Hi, Michael.
Assuming the RPG gets out of research and development I'll put your name 
down to be considered as a tester.
Smile.


Michael Babcock wrote:
> I dont know if my last message came threw, but i'de love to beta test or do
> what ever. I have family who plays ff X2, and I want to play rpg's.
> ----- Original Message -----
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 23, 2006 6:31 PM
> Subject: Re: audyssey: blind dm II
>
>
>   
>> Thanks Thomas,
>> I understand that  this product is a  while yet in coming, and it sounds
>> like a great title.
>> good luck with it,
>> allan
>>
>>
>>
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, January 23, 2006 8:03 PM
>> Subject: Re: audyssey: blind dm II
>>
>>
>>     
>>> Hi, Allan.
>>> At this point there are many things that need to be decided about the
>>> rpg engine and games. I have some ideas of where to take it, but am also
>>> aware that it is a massive undertaking. Light years more complex than
>>> STFC or other projects I am dabbling with right now.
>>> Here is some of the ideas I invision at this point, and possably in the
>>> future can add upon this idea.
>>>
>>> 1. Peer to peer network play for up to 4 players.
>>> 2. Single player mode for single players.
>>> 3. Game scripting language for game expansion, and creation.
>>> 4. A character creation dialog that allows a player to select gender,
>>> race, class, and possably initial weapons.
>>>
>>> Other than that I have nothing set in stone. As much as I like the idea
>>> all I have done so far is talk about in check out midevil sound
>>> libraries that would work for such a title and engine. There is allot
>>> investment that would have to go in to this, and it may be quite a while
>>> before even a Alfa would appear.
>>> However, if I do end up developing the technologies for this game it
>>> would help design even better FPS and arcade titles as well as rpg style
>>> titles.
>>>
>>>
>>>
>>> allan thompson wrote:
>>>       
>>>> Hi Thomas, thanks for the help, every little bit helps.
>>>> I  wanted to ask a few questions.
>>>> What  do you intend to  put into the game. I mean, you talked about net
>>>> play
>>>> and that is cool. But is there any other  features you intend the final
>>>> product to have?
>>>> I am wondering if the game will feature more RPG elements like:
>>>> character creation...like rolling or picking ability scores, choosing
>>>> race
>>>> and class kind of features
>>>> character advancement such as increaseing attack abilities, spell
>>>>         
> casting
>   
>>>> power, hit or health points. a town/inn or something similar  for
>>>>         
> buying
>   
>>>> and
>>>> selling loot, in order to  buy better weapons or armor or food etc and
>>>>         
> so
>   
>>>> forth. This might need to introduce some kind of currency like gold
>>>> pieces.
>>>> will there be some skills use involved? I would imagine some as  being
>>>> searching for traps and secret doors, hiding and stealth.Or would these
>>>> be
>>>> based on classes, if there is any.
>>>> Group adventureing. Not sure what I mean about this, but I was
>>>>         
> wondering
>   
>>>> if
>>>> there is group controls in mind for the future.
>>>> modules or add ins: Is there thought about the game bing   able to, for
>>>> example, load in a diffrent "adventures" or modules. For instance this
>>>> current sample game is a aquest for the artifact, could another person
>>>> write up another game quest, like rescue the princess and add in
>>>> diffrent
>>>> monsters, areas etc and so forth. The more I think of this, the more
>>>> complex
>>>> this process sounds.
>>>> NPC's: is there inmind any kind of npc helpers to help in an adventure?
>>>> For
>>>> instance can a wizard player hire a fighter npc to assist in combat
>>>>         
> etc.
>   
>>>> I know this is a lot of questions and such, But whenever you have time
>>>> perhaps shedding a little light on what you had in mind. I want to get
>>>>         
> a
>   
>>>> feel for  what elements you might have thought about for  the future. I
>>>> hope
>>>> I didn't go over the line here, and sorry if I had. Just excited about
>>>> this
>>>> game your thinking about making.
>>>>  Lora is right, there is plenty of games out there to explore. If you
>>>>         
> are
>   
>>>> planning on your own rule system, looking at diffrent systems that
>>>>         
> other
>   
>>>> people have made will help you decide on how you will build your own
>>>> game.If
>>>> you break down rpg's to their basic elements, it isn't really that
>>>>         
> hard.
>   
>>>> The
>>>> toughest part is devising a dice rolling scheme that works for diffrent
>>>> roles etc and so forth.
>>>> later,
>>>> allan
>>>>
>>>>
>>>>
>>>>
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Sunday, January 22, 2006 9:39 PM
>>>> Subject: Re: audyssey: blind dm II
>>>>
>>>>
>>>>
>>>>         
>>>>> Hi, Allan.
