Hi, Michael. Assuming the RPG gets out of research and development I'll put your name down to be considered as a tester. Smile.
Michael Babcock wrote: > I dont know if my last message came threw, but i'de love to beta test or do > what ever. I have family who plays ff X2, and I want to play rpg's. > ----- Original Message ----- > From: "allan thompson" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, January 23, 2006 6:31 PM > Subject: Re: audyssey: blind dm II > > > >> Thanks Thomas, >> I understand that this product is a while yet in coming, and it sounds >> like a great title. >> good luck with it, >> allan >> >> >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Monday, January 23, 2006 8:03 PM >> Subject: Re: audyssey: blind dm II >> >> >> >>> Hi, Allan. >>> At this point there are many things that need to be decided about the >>> rpg engine and games. I have some ideas of where to take it, but am also >>> aware that it is a massive undertaking. Light years more complex than >>> STFC or other projects I am dabbling with right now. >>> Here is some of the ideas I invision at this point, and possably in the >>> future can add upon this idea. >>> >>> 1. Peer to peer network play for up to 4 players. >>> 2. Single player mode for single players. >>> 3. Game scripting language for game expansion, and creation. >>> 4. A character creation dialog that allows a player to select gender, >>> race, class, and possably initial weapons. >>> >>> Other than that I have nothing set in stone. As much as I like the idea >>> all I have done so far is talk about in check out midevil sound >>> libraries that would work for such a title and engine. There is allot >>> investment that would have to go in to this, and it may be quite a while >>> before even a Alfa would appear. >>> However, if I do end up developing the technologies for this game it >>> would help design even better FPS and arcade titles as well as rpg style >>> titles. >>> >>> >>> >>> allan thompson wrote: >>> >>>> Hi Thomas, thanks for the help, every little bit helps. >>>> I wanted to ask a few questions. >>>> What do you intend to put into the game. I mean, you talked about net >>>> play >>>> and that is cool. But is there any other features you intend the final >>>> product to have? >>>> I am wondering if the game will feature more RPG elements like: >>>> character creation...like rolling or picking ability scores, choosing >>>> race >>>> and class kind of features >>>> character advancement such as increaseing attack abilities, spell >>>> > casting > >>>> power, hit or health points. a town/inn or something similar for >>>> > buying > >>>> and >>>> selling loot, in order to buy better weapons or armor or food etc and >>>> > so > >>>> forth. This might need to introduce some kind of currency like gold >>>> pieces. >>>> will there be some skills use involved? I would imagine some as being >>>> searching for traps and secret doors, hiding and stealth.Or would these >>>> be >>>> based on classes, if there is any. >>>> Group adventureing. Not sure what I mean about this, but I was >>>> > wondering > >>>> if >>>> there is group controls in mind for the future. >>>> modules or add ins: Is there thought about the game bing able to, for >>>> example, load in a diffrent "adventures" or modules. For instance this >>>> current sample game is a aquest for the artifact, could another person >>>> write up another game quest, like rescue the princess and add in >>>> diffrent >>>> monsters, areas etc and so forth. The more I think of this, the more >>>> complex >>>> this process sounds. >>>> NPC's: is there inmind any kind of npc helpers to help in an adventure? >>>> For >>>> instance can a wizard player hire a fighter npc to assist in combat >>>> > etc. > >>>> I know this is a lot of questions and such, But whenever you have time >>>> perhaps shedding a little light on what you had in mind. I want to get >>>> > a > >>>> feel for what elements you might have thought about for the future. I >>>> hope >>>> I didn't go over the line here, and sorry if I had. Just excited about >>>> this >>>> game your thinking about making. >>>> Lora is right, there is plenty of games out there to explore. If you >>>> > are > >>>> planning on your own rule system, looking at diffrent systems that >>>> > other > >>>> people have made will help you decide on how you will build your own >>>> game.If >>>> you break down rpg's to their basic elements, it isn't really that >>>> > hard. > >>>> The >>>> toughest part is devising a dice rolling scheme that works for diffrent >>>> roles etc and so forth. >>>> later, >>>> allan >>>> >>>> >>>> >>>> >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Sunday, January 22, 2006 9:39 PM >>>> Subject: Re: audyssey: blind dm II >>>> >>>> >>>> >>>> >>>>> Hi, Allan. >>>>> Ok, the adding of a boss for each level sounds easy. Especially, since >>>>> the game is only in the draft stage and nothing is committed to code. >>>>> As for your VB questions I don't use the