to try.  So that's what Baldar's Cave is.
>>>>>>
>>>>>> ----- Original Message ----- 
>>>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Wednesday, January 18, 2006 12:46 PM
>>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>>
>>>>>>
>>>>>>> Hi Thomas,
>>>>>>> Thank you so much for the vb.net help.
>>>>>>> go ahead and send me your address, or po box were you want those
>>>>>>> books
>>>>>>> sent
>>>>>>> and I should be able to get them to you in a few weeks.
>>>>>>>
>>>>>>> I am glad you mentioned the turn based versus real time question.
>>>>>>> My personal vote is turn based, but that is a bias.
>>>>>>> There is  a very successful series of dungeons and dragons games for
>>>>>>> the
>>>>>>> sighted. It is called baldur's gate by interplay. It was ahead of
>>>>>>> it's
>>>>>>> time
>>>>>>> when it came out. It involved a large area of land, divided into
>>>>>>> square
>>>>>>> sections and each section had some kind of terrain and B story
>>>>>>> adventure
>>>>>>> of
>>>>>>> some sort which ranged from  helping a chicken turn back into a man,
>>>>>>> to
>>>>>>> raiding a pirates treasure cave to investigating the underground
>>>>>>> tunnels
>>>>>>> of
>>>>>>> large insect creatures to rescue a small child.
>>>>>>> Along the way the characters you made, about four to six if I
>>>>>>> remember
>>>>>>> right, would be involved in the A story adventure, which involved
>>>>>>> finding
>>>>>>> the big bad and killing him.
>>>>>>> Anyway, the combat systme was interesting. While you adventured
>>>>>>> around
>>>>>>> in
>>>>>>> real time, walking about and such, when a monster approached you
>>>>>>> could
>>>>>>> press
>>>>>>> the space bar and pause the game. While paused you could change 
>>>>>>> where
>>>>>>> your
>>>>>>> characters would move, you could choose spells and target them, you
>>>>>>> could
>>>>>>> change weapons drink potions etc and so forth. Then when you
>>>>>>> unpaused,
>>>>>>> all
>>>>>>> the action would unfold.
>>>>>>> This might not work in a accesible game, but I thought I should
>>>>>>> mention
>>>>>>> it,
>>>>>>> to give you an idea of the possibilities.
>>>>>>> allan
>>>>>>>
>>>>>>> ----- Original Message ----- 
>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Wednesday, January 18, 2006 11:49 AM
>>>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>>>
>>>>>>>
>>>>>>>> Hi, allan.
>>>>>>>> The free VB .net is VB .net Express and I am sure you canfind it on
>>>>>>>> Microsoft.com somewhere. They also have C++ and C# .net Express
>>>>>>>> versions. Although, they are much more limited than buying the
>>>>>>>> Standard
>>>>>>>> or Pro versions.
>>>>>>>> The standard VB .net is like $99.00. If you go for the pro sweit
>>>>>>>> called
>>>>>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro
>>>>>>>> and
>>>>>>>> Enterprise versions ae for serious developers like myself where I
>>>>>>>> use
>>>>>>>> most of what is offered by the complete VS .net IDE. For new
>>>>>>>> programmers
>>>>>>>> it is best to practice with Express and if you like it go for
>>>>>>>> Standard.
>>>>>>>> As for a computerised RPG game that is my end goal. Although, i 
>>>>>>>> know
>>>>>>>> it
>>>>>>>> will differ in some aspects from a ordinary RPG. For example, i am
>>>>>>>> not
>>>>>>>> sure if the RPG will be in real time, or if it should be completely
>>>>>>>> turn
>>>>>>>> based If it is realtime then it certainly would be more action
>>>>>>>> oriented,
>>>>>>>> but there is nothing wrong with turned based play either..
>>>>>>>> As for the manuals please send them along. Anything that will give
>>>>>>>> me
>>>>>>>> an
>>>>>>>> edge will be useful.
>>>>>>>> I am put in the situation where I need to know how o dm a game and
>>>>>>>> play
>>>>>>>> the adventure. Obviously, I am going to give the game the ability 
>>>>>>>> to
>>>>>>>> dm
>>>>>>>> the game, but I need to know how to do it to convert that to an AI.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>
>>>>
>>>>
>>>>
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>>>
>>>
>>>
>>>
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