>>>>> Ok, the adding of a boss for each level sounds easy. Especially, since
>>>>> the game is only in the draft stage and nothing is committed to code.
>>>>> As for your VB questions I don't use the Express version myself. So I
>>>>> don't have experience getting it setup. If you are using the 2005
>>>>> version I think you don't need the Jaws patch, but could ask around
>>>>> about that. I am a Window Eyes user so can't give specific Jaws
>>>>>           
> related
>   
>>>>> support questions.
>>>>> As for which books I can give you a list of books to read. The best
>>>>> starting place is Learning Visual Basic .Net and Programming Visual
>>>>> Basic .net. Both can be found at:
>>>>> safari.oreilly.com
>>>>> You can try the service for 14 days free, and then they have payment
>>>>> options from $10 per month for 5 books, $20 a month for 10 books,
>>>>>           
> etc...
>   
>>>>>
>>>>>
>>>>> allan thompson wrote:
>>>>>
>>>>>           
>>>>>> Hi Thomas,
>>>>>> The story sounds great for a first sample run.
>>>>>> In later projects I would add in mini bosses that rule their
>>>>>>             
> particular
>   
>>>>>> armies, like a dire wolf for the wolves, a half orc barbarian for the
>>>>>> orcs,
>>>>>> vampire for the skeletons etc.
>>>>>> I am jazzed up about this, and I got about ten thousand
>>>>>>             
> questions...but
>   
>>>>>> it
>>>>>> can wait.
>>>>>> One question I do have is this.
>>>>>> I downloaded the vb express, got the jaws add in, but I am having a
>>>>>> heck
>>>>>> of
>>>>>> a time trying to register it with microsoft....any thoughts on this?
>>>>>> also, what book or books would you suggest for someone like me to
>>>>>>             
> start
>   
>>>>>> learning, I decided to try the .net, and leave off the C stuff. When
>>>>>>             
> I
>   
>>>>>> mean
>>>>>> someone like me, I mean someone totally devoid of  any inkling of
>>>>>>             
> what
>   
>>>>>> I
>>>>>> am
>>>>>> doing.lol
>>>>>> thanks for everything
>>>>>> allan
>>>>>>
>>>>>>   ----- Original Message -----
>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Friday, January 20, 2006 7:50 PM
>>>>>> Subject: Re: audyssey: blind dm II
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Hi, Allan.
>>>>>>> As far as lining up I would imagine for some weapons like bow and
>>>>>>> arrow,
>>>>>>> sword, etc that would be vitally important to center the monster in
>>>>>>> your
>>>>>>> hearing as best as possible. Spells however don't need that degree
>>>>>>>               
> of
>   
>>>>>>> accuracy unless targeting depends on line of sight.
>>>>>>> When playing a paper/pencil RPG I think it is assumed the player is
>>>>>>> facing his foe unless it is a tail attack. So facing the target is
>>>>>>> vital
>>>>>>> for the game.
>>>>>>> As for the attributes there is no reason that won't apply. If the
>>>>>>>               
> hero
>   
>>>>>>> has a high armor class you would expect a monster swinging his ax,
>>>>>>> sword, whatever to do less damage and have a difficult time over
>>>>>>> coming
>>>>>>> the hero.
>>>>>>> So the first roll would be to see if the blow does damage, and the
>>>>>>> second roll to see how much damage is done in the encounter.
>>>>>>> Fortunately, the end player would not need to worry about the
>>>>>>> calculations as the dm would handle those details for you
>>>>>>> automatically.
>>>>>>> As for the story I like your ideas. So maybe it could be a lost
>>>>>>>               
> scroll
>   
>>>>>>> or amulet that has been divided across the realm. The wolves hold a
>>>>>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the
>>>>>>> Ogres
>>>>>>> have a piece, etc... You must fight each army to obtain a piece of
>>>>>>> that
>>>>>>> scroll or crystal amulet. That actually gives each level or sub
>>>>>>>               
> level
>   
>>>>>>> an
>>>>>>> objective.
>>>>>>> In level one you must travel to the Wolves kingdom and find out
>>>>>>>               
> which
>   
>>>>>>> den holds the amulet. Once you find the den you must challenge the
>>>>>>> wolves army and get that piece.
>>>>>>> Then, in level 2 go to the Ork kingdom and fight them for the second
>>>>>>> piece.
>>>>>>> In level three go to the goblin domains and find out which cave
>>>>>>>               
> holds
>   
>>>>>>> the third piece.
>>>>>>> It continues in like manner until the final battle comes.
>>>>>>> If you have any story adjustments or suggestions send them along.
>>>>>>> Smile.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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