Express version myself. So I >>>>> don't have experience getting it setup. If you are using the 2005 >>>>> version I think you don't need the Jaws patch, but could ask around >>>>> about that. I am a Window Eyes user so can't give specific Jaws >>>>> > related > >>>>> support questions. >>>>> As for which books I can give you a list of books to read. The best >>>>> starting place is Learning Visual Basic .Net and Programming Visual >>>>> Basic .net. Both can be found at: >>>>> safari.oreilly.com >>>>> You can try the service for 14 days free, and then they have payment >>>>> options from $10 per month for 5 books, $20 a month for 10 books, >>>>> > etc... > >>>>> >>>>> >>>>> allan thompson wrote: >>>>> >>>>> >>>>>> Hi Thomas, >>>>>> The story sounds great for a first sample run. >>>>>> In later projects I would add in mini bosses that rule their >>>>>> > particular > >>>>>> armies, like a dire wolf for the wolves, a half orc barbarian for the >>>>>> orcs, >>>>>> vampire for the skeletons etc. >>>>>> I am jazzed up about this, and I got about ten thousand >>>>>> > questions...but > >>>>>> it >>>>>> can wait. >>>>>> One question I do have is this. >>>>>> I downloaded the vb express, got the jaws add in, but I am having a >>>>>> heck >>>>>> of >>>>>> a time trying to register it with microsoft....any thoughts on this? >>>>>> also, what book or books would you suggest for someone like me to >>>>>> > start > >>>>>> learning, I decided to try the .net, and leave off the C stuff. When >>>>>> > I > >>>>>> mean >>>>>> someone like me, I mean someone totally devoid of any inkling of >>>>>> > what > >>>>>> I >>>>>> am >>>>>> doing.lol >>>>>> thanks for everything >>>>>> allan >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Friday, January 20, 2006 7:50 PM >>>>>> Subject: Re: audyssey: blind dm II >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Hi, Allan. >>>>>>> As far as lining up I would imagine for some weapons like bow and >>>>>>> arrow, >>>>>>> sword, etc that would be vitally important to center the monster in >>>>>>> your >>>>>>> hearing as best as possible. Spells however don't need that degree >>>>>>> > of > >>>>>>> accuracy unless targeting depends on line of sight. >>>>>>> When playing a paper/pencil RPG I think it is assumed the player is >>>>>>> facing his foe unless it is a tail attack. So facing the target is >>>>>>> vital >>>>>>> for the game. >>>>>>> As for the attributes there is no reason that won't apply. If the >>>>>>> > hero > >>>>>>> has a high armor class you would expect a monster swinging his ax, >>>>>>> sword, whatever to do less damage and have a difficult time over >>>>>>> coming >>>>>>> the hero. >>>>>>> So the first roll would be to see if the blow does damage, and the >>>>>>> second roll to see how much damage is done in the encounter. >>>>>>> Fortunately, the end player would not need to worry about the >>>>>>> calculations as the dm would handle those details for you >>>>>>> automatically. >>>>>>> As for the story I like your ideas. So maybe it could be a lost >>>>>>> > scroll > >>>>>>> or amulet that has been divided across the realm. The wolves hold a >>>>>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the >>>>>>> Ogres >>>>>>> have a piece, etc... You must fight each army to obtain a piece of >>>>>>> that >>>>>>> scroll or crystal amulet. That actually gives each level or sub >>>>>>> > level > >>>>>>> an >>>>>>> objective. >>>>>>> In level one you must travel to the Wolves kingdom and find out >>>>>>> > which > >>>>>>> den holds the amulet. Once you find the den you must challenge the >>>>>>> wolves army and get that piece. >>>>>>> Then, in level 2 go to the Ork kingdom and fight them for the second >>>>>>> piece. >>>>>>> In level three go to the goblin domains and find out which cave >>>>>>> > holds > >>>>>>> the third piece. >>>>>>> It continues in like manner until the final battle comes. >>>>>>> If you have any story adjustments or suggestions send them along. >>>>>>> Smile. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> to leave send a blank Email to: >>>>>>> [EMAIL PROTECTED] >>>>>>> You can contact the list owners/moderators by Emailing >>>>>>> [EMAIL PROTECTED] >>>>>>> to go nomail send a blank message to: >>>>>>> [EMAIL PROTECTED] >>>>>>> change "nomail" to "normal" to resume messages. >>>>>>> Yahoo! Groups Links >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> to leave send a blank Email to: >>>>>> > [EMAIL PROTECTED] > >>>>>> You can contact the list owners/moderators by Emailing >>>>>> [EMAIL PROTECTED] >>>>>> to go nomail send a blank message to: >>>>>> [EMAIL PROTECTED] >>>>>> change "nomail" to "normal" to resume messages. >>>>>> Yahoo! Groups Links >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> to leave send a blank Email to: >>>>> > [EMAIL PROTECTED] > >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> > [EMAIL PROTECTED] > >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! 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